True unit countering mechanics

No Flag adderbrain5
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True unit countering mechanics

Post by adderbrain5 »

In a recent post on heavy cav I realized many people reading this don't fully understand the intricacies of the unit countering system possibly even me! Here is how I understand it please add or correct anything I've missed

Red man symbol: multiplier vs any infantry ( anything that walks on two legs with Aztec exceptions)


Blue man symbol: multiplier vs just heavy infantry(musks melee infantry such as pike doppel rodelero)


Brown boot symbol: multiplier vs light infantry only ( any skirmisher, bowmen or xbowmen, slinger)

So to clarify a unit that has a 2x red man but a .7x blue man basically has a bonus to any infantry except heavy which it is less effective vs think mahout or sowar/ naginata with their cards. But this implies there is more than two classications of infantry because why then wouldn't it show the boot and the blue rather than the red and
Blue woildnt that have been easier?

As for Aztec units, do lancers counter them all or is ERK really a dragoon coyote really hand cav etc I'm not sure. Dog soldiers seem to rek everything az has but who knows


Now on to cavalry. The way I understand this is the following:anything with a horseshoe x is a multiplier vs any cav... That means anything on a horse and coyote runner ( rataan shield?). Anything with a horseshoe &arrow is a multiplier vs ranged cav only simple as that.
So actually two different types of range cav actually counter eachother ... Some people don't know this or I could be wrong.

So if you can confirm all this or correct/add anything please post
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Post by fei123456 »

infantry: skirm bow and musk pike dopple
heavy infantry:musk pike dopple
all heavy infantry are infantry
coyote and erk are light infantry
light infantry are not infantry

so lancer dont have bonus to coyote and erk.
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True unit countering mechanics

Post by Mr_Bramboy »

The 'Brown boot symbol' actually represents the coyote runner. I'm serious.
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Post by deleted_user0 »

adderbrain5 wrote:In a recent post on heavy cav I realized many people reading this don''t fully understand the intricacies of the unit countering system possibly even me! Here is how I understand it please add or correct anything I''ve missed

Red man symbol: multiplier vs any infantry ( anything that walks on two legs with Aztec exceptions)


Blue man symbol: multiplier vs just heavy infantry(musks melee infantry such as pike doppel rodelero)


Brown boot symbol: multiplier vs light infantry only ( any skirmisher, bowmen or xbowmen, slinger)

So to clarify a unit that has a 2x red man but a .7x blue man basically has a bonus to any infantry except heavy which it is less effective vs think mahout or sowar/ naginata with their cards. But this implies there is more than two classications of infantry because why then wouldn''t it show the boot and the blue rather than the red and
Blue woildnt that have been easier?

As for Aztec units, do lancers counter them all or is ERK really a dragoon coyote really hand cav etc I''m not sure. Dog soldiers seem to rek everything az has but who knows


Now on to cavalry. The way I understand this is the following:anything with a horseshoe x is a multiplier vs any cav... That means anything on a horse and coyote runner ( rataan shield?). Anything with a horseshoe &arrow is a multiplier vs ranged cav only simple as that.
So actually two different types of range cav actually counter eachother ... Some people don''t know this or I could be wrong.

So if you can confirm all this or correct/add anything please post



Sorry to say but it seems you dont understand it :p as bramboy pointed out already. Brown boot is for the azzy unit type, erk coyote and some nats/mercs

Thats why they use the heavy infantry to distinguish from infantry general for all units which are good vs ranged infantry but bad vs heavy infantry. While other units remain good vs all infantry, such as cannons

The rest is fine.
No Flag adderbrain5
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True unit countering mechanics

Post by adderbrain5 »

paul wrote:infantry: skirm bow and musk pike dopple
heavy infantry:musk pike dopple
all heavy infantry are infantry
coyote and erk are light infantry
light infantry are not infantry

so lancer dont have bonus to coyote and erk.

so why do lancer type units rape light Inf so hard when they only show the red man all inf multiplier
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Post by fei123456 »

adderbrain5 wrote:
paul wrote:infantry: skirm bow and musk pike dopple
heavy infantry:musk pike dopple
all heavy infantry are infantry
coyote and erk are light infantry
light infantry are not infantry

so lancer dont have bonus to coyote and erk.
so why do lancer type units rape light Inf so hard when they only show the red man all inf multiplier


skirm are "infantry" not "light infantry"
"loght infantry" means "cavalry with two legs"
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Post by fei123456 »

adderbrain5 wrote:
paul wrote:infantry: skirm bow and musk pike dopple
heavy infantry:musk pike dopple
all heavy infantry are infantry
coyote and erk are light infantry
light infantry are not infantry

so lancer dont have bonus to coyote and erk.
so why do lancer type units rape light Inf so hard when they only show the red man all inf multiplier


and lancers are raped by erk, not the opposite.
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Post by yemshi »

Everything gets raped by ERK
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Post by adderbrain5 »

paul wrote:
adderbrain5 wrote: so why do lancer type units rape light Inf so hard when they only show the red man all inf multiplier
skirm are "infantry" not "light infantry"
"loght infantry" means "cavalry with two legs"
so literally the only light infantry is coyote?
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Post by adderbrain5 »

paul wrote:
adderbrain5 wrote: so why do lancer type units rape light Inf so hard when they only show the red man all inf multiplier
skirm are "infantry" not "light infantry"
"loght infantry" means "cavalry with two legs"
and clearly, the red man symbol is all infantry, light, heavy skirm whatever. If you ever get FU dog soldiers test it out. They as well as lancers and elmeti show the red man sign, yet they rek anything with two legs, and even more so when u get the increase dam bonus cards for them
No Flag adderbrain5
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Post by adderbrain5 »

yemshi wrote:Everything gets raped by ERK
including the Aztec economy
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Post by edehollandsbrother »

Fun fact: coyote runners are light infantry, but they are also their own (hidden) unit type 'coyoteman'.
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Post by macacoalbino »

adderbrain5 wrote:
paul wrote:skirm are "infantry" not "light infantry"
"loght infantry" means "cavalry with two legs"
so literally the only light infantry is coyote?
No, also eagle runners, disciples (i think), rattan shields and all those cav type units that dont have a horse, camel, elephant etc
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Post by Good ol Ivan »

adderbrain5 wrote:
paul wrote:skirm are "infantry" not "light infantry"
"loght infantry" means "cavalry with two legs"
so literally the only light infantry is coyote?
ES fucked up hard when they designed TWC.
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Post by aligator92 »

blue man: heavy inf (musk, pike, doppel, grens...)
red man: all inf (musk, pike, doppel, xbow, skirm, urumi, abus...)
brown boot: coyos, ERK, Rattan, Tigerclaw
horseshoe with arrow: ranged cav (dragoons, cav-archers...)
horseshoe is difficult. hover ur mouse over it and it says either 'all cav' which means anything on horses/elephants/camels or it says 'melee cav' which means only melee cav
art: well anything connonish, no grens or abus
TNT: siege units (grens, petard, flail elephant, ram, mantlet...)
also ERK get their own classification. they usually get like 0.5 or 1 less multiplier from skirms than ranged cav
and coyos get like 1 less from goons than melee cav
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Post by lemmings121 »

macacoalbino wrote:
adderbrain5 wrote:so literally the only light infantry is coyote?
No, also eagle runners, disciples (i think), rattan shields and all those cav type units that dont have a horse, camel, elephant etc
not again.

camel and elephants have a cavalry tag, not light inf.
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Post by lemmings121 »

aligator92 wrote:art: well anything connonish

true

but some people confuse this, abus and granadiers arent art.
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Post by macacoalbino »

lemmings121 wrote:
macacoalbino wrote:No, also eagle runners, disciples (i think), rattan shields and all those cav type units that dont have a horse, camel, elephant etc
not again.

camel and elephants have a cavalry tag, not light inf.
err, thats what i said... cav type that dont ride horse, camel or elephant
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No Flag adderbrain5
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Post by adderbrain5 »

macacoalbino wrote:
lemmings121 wrote:not again.

camel and elephants have a cavalry tag, not light inf.
err, thats what i said... cav type that dont ride horse, camel or elephant

good thing none of those units are that significant
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Post by adderbrain5 »

lemmings121 wrote:
aligator92 wrote:art: well anything connonish

true

but some people confuse this, abus and granadiers arent art.

according to map editor canons ate AR and petard mantlet ram gren abus are ART
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Post by lemmings121 »

adderbrain5 wrote:
lemmings121 wrote:true

but some people confuse this, abus and granadiers arent art.
according to map editor canons ate AR and petard mantlet ram gren abus are ART
but they arent.. culvelins wont have bonus against them...
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Post by deleted_user0 »

Abus are just infantry and siege units (hece tc bonus) so sowar have bonus vs them. Grens are heavy infantry, so sowars dont have a bonus but xbows do
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Post by momuuu »

The best way of thinking about it, is that Light infantry = cav.

Also, Ive read conflicting things about the siege trooper thing. How does that actually work?
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Post by Good ol Ivan »

jerom wrote:The best way of thinking about it, is that Light infantry = cav.

Also, Ive read conflicting things about the siege trooper thing. How does that actually work?
siege troopers are units which don''t particularly counter any set of units and/or have a high siege attack.
Oprichniks, grens, petards...
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Post by momuuu »

ivan wrote:
jerom wrote:The best way of thinking about it, is that Light infantry = cav.

Also, Ive read conflicting things about the siege trooper thing. How does that actually work?
siege troopers are units which dont particularly counter any set of units and/or have a high siege attack.
Oprichniks, grens, petards...

But do minutemen have a bonus against them? Also, are pumas siege units aswell?

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