Fixing Starting Crates

Should starting crates be fixed for all civilizations?

Yes
47
57%
No
36
43%
 
Total votes: 83

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Italy Garja
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Re: Fixing Starting Crates

Post by Garja »

umeu wrote:
Garja wrote:I am not even making it a big deal, you guys are with fixed crates and shit. It's pretty obvious that the only civ that actually deserves a crate change is China.
As for 100g starts just play colonial I guess?


:uglylol:

gl playing age2 with 1 village. couldn't even make a single unit cuz you're either popped, or you don't have a barracks lol.

this just shows how much bs you're talking. sure, you can make china's crates "fair". And then you have to change 10 other things just to buff them for that one "fair" change haha. OP idea. I'm 100% convinced you're full of shit. And I'm 100% right. byeee

https://eso-community.net/viewtopic.php ... 76#p290576
China colonial with market start. I'm sure it can be improved.

As for having to probably change other stuff I agree. Not as many as you think tho. Anyway I'm ok with current China crates, but since we talk about fix crates and shit I just point out that China crates are the most nonsense one.
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Re: Fixing Starting Crates

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Post by deleted_user0 »

damn... pr38 bashing pr30's. proves much!
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Italy Garja
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Re: Fixing Starting Crates

Post by Garja »

It doesn't have to prove anything. It's just to show that it is something viable.
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United States of America Amsel_
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Re: Fixing Starting Crates

Post by Amsel_ »

@Garja Tbh I couldn't imagine playing China without 300w, unless given some other major boon. Euro civs are able to get a house, a market, hunting dogs, a TP in transition; and can pull off a nice smooth semi-FF a lot of the time; while China needs to wait for 700w until they have decent infrastructure. Could you explain why you dislike China getting a village and a TP in age 1?
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Re: Fixing Starting Crates

Post by deleted_user0 »

Garja wrote:It doesn't have to prove anything. It's just to show that it is something viable.


it's possible, that doesn't mean it's viable. You can also no tp 1 village FF as china shipping 300f instead of vills and beat a pr30 with it. that doesn't mean it's viable.
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Italy Garja
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Re: Fixing Starting Crates

Post by Garja »

Well that would be terrible tho.
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Re: Fixing Starting Crates

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Post by deleted_user0 »

Garja wrote:Well that would be terrible tho.


So is 1 village market age2.
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Italy Garja
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Re: Fixing Starting Crates

Post by Garja »

Not really.
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France [Armag] diarouga
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Re: Fixing Starting Crates

Post by [Armag] diarouga »

1 village is just trash lol. Even 2 villages is bad in almost every MU.
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Re: Fixing Starting Crates

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Post by deleted_user0 »

Garja wrote:Not really.


k do it vs top players and win 50% of your games with it.
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Hungary Dsy
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Re: Fixing Starting Crates

Post by Dsy »

Its easy. I like idea give +100f for all civ as standard.
It should have been fixed like years ago.
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Re: Fixing Starting Crates

Post by deleted_user »

I think the results say enough, %65 vs %35 can't we implement it for the beta right now? @zoom
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Armenia Sargsyan
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Re: Fixing Starting Crates

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Post by Sargsyan »

yeah do it now. best change ever, 100 lucky resources crate can snowball really hard
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