Why is that a bad change?[Armag] diarouga wrote:RIP logicscarm wrote:In the newest iteration of EP7 Beta, Native Tps will give a trickle of 0,60xp/s per unique native alliance (i.e. 2 inca TPs will still only trickle 0,6, while one inca and one lakota tp will trickle 1,2)
POLL: Should you be able to kill enemy livestock?
Re: POLL: Should you be able to kill enemy livestock?
last time i cryed was because i stood on Lego
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Re: POLL: Should you be able to kill enemy livestock?
1) Unfair : While TPs are placed so that both players can secure one, natives aren't.ovi12 wrote:Why is that a bad change?[Armag] diarouga wrote:RIP logicscarm wrote:In the newest iteration of EP7 Beta, Native Tps will give a trickle of 0,60xp/s per unique native alliance (i.e. 2 inca TPs will still only trickle 0,6, while one inca and one lakota tp will trickle 1,2)
2) It rewards agressive play. Just build native TPs and train natives to fight for the native control.
3) Some natives aren't even useless so this buff doesn't make sense. It's almost like adding an exp trickle to raxes and stables.
The obvious choice was to give that ability to the church or the arsenal but some people like to play god with the game.
Re: POLL: Should you be able to kill enemy livestock?
The obvious choice is to pick the exp trickle and gently store it in the anus.
Re: POLL: Should you be able to kill enemy livestock?
I'm okay with this.[Armag] diarouga wrote:2) It rewards agressive play. Just build native TPs and train natives to fight for the native control.
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Re: POLL: Should you be able to kill enemy livestock?
That makes sense too.Garja wrote:The obvious choice is to pick the exp trickle and gently store it in the anus.
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Re: POLL: Should you be able to kill enemy livestock?
That's because you don't know the RE meta.Amsel_ wrote:I'm okay with this.[Armag] diarouga wrote:2) It rewards agressive play. Just build native TPs and train natives to fight for the native control.
Honestly, the only guys who complain about the lack of agressive play in the EP are the ones who never played RE QS when the only way to play was 4/7/6/6 as Iro or 5/4/13 as Russia.
Now, at least, you have to adapt and make the right choice instead of sending military shipments like a bot.
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Re: POLL: Should you be able to kill enemy livestock?
I'am not sure we can compare the RE patch and the possible xp generator for native tp. Juste this bonus make no sense, if we want more native play, we need to buff them (maybe increase the limite of unit, maybe add some tech if it's possible).
Re: POLL: Should you be able to kill enemy livestock?
No, coz in principle military units can't kill resources in AOE3. Well, artillery sometimes kills trees. xD
But that's because of realism and area of damage stuff.
But that's because of realism and area of damage stuff.
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Re: POLL: Should you be able to kill enemy livestock?
You can kill livestock in any other AoE game which has them i think. However i imagine it was removed in AoE3 vanilla due to including a livestock and pen and being able to train livestock. The change would now affect the indians and japanese more than other civs
Re: POLL: Should you be able to kill enemy livestock?
I'm aware that it's never going to happen and was just trying to start an interesting conversation about livestock balance, so how about you chill out. Honestly, if this is all you had to contribute why did you bother posting at all?Kaiserklein wrote:Let's please stop
The function of man is to live, not to exist.
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Re: POLL: Should you be able to kill enemy livestock?
Second person in this thread assuming that me typing literally 4 words means I should "chill" lol. You guys are weird.
Anyway, it's not like you stated in the OP "this is not a serious suggestion, just a thought experiment" or something, in which case I wouldn't have posted that. I assumed it was a serious suggestion for EP, because that's just what it looks like. Which is why I "bothered" posting these 4 words because I'm annoyed by all the nonsense suggestions we get 24/7 atm.
Anyway, it's not like you stated in the OP "this is not a serious suggestion, just a thought experiment" or something, in which case I wouldn't have posted that. I assumed it was a serious suggestion for EP, because that's just what it looks like. Which is why I "bothered" posting these 4 words because I'm annoyed by all the nonsense suggestions we get 24/7 atm.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: POLL: Should you be able to kill enemy livestock?
If we are just discussing the idea, I suppose with a couple of changes to livestock, a few new strategies could emerge. If livestock were made to be more relevant and valuable, while also being vulnerable to raids, things could be shaken up. Every once in a while you see a livestock pen on the PRO level as it currently stands. Obviously the civs that use livestock regularly would need so much reworking, it makes this a hard idea to think about seriously.
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Re: POLL: Should you be able to kill enemy livestock?
Ever played RE jap on mongolia? It's pretty hard to get in your base when you have a movable unkillable wall in front of your yumi/FAPapist wrote:Edit: Using cows to body-block is stupid as well.
area damage also kills herdables and huntables, not only treesDolan wrote:No, coz in principle military units can't kill resources in AOE3. Well, artillery sometimes kills trees. xD
But that's because of realism and area of damage stuff.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: POLL: Should you be able to kill enemy livestock?
Making training livestock viable in normal sup would completely and utterly break the game, it really shouldn't be touched.HeadKilla wrote:If we are just discussing the idea, I suppose with a couple of changes to livestock, a few new strategies could emerge. If livestock were made to be more relevant and valuable, while also being vulnerable to raids, things could be shaken up. Every once in a while you see a livestock pen on the PRO level as it currently stands. Obviously the civs that use livestock regularly would need so much reworking, it makes this a hard idea to think about seriously.
As it stands having maps where you can find herdables is good enough imo.
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Re: POLL: Should you be able to kill enemy livestock?
Yeah imo herdables shouldnt be touched and instead left as they are. Maybe some percentage points here or there but otherwise no major changes. IMO it makes sense that brit/china/iro have the herdable gathering card. Look at it the same way as schooners - some civs have this and some dont. It is already possible to develop some 3v3 (maybe even 2v2?) slinging strats with these civs and current state of herdables (would require map with herdables).
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Re: POLL: Should you be able to kill enemy livestock?
Both artillery and grenadiers can kill livestock currently, when they targrt other units nearby. The immovable livestock wall is quite absurd, ive seen people use sheep to wall off trade route segments on maps like auracania or deccan. Fortunately, heavy cannon will solve the problem quite happily
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