Sunday Smackdown #10 - Factory Wagon Start
- Interjection
- Howdah
- Posts: 1045
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Sunday Smackdown #10 - Factory Wagon Start
Normal supremacy except players begins the game with a factory wagon that can be placed in age 1. The upgrades are available in age 1 too. Heavy cannons cannot be made until IV. Factory upgrades & cannons will be enabled for TWC & TAD civs.
$50 prize.
Will not be streamed, will be recorded locally and posted on my YouTube channel.
Best of 7.
Played on ESOC Standard Maps.
Please post below if you would like to play.
$50 prize.
Will not be streamed, will be recorded locally and posted on my YouTube channel.
Best of 7.
Played on ESOC Standard Maps.
Please post below if you would like to play.
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- Pro Player
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Re: Sunday Smackdown #10 - Factory Wagon Start
That's interesting, should be fun. The only sad thing is that everyone is gonna train heavies since they're an op age 4 unit and much better than anything you could do with the resources from the factory. So it's just gonna be heavies vs. heavies fights every game probably?
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
- Interjection
- Howdah
- Posts: 1045
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- ESO: Interjection
- Location: United Kingdom
Re: Sunday Smackdown #10 - Factory Wagon Start
It's a concern
Takes 2 mins for a heavy to produce
Takes 2 mins for a heavy to produce
Re: Sunday Smackdown #10 - Factory Wagon Start
should lock heavies to age 4 tbh, otherwise the games just gonna come down to who micros heavies better, cause if you get even 1 heavy behind you will just auto lose.
- Interjection
- Howdah
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Re: Sunday Smackdown #10 - Factory Wagon Start
Okay let's do that
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- Pro Player
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Re: Sunday Smackdown #10 - Factory Wagon Start
Unless the heavy cannon training time gets significantly increased in lower ages or something like that. 2 mins is usually long, but since you start with a factory, it means you hit age 2 with 2 heavies already haha
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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- Dragoon
- Posts: 296
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- ESO: WoodPusher
Re: Sunday Smackdown #10 - Factory Wagon Start
Sounds interesting, I'll be excited to watch this
- vividlyplain
- Lancer
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Re: Sunday Smackdown #10 - Factory Wagon Start
Anyone else wanna see siege dance with heavies?
Re: Sunday Smackdown #10 - Factory Wagon Start
I want to play that
Re: Sunday Smackdown #10 - Factory Wagon Start
Make this as 2v2 event?
Re: Sunday Smackdown #10 - Factory Wagon Start
b lt colonel
Re: Sunday Smackdown #10 - Factory Wagon Start
Maybe it should be done such that heavies can be made in age 3, since at least then you can make culvs as a hard counter?
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Re: Sunday Smackdown #10 - Factory Wagon Start
Yeah age 3 would be fine
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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- Ninja
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Re: Sunday Smackdown #10 - Factory Wagon Start
Top civs on this? Jap?
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Re: Sunday Smackdown #10 - Factory Wagon Start
deleted_user wrote:Top civs on this? Jap?
With heavies, I guess otto because abus help win the heavies fights?
Without heavies, probs jap yeah, I guess they benefit the most from extra resources early on. Or maybe india idk.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
- [Armag] diarouga
- Ninja
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- Ninja
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Re: Sunday Smackdown #10 - Factory Wagon Start
VC boom with fact on wood in transition is big Kreygasm
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- Ninja
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Re: Sunday Smackdown #10 - Factory Wagon Start
Petard strats for days
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Re: Sunday Smackdown #10 - Factory Wagon Start
[Armag] diarouga wrote:Brit?
Dunno, brits are fast already, not sure if the extra res helps them as much as for example japan. I can see some port consulate + kami build being really scary. Like fact on wood if it's not a wood start to get consulate + shrine, then fact on food to age up asap, fact back to wood and spam 70w shrines
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Sunday Smackdown #10 - Factory Wagon Start
Otto could be top cuz it impacts much more their economy than other
- Mr_Bramboy
- Retired Contributor
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Re: Sunday Smackdown #10 - Factory Wagon Start
Or Dutch. Invest resources from the factory to gain more options to generate resources. It's like a trickle down effect but stronger.
- edeholland
- ESOC Community Team
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Re: Sunday Smackdown #10 - Factory Wagon Start
And petard shipment.Mr_Bramboy wrote:Or Dutch. Invest resources from the factory to gain more options to generate resources. It's like a trickle down effect but stronger.
Re: Sunday Smackdown #10 - Factory Wagon Start
I was thinking india would be the scariest with a factory since it removes the need to chop any wood for them, and heavy-sepoy would be reallllly scary
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- Ninja
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Re: Sunday Smackdown #10 - Factory Wagon Start
I like this with heavies in IV. It's a toned down version of 2x shipments. Heavies are really lame, if you lose heavy fight you just lose.
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