Best attrition civ

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India TNT333
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Best attrition civ

Post by TNT333 »

Which civ is the best for a long drawn out war of attrition? The factors would probably be fast train time, good eco, etc.
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Re: Best attrition civ

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Post by amiggo1999 »

russia
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Re: Best attrition civ

Post by tedere12 »

france is the best by far
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Re: Best attrition civ

Post by Squamiger »

for an actual, super late game war of attrition, it's the top 40min treaty civs - ports, china, france, russia.

for the reality of how wars of attrition play out in supremacy, i.e., a long colonial back and forth in which both players find time to age that slowly scales up into a long fortress back and forth, that usually ends when one player squeaks out industrial first and wins with heavy cannons and upgraded units, for me, it's Russia. The late-colonial economic scaling is just too good, and it's combined with a military that is pretty much unbeatable if they are smart and don't rush in. Russia can almost always afford to sit back, take map control, and wait for their opponent to come to them, and then trade well under 2+ blockhouses with boyars strelets and cossacks. then, just by virtue of keeping up vill production, they'll be ahead in eco by around 14-16 minutes and will only keep getting stronger. Plus they have a fast age to fortress where they can just go crazy with strel combat, cav combat, and extra TCs to become a serious powerhouse.
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Re: Best attrition civ

Post by Lukas_L99 »

I think China is pretty good, wonders produce units/res for free, easier transition than euro/twc civs once mines run out thanks to rice paddies, can send the saiga card, ...
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Re: Best attrition civ

Post by Garja »

Russia, china, aztecs. Japan also does very well even tho their civ design doesn't suggest they are an attrition civ.
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Re: Best attrition civ

Post by dansil92 »

brits. Brits can stretch coin supplies through longbow production, their units scale well and are able to use range to poke very effectively.

Russia is probably the other main civ for attrition, or aztec as long as the game doesnt go industrial.

Iro can definitely draw games out with super cheap/free plantations and decently powerful units. They dont have many train time options but they are strong
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Re: Best attrition civ

Post by pecelot »

Russia, they have plenty of Siberian wasteland for you to be wasted, supply limits there are low, and if they take defensive ideas you get additional attrition as an enemy :idea:
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Re: Best attrition civ

Post by Riotcoke »

pecelot wrote:Russia, they have plenty of Siberian wasteland for you to be wasted, supply limits there are low, and if they take defensive ideas you get additional attrition as an enemy :idea:


And +15 percent morale.
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Re: Best attrition civ

Post by sebnan12 »

whatever civ sir_musket is using
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Re: Best attrition civ

Post by duckzilla »

Squamiger wrote:for an actual, super late game war of attrition, it's the top 40min treaty civs - ports, china, france, russia.

for the reality of how wars of attrition play out in supremacy, i.e., a long colonial back and forth in which both players find time to age that slowly scales up into a long fortress back and forth, that usually ends when one player squeaks out industrial first and wins with heavy cannons and upgraded units, for me, it's Russia. The late-colonial economic scaling is just too good, and it's combined with a military that is pretty much unbeatable if they are smart and don't rush in. Russia can almost always afford to sit back, take map control, and wait for their opponent to come to them, and then trade well under 2+ blockhouses with boyars strelets and cossacks. then, just by virtue of keeping up vill production, they'll be ahead in eco by around 14-16 minutes and will only keep getting stronger. Plus they have a fast age to fortress where they can just go crazy with strel combat, cav combat, and extra TCs to become a serious powerhouse.

To expand on the strength of Russia, Russian infantry also scales on their fortress stats (like cuirs). In a long colonial game, Advanced Arsenal is a really good option to improve your musk/strels even further. They end up with the cheapest, fastest to produce and best-upgradeable infantry in colo fights.
Whatever is written above: this is no financial advice.

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Re: Best attrition civ

Post by pecelot »

how is that? ruskets and strelets are available in age 2
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Re: Best attrition civ

Post by duckzilla »

Yes, they are a big exception to the general game rules. You can clearly see it when you upgrade your strelets to veteran or guard, because their new base hp is suddenly 90hp instead of the age II value of 72hp. Same should be true for Russian muskets.

It is also why Russia profits the most from the +10% inf hp treasure. For them it is actually +12.5%.


edit:
Strelet base stats are actually: 90hp/10dmg. To get age II stats, developers just reduced both by 20%, yielding 72hp/8dmg. When you research veteran upgrade, you however get back to 90hp/10dmg, since upgrades stack additively, just like the 20% reduction.
If age II stats would be the base, then vet. strelets should have 86hp/9.6dmg, which is not the case.
Strelets are secretly the best unit in the game.
Whatever is written above: this is no financial advice.

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Re: Best attrition civ

Post by TNT333 »

Lukas_L99 wrote:I think China is pretty good, wonders produce units/res for free, easier transition than euro/twc civs once mines run out thanks to rice paddies, can send the saiga card, ...

A Factor to consider is also Training time and i Feel Chinas units dont Train that fast enough. Also i tink German is pretty good for attrition as the have a great eco with settler wagon and the war wagon is so gr8 for drawing out wars and super uhlans
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Re: Best attrition civ

Post by Garja »

I am a bit confused at the replies in this thread.
The requirement for war of attrition is having as many survival mechanics as possible. The main ones are:
- getting units/resources from free (cards, consulate, firepit, wonders, factories, bbs, etc.)
- having cheap, cost effective units
- having key units that cost wood
- having an overall macro that is balanced across all 3 resources

Based on that, civs with strong premium units and that have to directly consume resources to get most of their stuff are the less suitable for war of attrition. Therefore civs like French, Germans, Brits (to some extent) are ruled out for sure.
Best attrition civs are definetely China and Russia, as it is also their obvious design. After that I'd say Aztecs, Iro and the other Asian civs have pretty good survival mechanics.
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Re: Best attrition civ

Post by Lukas_L99 »

TNT333 wrote:
Lukas_L99 wrote:I think China is pretty good, wonders produce units/res for free, easier transition than euro/twc civs once mines run out thanks to rice paddies, can send the saiga card, ...

A Factor to consider is also Training time and i Feel Chinas units dont Train that fast enough. Also i tink German is pretty good for attrition as the have a great eco with settler wagon and the war wagon is so gr8 for drawing out wars and super uhlans


What? China's train times are fine.

Germany is actually pretty bad as once coin runs out they can't train their main units anymore and need to pay 800 wood for each plantation.
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Re: Best attrition civ

Post by Hazza54321 »

Lategame china units train slow
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Re: Best attrition civ

Post by Squamiger »

this thread has shown me why my favorite civs are all russia, china, aztecs, and other "attrition" civs - it must be my favored playstyle since i suck at micro and "crushing" fights as the pros say and instead i can only win by trading forever until i outscale
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Re: Best attrition civ

Post by dansil92 »

Lukas_L99 wrote:
TNT333 wrote:
Lukas_L99 wrote:I think China is pretty good, wonders produce units/res for free, easier transition than euro/twc civs once mines run out thanks to rice paddies, can send the saiga card, ...

A Factor to consider is also Training time and i Feel Chinas units dont Train that fast enough. Also i tink German is pretty good for attrition as the have a great eco with settler wagon and the war wagon is so gr8 for drawing out wars and super uhlans


What? China's train times are fine.

Germany is actually pretty bad as once coin runs out they can't train their main units anymore and need to pay 800 wood for each plantation.


BUT they only need one plantation per 20 vills if they are smart with their wagons which is the same cost per vill as rice patties
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Re: Best attrition civ

Post by Lukas_L99 »

dansil92 wrote:
Lukas_L99 wrote:
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What? China's train times are fine.

Germany is actually pretty bad as once coin runs out they can't train their main units anymore and need to pay 800 wood for each plantation.


BUT they only need one plantation per 20 vills if they are smart with their wagons which is the same cost per vill as rice patties


No, they need more coin than that. And you usually don't have more than 8 SW.
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Re: Best attrition civ

Post by jgals »

Squamiger wrote:for an actual, super late game war of attrition, it's the top 40min treaty civs - ports, china, france, russia.

for the reality of how wars of attrition play out in supremacy, i.e., a long colonial back and forth in which both players find time to age that slowly scales up into a long fortress back and forth, that usually ends when one player squeaks out industrial first and wins with heavy cannons and upgraded units, for me, it's Russia. The late-colonial economic scaling is just too good, and it's combined with a military that is pretty much unbeatable if they are smart and don't rush in. Russia can almost always afford to sit back, take map control, and wait for their opponent to come to them, and then trade well under 2+ blockhouses with boyars strelets and cossacks. then, just by virtue of keeping up vill production, they'll be ahead in eco by around 14-16 minutes and will only keep getting stronger. Plus they have a fast age to fortress where they can just go crazy with strel combat, cav combat, and extra TCs to become a serious powerhouse.

I never thought I'd say this but you are making me want to play russia

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