What if native posts auto-trained their units?
- musketeer925
- Retired Contributor
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What if native posts auto-trained their units?
Just a random thought I had. As we all know, native units aren't used very much in competitive games. What if upon building a native TP, it autotrained the unit available there, similar to the Ottoman settler mechanic, up to the build limit? Could even allow it to still be trainable the usual way, but it is supplemented by the free, one-by-one training.
Would this be a big enough value proposition that native posts become viable?
Maybe this could be a smackdown @Interjection
Would this be a big enough value proposition that native posts become viable?
Maybe this could be a smackdown @Interjection
Re: What if native posts auto-trained their units?
I think that would be too good. There would never be an excuse to not build one, which would actually be removing options from the game, not adding to them.
Natives aren't really that bad. The reason you don't see them very much is because they're mostly useful in late-game situations where you are 200/200 and need more army or tech. People really should use them more often in these situations, but I guess these situations are pretty rare and people don't really know how to play them.
Might be cool if you got a native scout or something when you built a native TP, Idk. Something that doesn't directly impact combat but still gives you a slightly intangible advantage and makes building the TP a bit less costly.
Natives aren't really that bad. The reason you don't see them very much is because they're mostly useful in late-game situations where you are 200/200 and need more army or tech. People really should use them more often in these situations, but I guess these situations are pretty rare and people don't really know how to play them.
Might be cool if you got a native scout or something when you built a native TP, Idk. Something that doesn't directly impact combat but still gives you a slightly intangible advantage and makes building the TP a bit less costly.
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Re: What if native posts auto-trained their units?
the biggest problem with native tps is that the positioning of them on the map isnt ideal
Re: What if native posts auto-trained their units?
Mitoe wrote:I think that would be too good. There would never be an excuse to not build one, which would actually be removing options from the game, not adding to them.
Natives aren't really that bad. The reason you don't see them very much is because they're mostly useful in late-game situations where you are 200/200 and need more army or tech. People really should use them more often in these situations, but I guess these situations are pretty rare and people don't really know how to play them.
Might be cool if you got a native scout or something when you built a native TP, Idk. Something that doesn't directly impact combat but still gives you a slightly intangible advantage and makes building the TP a bit less costly.
Getting a native scout would be really cool. I think more scouting in general would make the game more cool, since it would allow you to do more counterstrats, which are now superseeded by safe strats.
last time i cryed was because i stood on Lego
- musketeer925
- Retired Contributor
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Re: What if native posts auto-trained their units?
Mitoe wrote:There would never be an excuse to not build one, which would actually be removing options from the game, not adding to them.
That's a good point. I like the native scout idea.
Re: What if native posts auto-trained their units?
It would be nice to implement qol changes. So much potential in this game. It could easily compete with SC2 with anti cheat and game impovements. I just cant understand why its happening sooo sloooow :(
For natives it would be fine solution to make them autotrain. It wouldnt be OP if we could set the trading time penalty. Since then you could set a fine spot for balance.
Other hand i wrote cost effectivity calculator some years ago. I had idea to set all natives for the same cost effectivity. Since now some are good some are terrible. Thats not really fair.
For natives it would be fine solution to make them autotrain. It wouldnt be OP if we could set the trading time penalty. Since then you could set a fine spot for balance.
Other hand i wrote cost effectivity calculator some years ago. I had idea to set all natives for the same cost effectivity. Since now some are good some are terrible. Thats not really fair.
Re: What if native posts auto-trained their units?
Alternatively, what about allowing explorers to train them (but with a slow train time and a somewhat smaller build limit)? This functionality already exists with the Caribs IIRC so it should be pretty feasible? But it might make for some rather specific, fun, and potentially powerful use cases.
Re: What if native posts auto-trained their units?
Is it possible for EP to remove the native TP icon from the score?
That wouldn't change the gameplay, but it would require actual scouting to detect and prepare for a fast native rush rather than seeing it coming from a mile away.
That wouldn't change the gameplay, but it would require actual scouting to detect and prepare for a fast native rush rather than seeing it coming from a mile away.
- Sargsyan
- Jaeger
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Re: What if native posts auto-trained their units?
Thrar wrote:Is it possible for EP to remove the native TP icon from the score?
That wouldn't change the gameplay, but it would require actual scouting to detect and prepare for a fast native rush rather than seeing it coming from a mile away.
This will add diversity to the game, i like this idea
krichk wrote:For some reason, you want the world to know that you're brave enough to challenge Challenger_Marco
Re: What if native posts auto-trained their units?
I like the idea as well.
It would also be a slight boost to any civ which can do a fast native rush (french/otto/??) as well as to civs who have access to more than one starting scout unit (french/dutch/japan/india)
It would also be a slight boost to any civ which can do a fast native rush (french/otto/??) as well as to civs who have access to more than one starting scout unit (french/dutch/japan/india)
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
- Sargsyan
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Re: What if native posts auto-trained their units?
Yeah it would favor civs which have 2 explorers or a scout, but tbh the fact that you can see your opponent going for a tp without scouting it is stupid.
krichk wrote:For some reason, you want the world to know that you're brave enough to challenge Challenger_Marco
Re: What if native posts auto-trained their units?
Natives are fine. Am fairly certain I’ve won almost every, if not every tourney game where I used them
As the other elifent said, the only problem is the TP positioning
As the other elifent said, the only problem is the TP positioning
oranges.
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- Ninja
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Re: What if native posts auto-trained their units?
I agree, nat post positioning is off.
All nats should be behind base like Cree in Hudson Bay, and all train cdb too.
All nats should be behind base like Cree in Hudson Bay, and all train cdb too.
- DArtagnan
- Crossbow
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Re: What if native posts auto-trained their units?
I don't pretend to be a top player and know about these matters, because well I'm not and I don't. But perhaps Native TPs could act similar to the consulate alliances for the Asian civs, and have certain bonuses on completion of the building of the TP.
Line of sight increase, or hitpoints increase, cav speed, increased gather rates etc.
What do people think? Too OP? Or just a bit broken?
Hopefully somewhere in between. :)
Line of sight increase, or hitpoints increase, cav speed, increased gather rates etc.
What do people think? Too OP? Or just a bit broken?
Hopefully somewhere in between. :)
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