Normal supremacy except players begins the game with a factory wagon that can be placed in age 1. The upgrades are available in age 1 too. Heavy cannons cannot be made until IV. Factory upgrades & cannons will be enabled for TWC & TAD civs.
$50 prize.
Will not be streamed, will be recorded locally and posted on my YouTube channel.
Best of 7.
Played on ESOC Standard Maps.
Please post below if you would like to play.
$50 prize.
Will not be streamed, will be recorded locally and posted on my YouTube channel.
Best of 7.
Played on ESOC Standard Maps.
Please post below if you would like to play.
That's interesting, should be fun. The only sad thing is that everyone is gonna train heavies since they're an op age 4 unit and much better than anything you could do with the resources from the factory. So it's just gonna be heavies vs. heavies fights every game probably?
Can sirmusket calculate 5x - x??
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
It's a concern
Takes 2 mins for a heavy to produce
Takes 2 mins for a heavy to produce
should lock heavies to age 4 tbh, otherwise the games just gonna come down to who micros heavies better, cause if you get even 1 heavy behind you will just auto lose.
Okay let's do that
Unless the heavy cannon training time gets significantly increased in lower ages or something like that. 2 mins is usually long, but since you start with a factory, it means you hit age 2 with 2 heavies already haha
Can sirmusket calculate 5x - x??
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Anyone else wanna see siege dance with heavies?
Make this as 2v2 event?
b lt colonel
Ars longa, vita brevis 

Maybe it should be done such that heavies can be made in age 3, since at least then you can make culvs as a hard counter?
Yeah age 3 would be fine
Can sirmusket calculate 5x - x??
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Top civs on this? Jap?
and the giving famishes the craving
sweet thames, run softly, til I end my song
The shepherd's staff's tantalus around my neck
let the water
touch the tongue
sweet thames, run softly, til I end my song
The shepherd's staff's tantalus around my neck
let the water
touch the tongue
SirCallen wrote:Top civs on this? Jap?
With heavies, I guess otto because abus help win the heavies fights?
Without heavies, probs jap yeah, I guess they benefit the most from extra resources early on. Or maybe india idk.
Can sirmusket calculate 5x - x??
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Brit?
VC boom with fact on wood in transition is big Kreygasm
and the giving famishes the craving
sweet thames, run softly, til I end my song
The shepherd's staff's tantalus around my neck
let the water
touch the tongue
sweet thames, run softly, til I end my song
The shepherd's staff's tantalus around my neck
let the water
touch the tongue
Petard strats for days
and the giving famishes the craving
sweet thames, run softly, til I end my song
The shepherd's staff's tantalus around my neck
let the water
touch the tongue
sweet thames, run softly, til I end my song
The shepherd's staff's tantalus around my neck
let the water
touch the tongue
[Armag] diarouga wrote:Brit?
Dunno, brits are fast already, not sure if the extra res helps them as much as for example japan. I can see some port consulate + kami build being really scary. Like fact on wood if it's not a wood start to get consulate + shrine, then fact on food to age up asap, fact back to wood and spam 70w shrines
Can sirmusket calculate 5x - x??
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Otto could be top cuz it impacts much more their economy than other

Or Dutch. Invest resources from the factory to gain more options to generate resources. It's like a trickle down effect but stronger.


And petard shipment.Mr_Bramboy wrote:Or Dutch. Invest resources from the factory to gain more options to generate resources. It's like a trickle down effect but stronger.


I was thinking india would be the scariest with a factory since it removes the need to chop any wood for them, and heavy-sepoy would be reallllly scary




I like this with heavies in IV. It's a toned down version of 2x shipments. Heavies are really lame, if you lose heavy fight you just lose.
and the giving famishes the craving
sweet thames, run softly, til I end my song
The shepherd's staff's tantalus around my neck
let the water
touch the tongue
sweet thames, run softly, til I end my song
The shepherd's staff's tantalus around my neck
let the water
touch the tongue