Smackdown #4 Double Shipments
- Interjection
- Howdah
- Posts: 1045
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- Location: United Kingdom
Re: Smackdown #4
Not yet. Ede and I were hoping to do some commentary on last Saturday on the ESOC channel but Mitoe casted the recs we were gonna do haha. So instead we just put Mitoe on the big screens in the studio
- Interjection
- Howdah
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- ESO: Interjection
- Location: United Kingdom
Re: Smackdown #4 Double Shipments
Right then, let's try and schedule players for the Double Shipments Smackdown. Any volunteers?
Looking to play the games on Friday or Saturday. Let me know availability below.
FORMAT:
Gamemode: Ordinary Supremacy, but all shipments give their effect twice.
Patch: Smackdown Patch (available in the EP launcher 'tools')
Series: Best of 7 (first to four victories)
Civ Rules: Players will be able to use all 14 civs but cannot use civs they have already won a game with.
NOT FINALIZED. Will remove this message when is. Trying to include maps where TPs will be contested. And more non TP maps
Game 1: Deccan
Game 2: Cascade Range
Game 3: Malaysia
Game 4: Kamchatka
Game 5: High Plains
Game 6: Thar Desert
Game 7: Wadmalaw
Looking to play the games on Friday or Saturday. Let me know availability below.
FORMAT:
Gamemode: Ordinary Supremacy, but all shipments give their effect twice.
Patch: Smackdown Patch (available in the EP launcher 'tools')
Series: Best of 7 (first to four victories)
Civ Rules: Players will be able to use all 14 civs but cannot use civs they have already won a game with.
NOT FINALIZED. Will remove this message when is. Trying to include maps where TPs will be contested. And more non TP maps
Game 1: Deccan
Game 2: Cascade Range
Game 3: Malaysia
Game 4: Kamchatka
Game 5: High Plains
Game 6: Thar Desert
Game 7: Wadmalaw
- musketeer925
- Retired Contributor
- Posts: 2484
- Joined: Mar 28, 2015
- ESO: musketeer925
Re: Smackdown #4 Double Shipments
Seems like shipment focused civs like Germany and Spain will be quite good.
Re: Smackdown #4 Double Shipments
Interjection wrote:Right then, let's try and schedule players for the Double Shipments Smackdown. Any volunteers?
Looking to play the games on Friday or Saturday. Let me know availability below.
FORMAT:
Gamemode: Ordinary Supremacy, but all shipments give their effect twice.
Patch: Smackdown Patch (available in the EP launcher 'tools')
Series: Best of 7 (first to four victories)
Civ Rules: Players will be able to use all 14 civs but cannot use civs they have already won a game with.
NOT FINALIZED. Will remove this message when is. Trying to include maps where TPs will be contested. And more non TP maps
Game 1: Deccan
Game 2: Cascade Range
Game 3: Malaysia
Game 4: Kamchatka
Game 5: High Plains
Game 6: Thar Desert
Game 7: Wadmalaw
Soo are there any smackdowns that you have filmed already that will be released this Sunday for sure?
last time i cryed was because i stood on Lego
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- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
Re: Smackdown #4 Double Shipments
musketeer925 wrote:Seems like shipment focused civs like Germany and Spain will be quite good.
lol, what about india... this is quite insane 12 sepoy rush hard? what about 17 XD
LMAO... otto 8 mamelukes 4 falc push anyone? 10 spahi, 14 urumi ROFL... 4 heavy cannons... OMG... 52 rattans...
oi, what about forts? would u get 2 forts? and how does stuff like schooners work?
Re: Smackdown #4 Double Shipments
17 sepoy rush is ez to stop with a 16 xbow shipment
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- Ninja
- Posts: 14364
- Joined: Mar 26, 2015
Re: Smackdown #4 Double Shipments
16 bow shipment so ez to stop with 8 sowar shipment
Re: Smackdown #4 Double Shipments
8 sower shipment ez to stop with a 6 dop pop
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- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
Re: Smackdown #4 Double Shipments
EAGLEMUT wrote:In the end all civs get insane stuff basically. Should be a lot of fun, from what I've tried.
can you clarify how it works a bit more? I mean unit shipments and crates are straightforward and easy to understand, but how about upgrades for eco or units, trickles, etc. Does it literally just ship the shipment 2x when you choose one? Or have you doubled the effect of each card? Because it seems like there are some cards that don't lend themselves to this concept, church card being one of them, but colonial militia, schooners or advanced dock being another. Advanced market might even become attractive here lol. What about upgrades to speed? Iro warchief siege upgrade? Good Faith agreements?
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- Ninja
- Posts: 14364
- Joined: Mar 26, 2015
Re: Smackdown #4 Double Shipments
umeu wrote:EAGLEMUT wrote:In the end all civs get insane stuff basically. Should be a lot of fun, from what I've tried.
can you clarify how it works a bit more? I mean unit shipments and crates are straightforward and easy to understand, but how about upgrades for eco or units, trickles, etc. Does it literally just ship the shipment 2x when you choose one? Or have you doubled the effect of each card? Because it seems like there are some cards that don't lend themselves to this concept, church card being one of them, but colonial militia, schooners or advanced dock being another. Advanced market might even become attractive here lol. What about upgrades to speed? Iro warchief siege upgrade? Good Faith agreements?
why think? just click
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- Musketeer
- Posts: 99
- Joined: Mar 11, 2015
Re: Smackdown #4 Double Shipments
Advanced Mill + Land grab should make mills build instantly and cost -320W. You can literally click anywhere to instantly build a mill and get wood in your account.
Similar for rice paddy/plantation.
Similar for rice paddy/plantation.
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- Skirmisher
- Posts: 112
- Joined: Jan 23, 2017
- ESO: ListlessSalmon
Re: Smackdown #4 Double Shipments
edehollandsbrother wrote:Advanced Mill + Land grab should make mills build instantly and cost -320W. You can literally click anywhere to instantly build a mill and get wood in your account.
Similar for rice paddy/plantation.
I tried that, cost just went to zero rather than negative cost.
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- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
Re: Smackdown #4 Double Shipments
it's not working for a few cards. China still only gets 1 villager from its refugee cards, and also it gives you 4 hunts from the saiga card instead of 8 and only 9 redcoats instead of 18.
CM doesn't give another set of colonial miltia to call, and it doesn't increase ship attack 2x either.
CM doesn't give another set of colonial miltia to call, and it doesn't increase ship attack 2x either.
- edeholland
- ESOC Community Team
- Posts: 5033
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- ESO: edeholland
- GameRanger ID: 4053888
- Clan: ESOC
Re: Smackdown #4 Double Shipments
Forts have a build limit. The age 3 cards doesn't increase this build limit, the age 4 card does. Sending a fort in age 3 gives you two wagons but the build limit isn't changed and stays at 1.
One of the most powerful shipments is advanced church, maybe there should be a rule of only allowing a civ once. Russia can build instant and free priests with the card. They don't have siege attack, but 5 melee attack is enough to make sure your enemy never gathers. Maybe you can even block a Town Center with them.
I think the most powerful civs aren't necessarily Spain or Germany. Civs that can send mercs (or other shipments that cost resources) are very strong because you get double the value. I am testing the patch right now, if you wanna know how something works, leave a post.
One of the most powerful shipments is advanced church, maybe there should be a rule of only allowing a civ once. Russia can build instant and free priests with the card. They don't have siege attack, but 5 melee attack is enough to make sure your enemy never gathers. Maybe you can even block a Town Center with them.
I think the most powerful civs aren't necessarily Spain or Germany. Civs that can send mercs (or other shipments that cost resources) are very strong because you get double the value. I am testing the patch right now, if you wanna know how something works, leave a post.
- edeholland
- ESOC Community Team
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Re: Smackdown #4 Double Shipments
Spain
-Colonial militia gives your town center a strong 180 attack, but no second batch of 16 minutemen. Not recommend I think.
-Team Inquisition gives your units insane LOS. Fun, probably not too strong.
-Team cheap barracks reduces the cost from 200 tot 50. So the second time the shipment is activated, it's using the 100w cost to calculate.
-Cheap mill + land grab reduces the cost for mills to 36w. Good for farming xp, perhaps?
-Team Archaic Soldier Training lets your train pikemen and xbows instantly. You could already to this in the end game, but it's now possible in age 2. Still probably not too strong.
-Spanish gold gives you 800 gold for each shipment after, including that one. Interesting because it's an active/deactive shipment.
-Like I said, a fort in fortress age gives you two fort wagons but you can only construct one. Not too strong, but of course better in industrial.
-Spies becoming assassins have a multiplier against heroes of like 50.
-Colonial militia gives your town center a strong 180 attack, but no second batch of 16 minutemen. Not recommend I think.
-Team Inquisition gives your units insane LOS. Fun, probably not too strong.
-Team cheap barracks reduces the cost from 200 tot 50. So the second time the shipment is activated, it's using the 100w cost to calculate.
-Cheap mill + land grab reduces the cost for mills to 36w. Good for farming xp, perhaps?
-Team Archaic Soldier Training lets your train pikemen and xbows instantly. You could already to this in the end game, but it's now possible in age 2. Still probably not too strong.
-Spanish gold gives you 800 gold for each shipment after, including that one. Interesting because it's an active/deactive shipment.
-Like I said, a fort in fortress age gives you two fort wagons but you can only construct one. Not too strong, but of course better in industrial.
-Spies becoming assassins have a multiplier against heroes of like 50.
- lemmings121
- Jaeger
- Posts: 2673
- Joined: Mar 15, 2015
- ESO: lemmings121
Re: Smackdown #4 Double Shipments
ListlessSalmon wrote:edehollandsbrother wrote:Advanced Mill + Land grab should make mills build instantly and cost -320W. You can literally click anywhere to instantly build a mill and get wood in your account.
Similar for rice paddy/plantation.
I tried that, cost just went to zero rather than negative cost.
still, infinite exp?
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- Ninja
- Posts: 13004
- Joined: Apr 28, 2020
Re: Smackdown #4 Double Shipments
native treaties card doesn't work either
rofl interjection broke aoe
rofl interjection broke aoe
- edeholland
- ESOC Community Team
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Re: Smackdown #4 Double Shipments
Advanced market is too strong, you can create resources out of thin air because the buy/sell values are lower than what you can in return.
Russia is broken with instant free priets and instant walls. You don't even have to walk to the foundation.
Russia is broken with instant free priets and instant walls. You don't even have to walk to the foundation.
- Interjection
- Howdah
- Posts: 1045
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- ESO: Interjection
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Re: Smackdown #4 Double Shipments
Hold up? Advanced market gives free resources for free?
- Interjection
- Howdah
- Posts: 1045
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- ESO: Interjection
- Location: United Kingdom
Re: Smackdown #4 Double Shipments
Just gonna tag a few players who might be interested in playing
There is a prize of $50 up for grabs
@Diarouga
@tabben
@Hazza54321
@Kynesie
@Aykin Haraka
@Kaiserklein
@SoldieR
@Aizamk
@deleted_user2
@KINGofOsmane
@amiggo1999
@Challe
@Garja
@princeofkabul
@iamturk
@dicktator_
@koenigerik1
I'm sure I forgot someone, still welcome to play though
There is a prize of $50 up for grabs
@Diarouga
@tabben
@Hazza54321
@Kynesie
@Aykin Haraka
@Kaiserklein
@SoldieR
@Aizamk
@deleted_user2
@KINGofOsmane
@amiggo1999
@Challe
@Garja
@princeofkabul
@iamturk
@dicktator_
@koenigerik1
I'm sure I forgot someone, still welcome to play though
- edeholland
- ESOC Community Team
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Re: Smackdown #4 Double Shipments
Interjection wrote:Hold up? Advanced market gives free resources for free?
Yeah what it does it lower the buy/sell values by 20%, and with the patch by 40%. That means you can buy 100 gold for like 80 food. But that 100 coin is worth like 120 food. So you can keep trading back and forth to create resources. This goes up to at least 20k, after a while the trade values aren't viable anymore, but it's enough to break the game.
- Interjection
- Howdah
- Posts: 1045
- Joined: Mar 15, 2015
- ESO: Interjection
- Location: United Kingdom
Re: Smackdown #4 Double Shipments
So to be clear, it works to begin with but tapers off? Should I consider banning it?
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