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Re: Pull" Trick" discussion

Posted: 10 Nov 2018, 15:54
by kami_ryu
Sometimes I wonder why we even debate these things. This has been part of the game for like 15 years and it's never been an issue. I don't see why it would start being an issue now that we've opened a thread about it. There are lots of things that break the game more readily than that, imo.

The EP has bigger fish to fry. Like updated, wonkier maps and working on niche parts of the game to freshen everything up. That's how I see.

Re: Pull" Trick" discussion

Posted: 10 Nov 2018, 15:54
by Kaiserklein
bwinner1 wrote:If ep nerfs pull trick I will switch to vp or make my own patch

If it gets nerfed it's ok I think. Removing it would be horrible and I'd definitely stop playing ep then, but that won't happen since it's not even possible anyway.

Re: Pull" Trick" discussion

Posted: 10 Nov 2018, 16:53
by Makrokosmos12
I dont understand why all the complaint about the pull trick. It is something which takes skill and doesnt even works all of the time. Players who take the effort to use some advanced micro should get rewarded for it. The thing is that you rarely will have the time to always use it correctly. So for what reason is gibson complaining about it? Its a bug/exploit? This feels more like another gibson shitpost tbh.

At least pulling stuff is more fun and engaging than sitting behind a wall, while playing your own little treaty game for 20min and getting away unpunished. So pls focus your attention on actual problems instead of starting bitching about minor gameplay features, while there are still real elifents in the room, which need taken to be care of.

Re: Pull" Trick" discussion

Posted: 10 Nov 2018, 16:59
by Hazza54321
lowering the max velocity seems like a good compromise to me, i dont think its that op but can definitely grant you advantages, usually quite silly

Re: Pull" Trick" discussion

Posted: 10 Nov 2018, 17:02
by Gendarme
Makrokosmos12 wrote:I dont understand why all the complaint about the pull trick.
I suggest reading the posts in the thread.

Re: Pull" Trick" discussion

Posted: 10 Nov 2018, 17:13
by Ashvin
Gendarme wrote:
Makrokosmos12 wrote:I dont understand why all the complaint about the pull trick.
I suggest reading the posts in the thread.

Trust me that won't help.

Re: Pull" Trick" discussion

Posted: 10 Nov 2018, 17:28
by Makrokosmos12
Gendarme wrote:
Makrokosmos12 wrote:I dont understand why all the complaint about the pull trick.
I suggest reading the posts in the thread.


You dont understood my post i think. I feel this whole topic got way to big for the difference it would make, if it got changed.

Re: Pull" Trick" discussion

Posted: 10 Nov 2018, 20:58
by Mitoe
Garja wrote:As I said before, the pull trick does feel wrong often times. Just makes kiting skirms even better and potential cav switches more useless, for example.
Getting away from snaring is 50-50, sometimes good sometimes bad. At least without pulling trick there was consistency.
In general I'm not sure it actually adds much to the game in terms of making it more skillful. Regardless of that we should check what happens if maxspeed gets nerfed.

It really doesn't make cav switches "more useless." If you have large armies you can't even really use the pull trick, and in smaller armies are you going to cav switch if the opponent has a lot of anticav? Probably not. So your opponent probably won't even have enough units to pull skirms away, and is a lot less likely to have units in position to pull them away from cavalry, especially if you're flanking or anything like that.

Again, these situations don't arise as frequently as people are suggesting. Of course it sounds great on paper, but making effective use of it in game in a way that's going to significantly effect the outcome of the game is a completely different story.

Re: Pull" Trick" discussion

Posted: 10 Nov 2018, 22:41
by Kaiserklein
Yeah tbh you rarely have more cav units than skirms... It's mostly relevant for ger and dutch because you may get more uhlans/ruyters than skirms, so when you have less than 25 skirms you can sometimes pull trick and hit and run hand cav. For most civs I doubt it can ever be the case

Re: Pull" Trick" discussion

Posted: 11 Nov 2018, 00:35
by Interjection
When this thread started, thought it was a joke. The fact this is serious is so weird

Re: Pull" Trick" discussion

Posted: 11 Nov 2018, 00:41
by tabben
Interjection wrote:When this thread started, thought it was a joke. The fact this is serious is so weird

Same, I'm just glad i stayed out of it

Re: Pull" Trick" discussion

Posted: 11 Nov 2018, 02:13
by tabben
But for the record, i think its hilarious u kids talking shit about the pull trick. u wouldnt say this shit to him in wide open areas, he's slippery. not only that but he wears the fastest looking clothes, drags units to the safest locations and hangs out with rescued explorers. yall are pathetic lol

https://clips.twitch.tv/LittleAmericanLocustKeyboardCat

Re: Pull" Trick" discussion

Posted: 11 Nov 2018, 02:15
by EAGLEMUT
Breaking news: MaxRunVelocity has absolutely no effect on unit running speed. It seems that it's used to apply proper running animation; unit will never show running animation if it's set to a too high value and unit will constantly play running animation if it's too low.

Re: Pull" Trick" discussion

Posted: 11 Nov 2018, 02:35
by Mitoe
That's only partially true Eagle, I tested it last night as well. I tried setting it to 4, 3, and 0, and there was definitely a noticable difference when they were being pulled, but definitely faster than the base speed even when maxrunvelocity was set to 0. Also when you set it to 0 it will constantly play the running animation no matter what and looks ridiculous.

Re: Pull" Trick" discussion

Posted: 11 Nov 2018, 02:41
by EAGLEMUT
Nah, don't think so. I set it to 600 and the units moved at regular running speed, just no running animation. The effect appears to be purely visual, might just look deceiving because of what animation you're used to.

Re: Pull" Trick" discussion

Posted: 11 Nov 2018, 05:40
by Mitoe
Hmm, alright

Re: Pull" Trick" discussion

Posted: 11 Nov 2018, 09:41
by 500000vnd
Pull trick <<<< my tip
Hit and run.
viewtopic.php?p=333438#p333438
:P :lol: 8-)
Use abus kill all

Re: Pull" Trick" discussion

Posted: 11 Nov 2018, 11:21
by edeholland
500000vnd wrote:Pull trick <<<< my tip
Hit and run.
viewtopic.php?p=333438#p333438
:P :lol: 8-)
Use abus kill all

They are talking about the pull trick, why do you mention hit and run here? :P

Re: Pull" Trick" discussion

Posted: 11 Nov 2018, 15:31
by supahons
[spoiler]
tabben wrote:But for the record, i think its hilarious u kids talking shit about the pull trick. u wouldnt say this shit to him in wide open areas, he's slippery. not only that but he wears the fastest looking clothes, drags units to the safest locations and hangs out with rescued explorers. yall are pathetic lol

https://clips.twitch.tv/LittleAmericanLocustKeyboardCat
[/spoiler]

+ causes new sound effects :lol:

Re: Pull" Trick" discussion

Posted: 11 Nov 2018, 22:19
by momuuu
bwinner1 wrote:If ep nerfs pull trick I will switch to vp or make my own patch

This statement has been thrown around so much and never did it actually happen.

Re: Pull" Trick" discussion

Posted: 09 Mar 2019, 01:16
by Garja
Pull trick has to be nerfed. It's incredibly lame mechanic and it skews balance toward those civs who can afford big ranged unit armies.

Re: Pull" Trick" discussion

Posted: 09 Mar 2019, 02:02
by Mitoe
Not this again.

Re: Pull" Trick" discussion

Posted: 09 Mar 2019, 02:06
by Garja
Yes this again. We should nerf the max speed before the tourney start.

Re: Pull" Trick" discussion

Posted: 09 Mar 2019, 02:08
by n0el
This is turning into alt-d is a feature level of stupidity.

Re: Pull" Trick" discussion

Posted: 09 Mar 2019, 02:15
by n0el
Interjection wrote:When this thread started, thought it was a joke. The fact this is serious is so weird