Deleting units in casted games

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Netherlands edeholland
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Re: Deleting units in casted games

Post by edeholland »

Garja wrote:
musketeer925 wrote:
Garja wrote:Best solution is to issue a warning for this behavior.

Great for tournament games, but the patch is for more than that.

We are talking about casted games? Even in a normal obs I don't think it's worth to work for a technical solution.
There are 2 separate issues.

One issue is that XP is split between all people (of enemy teams) in the game when deleting a unit. This should be fixed in the current Beta of EP. This only happens with casted games.

The other issue is that an Aztecs players only gets the base XP when an enemy unit in the warchief aura is deleted. This is what's currently being discussed. It has nothing to do with casted games, it can happen in any 1v1.
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Re: Deleting units in casted games

Post by Garja »

Well GL if you can fix that. I'd just consider it an exploit like alt-d.
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Re: Deleting units in casted games

Post by musketeer925 »

HUMMAN wrote:How about putting a cooldown for deleting buildings, same as repair that while enemy is attacking you cant delete your building.

This is a really good idea, I think this solves basically all of the remaining issues here.
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Re: Deleting units in casted games

Post by edeholland »

musketeer925 wrote:
HUMMAN wrote:How about putting a cooldown for deleting buildings, same as repair that while enemy is attacking you cant delete your building.

This is a really good idea, I think this solves basically all of the remaining issues here.
You can also disable the cool down for walls since it doesn't give you XP anyway.
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Re: Deleting units in casted games

Post by _H2O »

It does prevent you from having the surprise factor of deleting a building to engage when they are less likely to be looking there.
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Re: Deleting units in casted games

Post by musketeer925 »

_H2O wrote:It does prevent you from having the surprise factor of deleting a building to engage when they are less likely to be looking there.

Hmm, yeah, maybe not ideal then.

This is also a good reason why the XP double should be granted on deletes - there are cases like this where you may want to delete a building, so outright banning deletion to prevent the double XP could result in cases where the delete was really for another reason, and we don't really want to make "intent" judgement calls. It might make the Aztec warchief bonus slightly stronger in some edge cases, but mostly just prevents people from abusing it.

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