Mercenary/Outlaw Rating!

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Serbia ShinkuroYukinari
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Mercenary/Outlaw Rating!

Post by ShinkuroYukinari »

Ah yes.
I've been playing around a lot with cheesy German merc strats and I've come to love using them. So I thought, why not make a tier list of them?
Link is here, and I would love to see your results!
As for me...
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Re: Mercenary/Outlaw Rating!

Post by amiggo1999 »

Not sure about some of the ren-type units (forgot the name)
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Re: Mercenary/Outlaw Rating!

Post by Riotcoke »

Your list is okay, swiss pikes aren't S tier as they're just worse than highlanders, fusiliers are also shit.
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Re: Mercenary/Outlaw Rating!

Post by Riotcoke »

amiggo1999 wrote:Not sure about some of the ren-type units (forgot the name)

Wonkou ronin don't have any multipliers, so they do like 15 damage flat for outlaw units they're pretty useless.
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Re: Mercenary/Outlaw Rating!

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Post by edeholland »

I would really only make 4 units
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Re: Mercenary/Outlaw Rating!

Post by amiggo1999 »

@Riotcoke that's wrong. They have 25 damage and 400 HP, which is actually not all that crappy.
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Re: Mercenary/Outlaw Rating!

Post by Riotcoke »

Oh, they're not that trash then, they're still not great units.
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Re: Mercenary/Outlaw Rating!

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1
Germany amiggo1999
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Re: Mercenary/Outlaw Rating!

Post by amiggo1999 »

Somali-Tier: Sepoy
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Re: Mercenary/Outlaw Rating!

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oranges.
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Re: Mercenary/Outlaw Rating!

Post by _RDX_ »

Nice thread. Would love to see people rating natives as well, it will be very interesting. Nootka on top tier confirmed.
oranges.
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Re: Mercenary/Outlaw Rating!

Post by dansil92 »

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I think I'm a little more forgiving of some of the worse mercs, like arsonists or barbary which are situational- but they do have great stats for their costs

Most of those ranged cav outlaws are bad even vs cav so those get the bottom of the list.

Lil bombards are quite effective vs aztec since they have no negatives vs their light infantry but very immobile and costs a whole coin mine each. The only time I've found them to be hugely useful is as India in very late game where i have no artillery options at all and have the resources to spare.

Swiss are fast and powerful, probably the best melee merc
Highlanders are much more situational but have a place and are very good at what they do
Black riders are kind of overrated in my opinion, they have almost identical stats to a war wagon and are so expensive. Maybe as china, idk
Iron troops are absolute monsters, shame the shipment isnt super cost effective and china already has so many anti infantry options
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Re: Mercenary/Outlaw Rating!

Post by Riotcoke »

Putting yomjimbo in D tier is heresy.
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Re: Mercenary/Outlaw Rating!

Post by HUMMAN »

l
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Re: Mercenary/Outlaw Rating!

Post by dansil92 »

Riotcoke wrote:Putting yomjimbo in D tier is heresy.


Yes i realized my mistake where i confused it for mongol riders. Yojimbo Probably middle tier, effective but overpriced

Stradiots are great i should mention that also
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Re: Mercenary/Outlaw Rating!

Post by amiggo1999 »

Yojimbo are decent yea. They kill anything in meelee mode, except for heavy inf. What I don't understand is why so many rated the li'l bombards are mid-tier. They have shitty stats for their incredibly high price, take for ever to train and move slow af. Also they die to like 6 hits of a spy lol.
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Re: Mercenary/Outlaw Rating!

Post by Peachrocks »

ShinkuroYukinari wrote:Ah yes.

Link is here


Ooooh. This tool is shiny. Would have been handy for my native list.

Jaegers and Iron Troops are really good. Manchu are slightly overrated because two of the civs that get the shipment have lesser anti cav options. All outlaws aside Thugees and Renegados are very poor because of their inefficient cost, inefficient population and in some cases woeful stats. Thugees and Renegados also have funky firing patterns. Pisteleros aren't 'as bad' as the others but yeah.

Arsonists and Ninjas make me sad and I've seen them in the saloon together way too many times. Fusilers are situational but extremely frail per cost. Lil Bombards can be lolzy but are largely impractical. Still I'd rather see them then Ninjas or Arsonists.
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Re: Mercenary/Outlaw Rating!

Post by zoom »

S: Elmeti, Mamelukes, Repentant Iron Troops, Repentant Jägers.
A: Iron Troops, Jat Lancers, Jägers, Manchu, Yojimbo.
B: Highlanders, Stradiots.
C: Black Riders, Hackapells, L'il Bombards, Ronin, Swiss Pikemen.
D: Barbary Corsairs, Fusiliers, Ninjas.
E: Landsknechts.
F: Arsonists.

For EP, just remove Repentant Iron Troops and Repentant Jägers, altogether. Grades vary a little depending on whether a unit is sent, or trained. Most shipments aren't worth it, regardless. I haven't a clue about most outlaws.
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Re: Mercenary/Outlaw Rating!

Post by Riotcoke »

It's funny, civs that don't have any cannons litreally have no counter to Repentant Iron Troops in mass.
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Re: Mercenary/Outlaw Rating!

Post by dansil92 »

Yeah you could probably train pure iron troops vs aztec lol

I think Lil bombards are popular is just how much hp they have vs a civ with bad anti artillery such as aztec or even japan in some circumstances, and that they are pretty effective vs cav and dragoons if well protected due to their high base damage and lack of negative multipliers. If you pull trick them the speed is more reasonable. Im not saying a great merc but for india it can be a godsend
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Re: Mercenary/Outlaw Rating!

Post by [Armag] diarouga »

amiggo1999 wrote:Not sure about some of the ren-type units (forgot the name)

This one is more accurate :)
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Re: Mercenary/Outlaw Rating!

Post by Papist »

Because of their high pop cost, I don't think any outlaw breaks into the first tier.

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Re: Mercenary/Outlaw Rating!

Post by [Armag] diarouga »

I don't know, thugs are outlaws are really good, and when playing brit/japan pop doesn't really matter.
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Re: Mercenary/Outlaw Rating!

Post by Papist »

dansil92 wrote:Yeah you could probably train pure iron troops vs aztec lol

I think Lil bombards are popular is just how much hp they have vs a civ with bad anti artillery such as aztec or even japan in some circumstances, and that they are pretty effective vs cav and dragoons if well protected due to their high base damage and lack of negative multipliers. If you pull trick them the speed is more reasonable. Im not saying a great merc but for india it can be a godsend


They cost 1200 gold each and only do 400 damage a shot. If you're at a point in the game where it's viable to waste that many resources, you've already won.

If you want artillery as India, you can get them from the Otto, Brit, and French consulate.
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Re: Mercenary/Outlaw Rating!

Post by evilcheadar »

Riotcoke wrote:
amiggo1999 wrote:Not sure about some of the ren-type units (forgot the name)

Wonkou ronin don't have any multipliers, so they do like 15 damage flat for outlaw units they're pretty useless.

hp and resist
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