Bad game habits.
Re: Bad game habits.
From what i have heard and seen sc2 is more about macroing then micro which seems soooo boring.
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- Ninja
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Re: Bad game habits.
Shikari wrote:Does anyone have habit of overusing select all hotkeys.
Yes. Yesterday I played GUA in a German mirror. After winning a big fight and raiding his villagers such that I was ahead in military and economy, I accidentally selected all vills thinking I was selecting skirms, and moved them, then resigned, because that's really annoying.
Re: Bad game habits.
Shikari wrote:From what i have heard and seen sc2 is more about macroing then micro which seems soooo boring.
I think you're confusing SC2 with literally every single RTS game ever made
- [Armag] diarouga
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Re: Bad game habits.
Shikari wrote:From what i have heard and seen sc2 is more about macroing then micro which seems soooo boring.
That's so wrong.
Macro in sc2 is of course really hard (and even at pro level, some guys have less stuff because they don't macro as well), but sc2 is the most agressive RTS of all time, you can literally win at 5min with super agressive builds, or kill 10 vills in no time if your opponent isn't reactive (like in lukas' game vs raphael, he lost 13 vills because he was afk, in aoe2 it would have been 6, and in sc2 it would have been 40-50), and you can outmicro like crazy. Like micro can make miracles in sc2, you can literally crush a fight with half of your opponent's army with great micro.
Re: Bad game habits.
[Armag] diarouga wrote:Shikari wrote:From what i have heard and seen sc2 is more about macroing then micro which seems soooo boring.
That's so wrong.
Macro in sc2 is of course really hard (and even at pro level, some guys have less stuff because they don't macro as well), but sc2 is the most agressive RTS of all time, you can literally win at 5min with super agressive builds, or kill 10 vills in no time if your opponent isn't reactive (like in lukas' game vs raphael, he lost 13 vills because he was afk, in aoe2 it would have been 6, and in sc2 it would have been 40-50), and you can outmicro like crazy. Like micro can make miracles in sc2, you can literally crush a fight with half of your opponent's army with great micro.
Time to get into starcraft 2 i guess.
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Re: Bad game habits.
Lukas_L99 wrote:aligator92 wrote:just so you know, dead animals lose food to decay even if you have a vill on them. As soon as it is dead, mother nature basically starts gathering on them with one vill
But do I lose the same amount of food to decay if I have a vill on each animal compared to when I don't? If yes then that's a good reason to let go of that habit.
Let's say you kill a deer (400f) and put 3 vills on it. Each vill will gather 100f (totaling 300f) and at the same time 100 additional food will decay. Then the deer is gone. If you kill it and put one vill on it, the vill will collect 200f and at the same time 200 food will decay until the deer is gone. So yes, putting a vill on an animal does not affect decay as far as I remember.
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Re: Bad game habits.
Spreading villagers out increases the amount of food lost to decay, however the decay rate is still the same.
Hence you need to find a balance between walking time lost and not killing too many animals.
Hence you need to find a balance between walking time lost and not killing too many animals.
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Re: Bad game habits.
aligator92 wrote:Lukas_L99 wrote:aligator92 wrote:just so you know, dead animals lose food to decay even if you have a vill on them. As soon as it is dead, mother nature basically starts gathering on them with one vill
But do I lose the same amount of food to decay if I have a vill on each animal compared to when I don't? If yes then that's a good reason to let go of that habit.
Let's say you kill a deer (400f) and put 3 vills on it. Each vill will gather 100f (totaling 300f) and at the same time 100 additional food will decay. Then the deer is gone. If you kill it and put one vill on it, the vill will collect 200f and at the same time 200 food will decay until the deer is gone. So yes, putting a vill on an animal does not affect decay as far as I remember.
It makes sense, since if you put 5 vills on a bison, they will gather all the food that's there faster, leaving less time for the decay to happen.
Re: Bad game habits.
Once a vill is tasked on a herdable it completely disables the mother nature decay, no?
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Re: Bad game habits.
yemshi wrote:Once a vill is tasked on a herdable it completely disables the mother nature decay, no?
No
Re: Bad game habits.
Maybe control 0 could help. It ungroup the selected units and they can go raid before you select all again
Re: Bad game habits.
Also I often get all the treasures from the map instead of scouting my opponent with my explorer
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Re: Bad game habits.
Over committing to take a fight that my opponent refused to take and getting bad positioning
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- aligator92
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Re: Bad game habits.
Being overconfident when I am ahead and throwing my army away
Re: Bad game habits.
Prioritizing back ground music and therefore setting the ingame sound on 10%.
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Re:
Lecastete wrote:Overmicroing and in general focusing on irrelevant stuff instead of focusing on basics like macro, not skipping vills, always having units in queue and complete batches
Sir musket?
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Re: Bad game habits.
Different types of units clumped together in a big messy group.
Moving above mentioned group in one big drag box.
Said group getting caught by enemy troops, resulting in LB in melee mode and hussars in the back not doing anything.
Moving above mentioned group in one big drag box.
Said group getting caught by enemy troops, resulting in LB in melee mode and hussars in the back not doing anything.
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Re: Bad game habits.
bad game, hobbits
Re: Re:
Frost Bite wrote:Lecastete wrote:Overmicroing and in general focusing on irrelevant stuff instead of focusing on basics like macro, not skipping vills, always having units in queue and complete batches
Sir musket?
?
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Re: Bad game habits.
He never makes vils I guess that's what he means
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Re: Bad game habits.
not enough micro
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