What new implementations do you expect for aeo3 de?

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Kiribati princeofcarthage
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Re: What new implementations do you expect for aeo3 de?

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Post by princeofcarthage »

fightinfrenchman wrote:- Ability to get new civs and maps based on how many games you win

You can win new civs and maps! Augustiello saw the potential first, he was ahead for his time!
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Re: What new implementations do you expect for aeo3 de?

Post by supernapoleon »

Maybe we should consider to resend the official letter to Microsoft about the changes we suggest. I think they just start to redo the game and might have an open ear now.
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Re: What new implementations do you expect for aeo3 de?

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Post by kami_ryu »

Eaglemut is more or less making AOE3 DE himself anyway.

E: and if you saps think I'm joking, I'm not. Literally all the QoL changes and other polish that Eaglemut has been doing (of course, not JUST eaglemut) is shit that should really be in DE. So, there.
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Re: What new implementations do you expect for aeo3 de?

Post by Shahpur »

Frost Bite wrote:Energy drinks, Ability to hunt down birds.

I don't think that's something Mikasa would say
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Re: What new implementations do you expect for aeo3 de?

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Post by princeofcarthage »

kami_ryu wrote:Eaglemut is more or less making AOE3 DE himself anyway.

E: and if you saps think I'm joking, I'm not. Literally all the QoL changes and other polish that Eaglemut has been doing (of course, not JUST eaglemut) is shit that should really be in DE. So, there.

On that note while I would like to appreciate each and every person who has contributed to making ESOC what it is today, alongside Eagle I would also like to give shoutout to @musketeer925 for making many QoL changes and adding features to forums. I feel most of his work has been behind the scenes and gone unnoticed. :flowers:
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Re: What new implementations do you expect for aeo3 de?

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Post by Ting »

Oh yeah, change diplomacy and be able to play custom teams like 2v2v2v2 pls.
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Re: What new implementations do you expect for aeo3 de?

Post by jgals »

bwinner1 wrote:
Shahpur wrote:
Show hidden quotes

Sadly there are no players at my lv using the patch. Besides that the Tr patch took all the fun out of China by reducing the population limit and taking away the 20+ seetlers

Idk what your pr is but the idea that there is only pro players on the ep is not true anymore. I don't remember where but I saw some stats showing that the most common pr in the ep is 2nd lt or smg.
There no excuse to not play ep nowadays.



If there are still far fewer players on ep that's a good reason not to play
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Re: What new implementations do you expect for aeo3 de?

Post by Mr_Bramboy »

EAGLEMUT wrote:
Shahpur wrote:
EAGLEMUT wrote:Change diplomacy mid-game? That sounds very hard to implement, I'm not sure they can do it :hehe:

That has been posible since aeo2 so I don't see any reason for them to not add it in aeo3. I've even seen some risk scenarios for aeo3 where you can change teams in mid game.

You might be interested in this: https://eso-community.net/viewtopic.php?t=17283 :chinese:

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Re: What new implementations do you expect for aeo3 de?

Post by Shahpur »

Another thing I would see is making all the underused cards viable. Like the healing manor card able to heal moving units and Doble the healing radios. Or decrease the reload time of the Chinese monk round house attack.
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Re: What new implementations do you expect for aeo3 de?

Post by kami_ryu »

princeofcarthage wrote:
kami_ryu wrote:Eaglemut is more or less making AOE3 DE himself anyway.

E: and if you saps think I'm joking, I'm not. Literally all the QoL changes and other polish that Eaglemut has been doing (of course, not JUST eaglemut) is shit that should really be in DE. So, there.

On that note while I would like to appreciate each and every person who has contributed to making ESOC what it is today, alongside Eagle I would also like to give shoutout to @musketeer925 for making many QoL changes and adding features to forums. I feel most of his work has been behind the scenes and gone unnoticed. :flowers:


Agreed. musketeer925 has been a driving force of the dev side since this site's inception. Appreciate you pointing that out as well. Credit where credit is due.
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Re: What new implementations do you expect for aeo3 de?

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Post by Gichtenlord »

Summary of a few new information about aoe3:de from an interview with creative director Adam Isgreen on a german gaming website:

https://www.gamestar.de/artikel/age-of- ... 45371.html

TLDR:
- widescreen support
- 4k graphics
- improved ui
- QoL/gameplay improvements
- Apparantely they are working off a list of desired changes made by the community.
- Release 2020 on steam and microsoft store
r]
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Re: What new implementations do you expect for aeo3 de?

Post by EAGLEMUT »

Ha, I knew the community was in on this all along!
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Re: What new implementations do you expect for aeo3 de?

Post by IGNDontay »

• Improved clan functionality.
Like green dots near online clan members for example, so they don’t have to be on your friend list to see if they’re online (or catching their name sign on in clan tab). Or maybe an option to change clan name (not clan abbreviation) and so on
• Improved QS with more options and a better UI.
• Improved UI for ladders.
• Improved Lobby UI/etc
• Larger pest/friend list
• Fixing FTJ/CRC
•setting a unit build limit (like warships) per age for units like dopp/cuirr/etc in supremecy to prevent winning by cheese/trolling as often
• A merge of elo and eso for a more professional site
• Improved map/scenario maker with a very detailed “how-to” guide.
Basically just a lot of improved UI lol
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Re: What new implementations do you expect for aeo3 de?

Post by deleted_user »

d0ngtay op
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Re: What new implementations do you expect for aeo3 de?

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Post by Mitoe »

IGNDontay wrote:•setting a unit build limit (like warships) per age for units like dopp/cuirr/etc in supremecy to prevent winning by cheese/trolling as often

...no
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Re: What new implementations do you expect for aeo3 de?

Post by Imperial Noob »

Gichtenlord wrote: - Apparantely they are working off a list of desired changes made by the community.


I wonder how exactly are they doing it. Old forums? Reddit? :roll: I hope they browse this forum and wonder what is the deal with Garja

Considering the fact that the search function on ESOC is a bit useless, It would be good if they just looked up EP
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Re: What new implementations do you expect for aeo3 de?

Post by Squamiger »

If they are gonna add new civs I don’t want any more boring euro civs, gimme some African kingdoms. And maybe even not the usual ones from WoL and aoe2. I’d like to see sultanate of Zanzibar (18th-19thc), kingdom of the Kongo (15th-17thc) and Dahomey (19th). These were all important and powerful states that contended with and also allied with Europeans for control over the continent

Zanzibar would have OP ships and gold eco with Arabian, Indian, and African units

Kongo would have elite crocodile skin armor warriors like skull knights and stealth /jungle options, I’d imagine them similar to Aztecs

Dahomey would have the famous women warrior bands, human sacrifice, vodun, and earthen fortifications
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Re: What new implementations do you expect for aeo3 de?

Post by duckzilla »

Mitoe wrote:
IGNDontay wrote:•setting a unit build limit (like warships) per age for units like dopp/cuirr/etc in supremecy to prevent winning by cheese/trolling as often

...no

Yeah, I also think that a combined arms bonus would be better. Every unit gets a boost of up to +10% hp/dmg per different unit class (Inf/cav/art) with enough units in a radius of 20.

Would be comparable to auras and lead to mixed armies.
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Re: What new implementations do you expect for aeo3 de?

Post by iCourt »

Just make a new game at that point.
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Re: What new implementations do you expect for aeo3 de?

Post by n0el »

TLDR:
- widescreen support
- 4k graphics
- improved ui
- QoL/gameplay improvements
- Apparantely they are working off a list of desired changes made by the community.
- Release 2020 on steam and microsoft store


Add server based play and it’s exactly what is needed.
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Re: What new implementations do you expect for aeo3 de?

Post by IGNDontay »

Mitoe wrote:
IGNDontay wrote:•setting a unit build limit (like warships) per age for units like dopp/cuirr/etc in supremecy to prevent winning by cheese/trolling as often

“...no”

it would be a lot harder for you and for most of your buddies to win games without these type of units being abuseble so I understand where the no is coming from
. lol
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Re: What new implementations do you expect for aeo3 de?

Post by IGNDontay »

iCourt wrote:Just make a new game at that point.

Yeah that isn’t aoe lmao that’s some starcraft shit, auras and shit.
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Re: What new implementations do you expect for aeo3 de?

Post by Mr_Bramboy »

IGNDontay wrote:
Mitoe wrote:
IGNDontay wrote:•setting a unit build limit (like warships) per age for units like dopp/cuirr/etc in supremecy to prevent winning by cheese/trolling as often

“...no”

it would be a lot harder for you and for most of your buddies to win games without these type of units being abuseble so I understand where the no is coming from
. lol

Mitoe vs Dontay BO9 when
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Re: What new implementations do you expect for aeo3 de?

Post by IGNDontay »

Mr_Bramboy wrote:
IGNDontay wrote:
Show hidden quotes

“...no”

it would be a lot harder for you and for most of your buddies to win games without these type of units being abuseble so I understand where the no is coming from
. lol

Mitoe vs Dontay BO9 when


after yours and when you get a girlfriend
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Re: What new implementations do you expect for aeo3 de?

Post by Imperial Noob »

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