Kaiserklein wrote:Peachrocks wrote:Kaiserklein wrote:
The comanche nat is crap, but if we start buffing that, we might as well buff half the nats and also rework the mercs.
That’s the plan. Seriously the posts are usually map decorations. I’m making threads on one native group at a time starting with the ones that I dislike seeing because the units are completely unusable.
I don't think we want to buff all this stuff though. There's so many shitty units in this game, buffing all of them would take lots of efforts and is also risky to some extent. And then why not make all cards viable too? It's just endless.
Also like I said comanche settlements are already viable, so let's be happy about it.
Well yeah. I mean you haven’t read all my threads but I’ve questioned many times whether the community actually wants this. A lot of people seem pretty damn content with the robotic nature of the game.
Honestly though currently Comanche only get picked up if the game goes beyond the usual averages. You never see people pick or not pick a given civ because Comanche is on the map or any native for that matter. They are basically invisible in 99% of games,
I’m looking to expand and diversify the game and keep it fresh, without destabilising balance. That’s what games do these days after all.
Also quite frankly with the TP meta, we’ve already got a few ‘must have’ things and something on a map worth contending to the point where there is great imbalance on no TP maps vs. TP maps. Natives just might be an alternative route to no tp maps for TP dependant civs and some passive benefits to natives as a whole could be considered.
Even if I 100% had my way I’m not actually sure people will use the natives but the first step is making them remotely worth considering.