True unit countering mechanics
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- Lancer
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True unit countering mechanics
In a recent post on heavy cav I realized many people reading this don't fully understand the intricacies of the unit countering system possibly even me! Here is how I understand it please add or correct anything I've missed
Red man symbol: multiplier vs any infantry ( anything that walks on two legs with Aztec exceptions)
Blue man symbol: multiplier vs just heavy infantry(musks melee infantry such as pike doppel rodelero)
Brown boot symbol: multiplier vs light infantry only ( any skirmisher, bowmen or xbowmen, slinger)
So to clarify a unit that has a 2x red man but a .7x blue man basically has a bonus to any infantry except heavy which it is less effective vs think mahout or sowar/ naginata with their cards. But this implies there is more than two classications of infantry because why then wouldn't it show the boot and the blue rather than the red and
Blue woildnt that have been easier?
As for Aztec units, do lancers counter them all or is ERK really a dragoon coyote really hand cav etc I'm not sure. Dog soldiers seem to rek everything az has but who knows
Now on to cavalry. The way I understand this is the following:anything with a horseshoe x is a multiplier vs any cav... That means anything on a horse and coyote runner ( rataan shield?). Anything with a horseshoe &arrow is a multiplier vs ranged cav only simple as that.
So actually two different types of range cav actually counter eachother ... Some people don't know this or I could be wrong.
So if you can confirm all this or correct/add anything please post
Red man symbol: multiplier vs any infantry ( anything that walks on two legs with Aztec exceptions)
Blue man symbol: multiplier vs just heavy infantry(musks melee infantry such as pike doppel rodelero)
Brown boot symbol: multiplier vs light infantry only ( any skirmisher, bowmen or xbowmen, slinger)
So to clarify a unit that has a 2x red man but a .7x blue man basically has a bonus to any infantry except heavy which it is less effective vs think mahout or sowar/ naginata with their cards. But this implies there is more than two classications of infantry because why then wouldn't it show the boot and the blue rather than the red and
Blue woildnt that have been easier?
As for Aztec units, do lancers counter them all or is ERK really a dragoon coyote really hand cav etc I'm not sure. Dog soldiers seem to rek everything az has but who knows
Now on to cavalry. The way I understand this is the following:anything with a horseshoe x is a multiplier vs any cav... That means anything on a horse and coyote runner ( rataan shield?). Anything with a horseshoe &arrow is a multiplier vs ranged cav only simple as that.
So actually two different types of range cav actually counter eachother ... Some people don't know this or I could be wrong.
So if you can confirm all this or correct/add anything please post
True unit countering mechanics
infantry: skirm bow and musk pike dopple
heavy infantry:musk pike dopple
all heavy infantry are infantry
coyote and erk are light infantry
light infantry are not infantry
so lancer dont have bonus to coyote and erk.
heavy infantry:musk pike dopple
all heavy infantry are infantry
coyote and erk are light infantry
light infantry are not infantry
so lancer dont have bonus to coyote and erk.
- Mr_Bramboy
- Retired Contributor
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True unit countering mechanics
The 'Brown boot symbol' actually represents the coyote runner. I'm serious.
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- Ninja
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True unit countering mechanics
adderbrain5 wrote:In a recent post on heavy cav I realized many people reading this don''t fully understand the intricacies of the unit countering system possibly even me! Here is how I understand it please add or correct anything I''ve missed
Red man symbol: multiplier vs any infantry ( anything that walks on two legs with Aztec exceptions)
Blue man symbol: multiplier vs just heavy infantry(musks melee infantry such as pike doppel rodelero)
Brown boot symbol: multiplier vs light infantry only ( any skirmisher, bowmen or xbowmen, slinger)
So to clarify a unit that has a 2x red man but a .7x blue man basically has a bonus to any infantry except heavy which it is less effective vs think mahout or sowar/ naginata with their cards. But this implies there is more than two classications of infantry because why then wouldn''t it show the boot and the blue rather than the red and
Blue woildnt that have been easier?
As for Aztec units, do lancers counter them all or is ERK really a dragoon coyote really hand cav etc I''m not sure. Dog soldiers seem to rek everything az has but who knows
Now on to cavalry. The way I understand this is the following:anything with a horseshoe x is a multiplier vs any cav... That means anything on a horse and coyote runner ( rataan shield?). Anything with a horseshoe &arrow is a multiplier vs ranged cav only simple as that.
So actually two different types of range cav actually counter eachother ... Some people don''t know this or I could be wrong.
So if you can confirm all this or correct/add anything please post
Sorry to say but it seems you dont understand it :p as bramboy pointed out already. Brown boot is for the azzy unit type, erk coyote and some nats/mercs
Thats why they use the heavy infantry to distinguish from infantry general for all units which are good vs ranged infantry but bad vs heavy infantry. While other units remain good vs all infantry, such as cannons
The rest is fine.
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- Lancer
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True unit countering mechanics
paul wrote:infantry: skirm bow and musk pike dopple
heavy infantry:musk pike dopple
all heavy infantry are infantry
coyote and erk are light infantry
light infantry are not infantry
so lancer dont have bonus to coyote and erk.
so why do lancer type units rape light Inf so hard when they only show the red man all inf multiplier
True unit countering mechanics
adderbrain5 wrote:so why do lancer type units rape light Inf so hard when they only show the red man all inf multiplierpaul wrote:infantry: skirm bow and musk pike dopple
heavy infantry:musk pike dopple
all heavy infantry are infantry
coyote and erk are light infantry
light infantry are not infantry
so lancer dont have bonus to coyote and erk.
skirm are "infantry" not "light infantry"
"loght infantry" means "cavalry with two legs"
True unit countering mechanics
adderbrain5 wrote:so why do lancer type units rape light Inf so hard when they only show the red man all inf multiplierpaul wrote:infantry: skirm bow and musk pike dopple
heavy infantry:musk pike dopple
all heavy infantry are infantry
coyote and erk are light infantry
light infantry are not infantry
so lancer dont have bonus to coyote and erk.
and lancers are raped by erk, not the opposite.
True unit countering mechanics
Everything gets raped by ERK
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- Lancer
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True unit countering mechanics
so literally the only light infantry is coyote?paul wrote:skirm are "infantry" not "light infantry"adderbrain5 wrote: so why do lancer type units rape light Inf so hard when they only show the red man all inf multiplier
"loght infantry" means "cavalry with two legs"
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- Lancer
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True unit countering mechanics
and clearly, the red man symbol is all infantry, light, heavy skirm whatever. If you ever get FU dog soldiers test it out. They as well as lancers and elmeti show the red man sign, yet they rek anything with two legs, and even more so when u get the increase dam bonus cards for thempaul wrote:skirm are "infantry" not "light infantry"adderbrain5 wrote: so why do lancer type units rape light Inf so hard when they only show the red man all inf multiplier
"loght infantry" means "cavalry with two legs"
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- Lancer
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True unit countering mechanics
including the Aztec economyyemshi wrote:Everything gets raped by ERK
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- Musketeer
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True unit countering mechanics
Fun fact: coyote runners are light infantry, but they are also their own (hidden) unit type 'coyoteman'.
- macacoalbino
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True unit countering mechanics
No, also eagle runners, disciples (i think), rattan shields and all those cav type units that dont have a horse, camel, elephant etcadderbrain5 wrote:so literally the only light infantry is coyote?paul wrote:skirm are "infantry" not "light infantry"
"loght infantry" means "cavalry with two legs"
- Good ol Ivan
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True unit countering mechanics
ES fucked up hard when they designed TWC.adderbrain5 wrote:so literally the only light infantry is coyote?paul wrote:skirm are "infantry" not "light infantry"
"loght infantry" means "cavalry with two legs"
- aligator92
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True unit countering mechanics
blue man: heavy inf (musk, pike, doppel, grens...)
red man: all inf (musk, pike, doppel, xbow, skirm, urumi, abus...)
brown boot: coyos, ERK, Rattan, Tigerclaw
horseshoe with arrow: ranged cav (dragoons, cav-archers...)
horseshoe is difficult. hover ur mouse over it and it says either 'all cav' which means anything on horses/elephants/camels or it says 'melee cav' which means only melee cav
art: well anything connonish, no grens or abus
TNT: siege units (grens, petard, flail elephant, ram, mantlet...)
also ERK get their own classification. they usually get like 0.5 or 1 less multiplier from skirms than ranged cav
and coyos get like 1 less from goons than melee cav
red man: all inf (musk, pike, doppel, xbow, skirm, urumi, abus...)
brown boot: coyos, ERK, Rattan, Tigerclaw
horseshoe with arrow: ranged cav (dragoons, cav-archers...)
horseshoe is difficult. hover ur mouse over it and it says either 'all cav' which means anything on horses/elephants/camels or it says 'melee cav' which means only melee cav
art: well anything connonish, no grens or abus
TNT: siege units (grens, petard, flail elephant, ram, mantlet...)
also ERK get their own classification. they usually get like 0.5 or 1 less multiplier from skirms than ranged cav
and coyos get like 1 less from goons than melee cav
- lemmings121
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True unit countering mechanics
not again.macacoalbino wrote:No, also eagle runners, disciples (i think), rattan shields and all those cav type units that dont have a horse, camel, elephant etcadderbrain5 wrote:so literally the only light infantry is coyote?
camel and elephants have a cavalry tag, not light inf.
- lemmings121
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True unit countering mechanics
truealigator92 wrote:art: well anything connonish
but some people confuse this, abus and granadiers arent art.
- macacoalbino
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True unit countering mechanics
err, thats what i said... cav type that dont ride horse, camel or elephantlemmings121 wrote:not again.macacoalbino wrote:No, also eagle runners, disciples (i think), rattan shields and all those cav type units that dont have a horse, camel, elephant etc
camel and elephants have a cavalry tag, not light inf.
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- Lancer
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True unit countering mechanics
macacoalbino wrote:err, thats what i said... cav type that dont ride horse, camel or elephantlemmings121 wrote:not again.
camel and elephants have a cavalry tag, not light inf.
good thing none of those units are that significant
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- Lancer
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True unit countering mechanics
lemmings121 wrote:truealigator92 wrote:art: well anything connonish
but some people confuse this, abus and granadiers arent art.
according to map editor canons ate AR and petard mantlet ram gren abus are ART
- lemmings121
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True unit countering mechanics
but they arent.. culvelins wont have bonus against them...adderbrain5 wrote:according to map editor canons ate AR and petard mantlet ram gren abus are ARTlemmings121 wrote:true
but some people confuse this, abus and granadiers arent art.
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- Ninja
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True unit countering mechanics
Abus are just infantry and siege units (hece tc bonus) so sowar have bonus vs them. Grens are heavy infantry, so sowars dont have a bonus but xbows do
True unit countering mechanics
The best way of thinking about it, is that Light infantry = cav.
Also, Ive read conflicting things about the siege trooper thing. How does that actually work?
Also, Ive read conflicting things about the siege trooper thing. How does that actually work?
- Good ol Ivan
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True unit countering mechanics
siege troopers are units which don''t particularly counter any set of units and/or have a high siege attack.jerom wrote:The best way of thinking about it, is that Light infantry = cav.
Also, Ive read conflicting things about the siege trooper thing. How does that actually work?
Oprichniks, grens, petards...
True unit countering mechanics
But do minutemen have a bonus against them? Also, are pumas siege units aswell?ivan wrote:siege troopers are units which dont particularly counter any set of units and/or have a high siege attack.jerom wrote:The best way of thinking about it, is that Light infantry = cav.
Also, Ive read conflicting things about the siege trooper thing. How does that actually work?
Oprichniks, grens, petards...
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