dansil92 wrote:I disagree sort of with the above statement in certain circumstances. Denying an ageup vs a civ with powerful military shipments that have multiple shipment points (china, agra for india) I'd rather attempt to force them to stay colonial than have a stupid urumi/redcoats pop from a nearby village. Like, japan yeah ignore the stupid wonder but denying the ageup to china is almost essential when you consider that 3-5 villages anywhere can receive shipments regardless of tc. Heck half the time China can play for a long time without a tc since the units are cheap and the shipments are spammy
people like tendere don’t use their brain. they just see me post and quick maths up the most ignorant counter reply they can. usually not even on topic.
You’re absolutely right here though, dansil92. It would be nice to know the exacts of these mechanics so we could implement them into meta or at least just have the knowledge at disposal for the sake of knowing more about the game.
Denying an age for certain asian civilizations is definitely more beneficial than others. It can simply be gg if you siege the wonder and it goes down at the right time.
They won’t be able to spend the resources they get back fast enough in most cases and most of the time theyre waiting for a shipment to provide counter pressure to the timing they’re going to be expecting. And without that wonder going up and the shipments being available it would result in gg (circumstantially). Still - I hope this thread gets noteriery and someone makes the effort to check files. I would but have no clue how or where or what to look for :-/