Garja wrote:This whole discussion is so fuckin pointless. "Fixed crates"
. It's already 80% fixed crates you dumbasses! Every civ has it's own personalized set of fixed crates according to its needs. This is why Japan has a shit ton of food crates for example.
The extra random crate which is literally just one (other one is food for every civ) barely makes a difference. Once again starting TPs are seen as a huge difference when in fact that's a huge exagerration. For most MUs the random crate has similar effect. 100g is bad for every civ except Dutch. Jap and India are exception but they have way to play around that, which is the important thing.
If you want all 14 civs to compete against each other you just have to accept the difference in civ design. The random crate is nothing compared to all the other stuff TAD civs have and which differ from the rest. Japan can do no cons strats and age at 4.35. Honestly standard builds without Port cons are even better in a lot of euro MUs. India doesn't really care of which crate. Not more than Ger-Fre not having the starting TP. China should have a random crate like other civs.
There's a big difference between most civs even with the "best" crate.
For example, wood start is op for Germany, for obvious reasons, while Spain, Port, Aztec and actually a lot of civs have to delay their age up by one vill (25sec) to get an age 1 TP.
So in the end, wood start is good for all these civs, but it doesn't slow Germany while it slows the above civs by 25sec, which is a huge deal.
It would be interested to check Germany's win rate with and without wood start, I'm quite sure there would be at least a 20-25% difference in the winrate.