Eco Theory as Russia
Eco Theory as Russia
Just watched the 2v2 tourney and saw someone send this card first as Russia.
How much longer does it take to pay off than sending the wood trickle?
Eco Theory gets better as the game goes on so is it better to send than Distributivism in team games?
How much longer does it take to pay off than sending the wood trickle?
Eco Theory gets better as the game goes on so is it better to send than Distributivism in team games?
Re: Eco Theory as Russia
I don't know the exact math but I think it takes about 6 or 7 (maybe 8?) minutes to equal the wood trickle, assuming you've been making villagers the entire time minus the 90 seconds it takes to age up.
Re: Eco Theory as Russia
For quick math eco theory 10% to your eco boost. It means 10% more vills.
Distributivism means 1.25 wood trickle which equal to 2,5 vills.
All it means until 25 vills its better. Which seems too much time aka i think wood trickle just much better.
Distributivism means 1.25 wood trickle which equal to 2,5 vills.
All it means until 25 vills its better. Which seems too much time aka i think wood trickle just much better.
Re: Eco Theory as Russia
Dsy wrote:For quick math eco theory 10% to your eco boost. It means 10% more vills.
Distributivism means 1.25 wood trickle which equal to 2,5 vills.
All it means until 25 vills its better. Which seems too much time aka i think wood trickle just much better.
I think mitoe was talking about at what point you gather as much ressources, which is later. The 90s make me lazy to compute how much later though. Arround 9mins with a quick approximation (so at 11min gametime if you ship it at 2min). Considering everything you could have invested the extra ress on during this 9min, I don't think it's ever good in 1v1 to ship eco th.
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Re: Eco Theory as Russia
Wood trickle is better as a first shipment. In team games you can send eco theory in middle game however (like when you have about 30 vills), and it will help your eco a lot.
Re: Eco Theory as Russia
bwinner1 wrote:I think mitoe was talking about at what point you gather as much ressources, which is later. The 90s make me lazy to compute how much later though. Arround 9mins with a quick approximation (so at 11min gametime if you ship it at 2min). Considering everything you could have invested the extra ress on during this 9min, I don't think it's ever good in 1v1 to ship eco th.
Think this is getting close to the answer I was looking for, thanks.
So around 9 mins: 1.25 wood/s x 60 x 9 = 675 wood. After that eco theory starts to pull away but that's a lot of wood to give up in the early game.
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Re: Eco Theory as Russia
[Armag] diarouga wrote:Wood trickle is better as a first shipment. In team games you can send eco theory in middle game however (like when you have about 30 vills), and it will help your eco a lot.
Eco theroy is 10% boost... you'd send a (zero pop, admittedly) 3-vil shipment in the midgame?
Re: Eco Theory as Russia
It's less than 3 vills, even. Because the rest of your vills are upgraded.
Re: Eco Theory as Russia
Why would you ever send it mid game lol. It's a 1st card, a I'm stuck in age 2 or 3 and have sent all the useful cards in that age card, or a I'm age 4 have sent factories and all the relevant military ups card. Not a card you send at 13 minutes in age 3.
Re: Eco Theory as Russia
In team games "team furrier" is a great shipment, better than wood trickle.
it gives 15% boost in gathering berries and cherry orchard, which helps your japan teammate a lot.
it gives 15% boost in gathering berries and cherry orchard, which helps your japan teammate a lot.
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Re: Eco Theory as Russia
Yes, it's an eco card I would send in middle colonial. In 3v3, eco theory is better in general than 700f or 4 cossacks since the games tend to last. You don't have that many useful cards in 3v3 with Russia : 5 cossacks (to put earlier pressure), 700w because it's a great shipment, 700c, boyards and that's about it.
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Re: Eco Theory as Russia
Yeah its either a late colonial card or a post facotry one
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Re: Eco Theory as Russia
Of course, you don't want to send that card before refrigeration, 1000w, the falcs or the factory. I'd even send strelet combat before.
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Re: Eco Theory as Russia
Also consider that Distributivism is a passive income stream, whereas eco theory is only in effect when vills are actually gathering. So in a real situation it would probably take till min 10-11 till it pays off
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Re: Eco Theory as Russia
amiggo1999 wrote:Also consider that Distributivism is a passive income stream, whereas eco theory is only in effect when vills are actually gathering. So in a real situation it would probably take till min 10-11 till it pays off
It would never pay off if you send it as your first card.
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Re: Eco Theory as Russia
Russia wants to be shipping military upgrades before eco theory imo. I'd ship boyars ofc, but also team cav hp and even advanced arsenal before eco theory. Also you might need 13 strels to hold your bhs when you get pushed.
In fort there's also a bunch of stuff you'd ship before eco theory. So yeah it's a mid game card only if you're stuck in colo and don't have much else to ship anymore. Other than that it's a late game card. People seem to underrate it though, like eco theory is probably better than royal mint as russia, or than mill upgrades besides refrigeration.
In fort there's also a bunch of stuff you'd ship before eco theory. So yeah it's a mid game card only if you're stuck in colo and don't have much else to ship anymore. Other than that it's a late game card. People seem to underrate it though, like eco theory is probably better than royal mint as russia, or than mill upgrades besides refrigeration.
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Re: Eco Theory as Russia
I wouldn’t go aa before eco theory
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Re: Eco Theory as Russia
Yea, eco theory>AA
Re: Eco Theory as Russia
What about 300w? Yes wood trickle gives equivalent vill seconds to 300w after 4 minutes and continues to pay, but wouldn't an early TP and earlier steel traps be more valuable?
Also, Team Furrier is only 10% to hunting and 15% to berries, but I think it is still pretty good in 3v3, especially with a japanese teammate. Possibly viable in 2v2 with a japanese teammate or just aren't rushing hard (though I don't know why you'd be playing passively with russia). Probably also pretty good on Cascade range (because there are so many berries).
Also, Team Furrier is only 10% to hunting and 15% to berries, but I think it is still pretty good in 3v3, especially with a japanese teammate. Possibly viable in 2v2 with a japanese teammate or just aren't rushing hard (though I don't know why you'd be playing passively with russia). Probably also pretty good on Cascade range (because there are so many berries).
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Re: Eco Theory as Russia
300w is okish in 1v1 if you want to rush hard (like in mirror). In team, it's just bad however.
Furrier is an option in 3v3 but not in 2v2 from experience..
Furrier is an option in 3v3 but not in 2v2 from experience..
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Re: Eco Theory as Russia
furrier is only 10% probably not even worth it
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Re: Eco Theory as Russia
Hazza54321 wrote:furrier is only 10% probably not even worth it
It's team 10% so it will be a bit more than 1 vill for each player (ie 3vills in 3v3) and it will become better. At 8 min a Brit player can easily have 25 vills on food for example.
Re: Eco Theory as Russia
No one’s mentioned that you’d probably want to sendteam cav hp before eco theory as well. Anyway by the time it’s worth thinking about sending eco theory you will likely be thinking about aging if you haven’t already, and in that case Fortress cards will always be better.
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Re: Eco Theory as Russia
Mitoe wrote:No one’s mentioned that you’d probably want to sendteam cav hp before eco theory as well. Anyway by the time it’s worth thinking about sending eco theory you will likely be thinking about aging if you haven’t already, and in that case Fortress cards will always be better.
Ofc I have, noob
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