Garja wrote:China vs cav is mostly a non problem. Most of times is the cav player who struggle to actually make cav work vs China because of all trash units units screwing pathing and just enough anticav to dps them down.
China vs heavy cav IS a problem, especially cuirs in big numbers.
Atomiswave wrote:Garja wrote:China vs cav is mostly a non problem. Most of times is the cav player who struggle to actually make cav work vs China because of all trash units units screwing pathing and just enough anticav to dps them down.
China vs heavy cav IS problem, especially cuirs in big number.
Well, not anymore. Cuir mass used to work very well against China, but now with the redcoat shipment and a lot of cav (the chinese cav is actually more cost efficient than the cuirs), China is just fine vs cav mass. Manchus are still great against cav mass though.
But anyway, iron troops are super OP, especially when trained from the saloon (even better stats than the ones you ship). Having manchus instead of them wouldn't make a difference. The real problem is that shipping a card simply to unlock units in the saloon is most of the time just not viable, because it's too slow.
And imo china doesn't struggle vs cav until mid-late game, when they run out of anti-cav shipments and face strong carded cav like cuirs. Before that point, they do just fine with redcoats, changdaos, their own cav and manchus.
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In a 1v1 situation china shouldnt ever have trouble against heavy cav. Intervention + trained redcoats (or even dopps if your really want them), changdao shipment, a couple of territorial armies, and yes even that manchu shipment against a no/low skirm civ.
Late late game with no wood available etc. The manchu shipment makes 0 difference. Build a monastary and pray for manchu or highlanders or black riders cuz thats your only option unless you just counter cav with fully upgraded china cav (which with all cards are flat out disgusting units in all stats)
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