Page 7 of 7

Re: Portuguese buff (?!) Please read

Posted: 03 Jun 2019, 16:43
by Kaiserklein
Garja wrote:They are cheaper skirms omfg they're supposed to be worse but they barely are?
I mean, get at least your facts straight if jumping into the discussion.

I just tried though, and actually a vet skirm needs one less shot to kill a vet cassa. You gotta admit it's really too shitty, I mean cassas don't even trade even with skirms, and they do way worse against cav or artillery. Even if they're slightly cheaper (which again is barely an advantage when you struggle to get hunts) it's exaggerated...

Re: Portuguese buff (?!) Please read

Posted: 03 Jun 2019, 18:16
by Garja
Idk buff them lol. To me 1 less shot vs skirms is fine.
Thing is Ports used to als have besteiros which is useless tech now.

Re: Portuguese buff (?!) Please read

Posted: 03 Jun 2019, 18:34
by Jaeger
Just a wild idea here but maybe the church card should have a tech that gives like 8 besteiros for free and allows u to train besteiros

Re: Portuguese buff (?!) Please read

Posted: 03 Jun 2019, 18:40
by deleted_user
Garja wrote:Idk buff them lol. To me 1 less shot vs skirms is fine.
Thing is Ports used to als have besteiros which is useless tech now.

in nilla the tech costs 2k wood and bows would kill cav while on tad it's 2.4k wood and hussars kill them easily so it's not a worth investment at all

Re: Portuguese buff (?!) Please read

Posted: 03 Jun 2019, 18:44
by Garja
ovi12 wrote:Just a wild idea here but maybe the church card should have a tech that gives like 8 besteiros for free and allows u to train besteiros

Church techs that provide units all have a cost. But 2.4k is just unaffordable. 1k wood for like 10 besteiros + the up would be cool.

Re: Portuguese buff (?!) Please read

Posted: 03 Jun 2019, 19:02
by deleted_user
Stop overpowering mookie

Re: Portuguese buff (?!) Please read

Posted: 03 Jun 2019, 19:22
by Garja
To be fair even like 16 guard xbows without the ability of training them would be nice.
The fact that nilla had this distinction between archaic units and advanced units is problematic. TWC and TAD archaic units have guard up by default without cards.

Re: Portuguese buff (?!) Please read

Posted: 03 Jun 2019, 20:32
by duckzilla
I thought the Besteiro tech changes your standard xbow into Besteiros (also newly build ones)?! No need to make them "trainable" then, since it is the very xbow you build in the barracks anyway?

Re: Portuguese buff (?!) Please read

Posted: 03 Jun 2019, 20:50
by deleted_user
besteiro tech basicly upgrades bows to guard status, but still it's quite bad for it's price and bows are quite weak against cav so

Re: Portuguese buff (?!) Please read

Posted: 03 Jun 2019, 20:54
by Garja
Just as reference xbows are less weak to cav than skirms are.

Re: Portuguese buff (?!) Please read

Posted: 03 Jun 2019, 20:59
by princeofcarthage
Kaiserklein wrote:
princeofcarthage wrote:They shouldn't be trading equal with veteran skirms though, they are low hp high attack unit so they should ideally do better vs inf than skirm and worse vs handcav than skirm, if they are equal with skirm in ranged fights but worse than them in rest how does that make a fair unit? They definitely lack veteran ups

Yes they should trade slightly better against other skirms, which is why we want to buff them.
But they do NOT lack vet upgrades. Do you realize how huge a 20% hp and attack buff is?? It's like, even better than turning musks into sepoy, while keeping the cost lol.
It would be as stupid as giving WWs an extra 20% hp and attack on their vet stats because "they don't have a veteran upgrade" and they underperform... And germany would go full WW every game

I never ever suggested give ww a veteran up lol, just that coding on caca part is inconsistent, and the tech actually exists just isn't activated (which may/may not be an oversight on dev part)

Re: Portuguese buff (?!) Please read

Posted: 04 Jun 2019, 03:41
by Kaiserklein
Garja wrote:Just as reference xbows are less weak to cav than skirms are.

They dps more but they have less range and a worse animation, which makes it harder to kite, so not sure.

princeofcarthage wrote:I never ever suggested give ww a veteran up lol, just that coding on caca part is inconsistent, and the tech actually exists just isn't activated (which may/may not be an oversight on dev part)

It was just a comparison to show that buffing cassas by another 20% stats would makes them absurdely op.
Anyway, regardless of the code, cassas are effectively vet, and giving them a second vet is way too much

Re: Portuguese buff (?!) Please read

Posted: 04 Jun 2019, 04:55
by helln00
If you were to implement the veteran upgrade on casa but keep their fortress stat the same, wouldn't that make them scale less cause the upgrades are based on the base stat of the unit?

Re: Portuguese buff (?!) Please read

Posted: 04 Jun 2019, 06:23
by deleted_user
Garja wrote:Just as reference xbows are less weak to cav than skirms are.

Just wanted to make it clear because besteiros are way too good in nilla than in tad. Actually it was probably op because you would spam them from 4x barracks and kill even cavs while enemy will get hard time dealing with it

Re: Portuguese buff (?!) Please read

Posted: 04 Jun 2019, 08:26
by duckzilla
deleted_user wrote:
Garja wrote:Just as reference xbows are less weak to cav than skirms are.

Just wanted to make it clear because besteiros are way too good in nilla than in tad. Actually it was probably op because you would spam them from 4x barracks and kill even cavs while enemy will get hard time dealing with it

Only one way to kill them: organ guns.

Re: Portuguese buff (?!) Please read

Posted: 04 Jun 2019, 08:28
by deleted_user
duckzilla wrote:
deleted_user wrote:
Garja wrote:Just as reference xbows are less weak to cav than skirms are.

Just wanted to make it clear because besteiros are way too good in nilla than in tad. Actually it was probably op because you would spam them from 4x barracks and kill even cavs while enemy will get hard time dealing with it

Only one way to kill them: organ guns.

it doesn't really matter. bows are quite cost effective so you can just rightclick to organ guns especially when its besteiro

Re: Portuguese buff (?!) Please read

Posted: 06 Jun 2019, 19:46
by zoom
deleted_user wrote:
Interjection wrote:Haven't read this thread yet, but am looking forward to when I get time.

I'd like to see porto get 60% range resist Casa. The current versions are just worse skirmishers in almost every way :(

But a 60% one would give it a nice role as a more 'intense' skirm

That would be solution too, we defenitely need to make ports playable civ again. I think everyone expect garja is agree that porto defenitely need to be rebalanced. @zoom please hear us
Hai!

Although hardly immediately, I eventually read through all of the civilization threads (and almost all others, too) in the EP board of ESOC. While tagging me will do, it's best, for all purposes, that you post threads about EP there, staying on topic. Perhaps a moderator would move this thread.

I am not a fan of cheaper Settlers, personally, but the other changes you mention are good, at least in terms of effect. Depending, entirely, on feedback I have yet to collect and organize, the Portuguese could be rebalanced for the next balance update. At the moment, I do not know what changes, exactly, will be made to the civilization. With that said, it is likely that it will see some changes – along with most every other civilization – on the grand quest to improve general viability. Expect more on that during the summer.

Re: Portuguese buff (?!) Please read

Posted: 06 Jun 2019, 20:00
by deleted_user
zoom wrote:
deleted_user wrote:
Interjection wrote:Haven't read this thread yet, but am looking forward to when I get time.

I'd like to see porto get 60% range resist Casa. The current versions are just worse skirmishers in almost every way :(

But a 60% one would give it a nice role as a more 'intense' skirm

That would be solution too, we defenitely need to make ports playable civ again. I think everyone expect garja is agree that porto defenitely need to be rebalanced. @zoom please hear us
Hai!

Although hardly immediately, I eventually read through all of the civilization threads (and almost all others, too) in the EP board of ESOC. While tagging me will do, it's best, for all purposes, that you post threads about EP there, staying on topic. Perhaps a moderator would move this thread.

I am not a fan of cheaper Settlers, personally, but the other changes you mention are good, at least in terms of effect. Depending, entirely, on feedback I have yet to collect and organize, the Portuguese could be rebalanced for the next balance update. At the moment, I do not know what changes, exactly, will be made to the civilization. With that said, it is likely that it will see some changes – along with most every other civilization – on the grand quest to improve general viability. Expect more on that during the summer.

i know its not really possible to balance it before Weekend tours and NWC are done, reverting villager cost is an option but it would be a disadvantage without bringing some buff to porto unit compositions because right now you cant take good trades with goon cassador at all, goons die easily and cassadors arent effective against anything at all without 4 upgrades. I think reverting -100f crate and villager cost to 95food would be ok, since goons are slightly nerfed, ports should be rewarded a bit from economic aspect imo, or you can just add some food gather rate bonus to porto vills such as dutch vills have on coin, also i want to let you know we played a lot of games with @Garja today and he finally started to agree that ports need buff :grin:

Re: Portuguese buff (?!) Please read

Posted: 06 Jun 2019, 21:30
by deleted_user
Image

buff ports please

Re: Portuguese buff (?!) Please read

Posted: 06 Jun 2019, 21:37
by Garja
zzz

Re: Portuguese buff (?!) Please read

Posted: 06 Jun 2019, 22:28
by gh0st
4/8 games won under 4 mins. Utmost domination, must buff ports.

Re: Portuguese buff (?!) Please read

Posted: 07 Jun 2019, 09:49
by deleted_user
yea

Re: Portuguese buff (?!) Please read

Posted: 07 Jun 2019, 10:29
by Aizamk
deleted_user wrote:yea

come fite my ports later, you're a whole 100 elo higher than me so if I win it means ports don't need buff

Re: Portuguese buff (?!) Please read

Posted: 07 Jun 2019, 17:27
by sebnan12
how about the civ gets the 100 food back, all other nerfs i do like honestly. leave the vills cheap and dont let them get free third and 4th tc?

Re: Portuguese buff (?!) Please read

Posted: 07 Jun 2019, 17:33
by deleted_user
sebnan12 wrote:how about the civ gets the 100 food back, all other nerfs i do like honestly. leave the vills cheap and dont let them get free third and 4th tc?

100f back is required because basicly unlike other civs, as porto you need to have perfect macro to make market or tp in age1 also btw you can never age up with 13vills when you make market or tp which limits you on 14v age up strats