_H2O wrote:The unintended mechanics are what makes high skill plays so exciting. I never cared about the “devs intentions” argument. The devs were regular people like anyone else. Starcraft broodwar has tons of unintended mechanics like mutlisk stacking (group muta with one overlord far away and they clump so well it’s like one unit) that made the game exciting.
Pull trick let’s top level players do interesting things with precisely placed clicks and understanding of the formation mechanics to squeeze out extra unit kills and be more aggressive than average players or save units that are in danger.
You can do things like shoot with your muskets then force them into long formation to run ahead (by clicking far ahead). Then shoot again with the front few and force long formation again to hunt down retreating infantry. The same thing works with goon units. So it’s not a purely defensive tactic. That’s just one of several different ways to use it.
That falc pull example - you could have caught the falcs still if you were better coordinated and that use of the pull truck was a pretty basic one that required all his units be tied up to make the pull happen.
Ok I'll keep it in mind next time I'm gonna box 50 axe riders.