Nootka Thread
Posted: 14 Aug 2019, 19:24
Hey,
So since there's a slight majority who do favour 'some' degree of change, I'll continue these threads. Since the Nootka were brought up and considering how many heavy infantry melee natives there are, I thought I'd start with an interesting case in the Nootka who probably aren't as bad as the two covered previously but still in my opinion not that great. Note that I'm going to use the Elite version of the unit because of what I'm comparing to.
Elite Nootka Clubman
Cost: 85 food, 15 wood (131 villager seconds)
Cost w/ tech: 76 food, 13 wood (116 villager seconds)
HP: 250
Speed: 5
Resist: 0.10
Siege attack: 37
Hand attack: 12 (2x vs heavy cav, 1.5x coyote)
Limit: 15
Veteran Halberdier
Cost: 50 food, 70 coin (175.5 villager seconds)
HP: 200
Speed: 4
Resist: 0.10
Siege attack: 36
Hand attack: 25 (2x heavy cav, 1.5x coyote)
Veteran Pikeman
Cost: 40 food, 40 wood (127.5 villager seconds)
HP: 144
Speed: 5
Resist: 0.10
Siege attack: 38
Hand attack: 9 (5x heavy cav, 3.5x coyote)
I used both the Pikeman and Halberdier for a few reasons. The Nootka is closer in attacking stats to the Halberd BUT it has 5 speed so I put the Pikeman in there too, not to mention that Pikeman are the 5 speed anti-cavalry alternative, is available in age 2 and is closer in terms of cost. Needless to say one thing immediately stands out. The Nootka's attack is quite poor and unlike the Pikeman it doesn't have multipliers to make up for it. On the other hand, it has exceptionally high in HP given it's low villager second cost. However given it's role you usually want these types of units to be actually able to do something against cavalry, otherwise the units they are trying to protect will merely die anyway and 20 damage a hit (in age 2) simply doesn't cut it when their alternatives do around 40. Whether the base attack is boosted or multiplier is (perhaps even at the cost to some of it's HP), is up to the community. I don't mind either alternative.
Furthermore, melee heavy infantry in general is quite underused. Whether that particular can of worms should be addressed is something else entirely but for now making them not able to perform the basics of the role of anti cavalry is something I want to address.
Now for the techs.
Nootka Bark Wood Clothing
Cost: 125 wood, 125 coin
Villagers get 50%+ hitpoints.
This one is alright albeit a bit boring for civs not named France. You could make it slightly cheaper (say 100/100) but considering it stacks with great coat and all the other villager HP modifiers other civs get it might be better to leave it be. The tech could do something else entirely but considering that I only have a 60% majority in favour in the vote, let's avoid the radical.
Nootka Potlatch
Cost: 300 food, 300 coin (857 villager seconds)
Nootka Clubman cost -10% and train 50% faster.
This one is only worth it in extreme late game scenarios and more because of the potential instant train time. In terms of cost saving you would need train 57 Nootka clubman just for it to break even. Either lower the cost, improve the saving and remove the train time effect (I dislike instant train time as a mechanic in general and yes, some other natives have this effect, I'll get to that) or make it do something else entirely.
Loyal Nootka Warchief
Cost: 200 wood, 200 coin
Heroes can train a Nootka Warchief
This is a real odd ball. The base cost of the tech I think is too pricy and the unit itself is highly unusual but for the record, here we go.
Nootka War Chief
Cost: 200 food, 100 coin (404 villager seconds)
HP: 400
Resist: 0.4 ranged (yes really)
Speed: 5
Melee attack: 24 (2x vs heavy cav, 1.5x vs coyote)
Area of effect: 4 (yes really)
Siege attack: 60
Realistically it's just a huge version of the Nootka clubman though it doesn't seem worth it despite the unique feature of ranged resistance. It costs around 3 times the price (ignoring the base tech cost) while being only roughly twice as good on average. Some slightly cost tweaking might be enough to keep him relevant but again, opinions here would be interesting.
Thanks for your thoughts and contributions as always :).
So since there's a slight majority who do favour 'some' degree of change, I'll continue these threads. Since the Nootka were brought up and considering how many heavy infantry melee natives there are, I thought I'd start with an interesting case in the Nootka who probably aren't as bad as the two covered previously but still in my opinion not that great. Note that I'm going to use the Elite version of the unit because of what I'm comparing to.
Elite Nootka Clubman
Cost: 85 food, 15 wood (131 villager seconds)
Cost w/ tech: 76 food, 13 wood (116 villager seconds)
HP: 250
Speed: 5
Resist: 0.10
Siege attack: 37
Hand attack: 12 (2x vs heavy cav, 1.5x coyote)
Limit: 15
Veteran Halberdier
Cost: 50 food, 70 coin (175.5 villager seconds)
HP: 200
Speed: 4
Resist: 0.10
Siege attack: 36
Hand attack: 25 (2x heavy cav, 1.5x coyote)
Veteran Pikeman
Cost: 40 food, 40 wood (127.5 villager seconds)
HP: 144
Speed: 5
Resist: 0.10
Siege attack: 38
Hand attack: 9 (5x heavy cav, 3.5x coyote)
I used both the Pikeman and Halberdier for a few reasons. The Nootka is closer in attacking stats to the Halberd BUT it has 5 speed so I put the Pikeman in there too, not to mention that Pikeman are the 5 speed anti-cavalry alternative, is available in age 2 and is closer in terms of cost. Needless to say one thing immediately stands out. The Nootka's attack is quite poor and unlike the Pikeman it doesn't have multipliers to make up for it. On the other hand, it has exceptionally high in HP given it's low villager second cost. However given it's role you usually want these types of units to be actually able to do something against cavalry, otherwise the units they are trying to protect will merely die anyway and 20 damage a hit (in age 2) simply doesn't cut it when their alternatives do around 40. Whether the base attack is boosted or multiplier is (perhaps even at the cost to some of it's HP), is up to the community. I don't mind either alternative.
Furthermore, melee heavy infantry in general is quite underused. Whether that particular can of worms should be addressed is something else entirely but for now making them not able to perform the basics of the role of anti cavalry is something I want to address.
Now for the techs.
Nootka Bark Wood Clothing
Cost: 125 wood, 125 coin
Villagers get 50%+ hitpoints.
This one is alright albeit a bit boring for civs not named France. You could make it slightly cheaper (say 100/100) but considering it stacks with great coat and all the other villager HP modifiers other civs get it might be better to leave it be. The tech could do something else entirely but considering that I only have a 60% majority in favour in the vote, let's avoid the radical.
Nootka Potlatch
Cost: 300 food, 300 coin (857 villager seconds)
Nootka Clubman cost -10% and train 50% faster.
This one is only worth it in extreme late game scenarios and more because of the potential instant train time. In terms of cost saving you would need train 57 Nootka clubman just for it to break even. Either lower the cost, improve the saving and remove the train time effect (I dislike instant train time as a mechanic in general and yes, some other natives have this effect, I'll get to that) or make it do something else entirely.
Loyal Nootka Warchief
Cost: 200 wood, 200 coin
Heroes can train a Nootka Warchief
This is a real odd ball. The base cost of the tech I think is too pricy and the unit itself is highly unusual but for the record, here we go.
Nootka War Chief
Cost: 200 food, 100 coin (404 villager seconds)
HP: 400
Resist: 0.4 ranged (yes really)
Speed: 5
Melee attack: 24 (2x vs heavy cav, 1.5x vs coyote)
Area of effect: 4 (yes really)
Siege attack: 60
Realistically it's just a huge version of the Nootka clubman though it doesn't seem worth it despite the unique feature of ranged resistance. It costs around 3 times the price (ignoring the base tech cost) while being only roughly twice as good on average. Some slightly cost tweaking might be enough to keep him relevant but again, opinions here would be interesting.
Thanks for your thoughts and contributions as always :).