VooDoo_BoSs wrote:Dolan wrote:Here's another possible explanation: it doesn't matter when the animation gets finished or if it reaches a certain sequence. Once you task the villager on a resource, he goes into "wood gathering mode activated" and a timer is assigned to this continuous activity. As long as the timer runs, a trickle of that resource keeps coming, until the gathering activity gets interrupted (by re-tasking or walking). Animations may or may not synchronise perfectly with the incoming trickle of that gathered resource.
Very rarely, if one vill gathers on a tree, that trickle of incoming wood seems to jump by 2 . And more often, the trickle freezes for more than 1 second. So while you keep one villager gathering on a tree, the trickle of incoming wood seems to sometimes slow down for 1 second and sometimes accelerate for 1 second. I wonder if there's a periodicity to this and if, on a long enough period of time, it evens out.
PS. It would be even weirder if this plays out differently on different machines, because the game engine commands might execute at different times, depending on a number of internal schedulers that keep track of every action on the map. So the game engine might handle these differently depending on how many computing resources it's being alloted by the system.
Imagine if having a smoother PC increases your gather speed.
But, it does... in singleplayer. I agree with Garja this is most likely what's being observed here.