Brits: Weak early game, nice mid game. I.e. weak in 1v1s, OP in 3v3s. Perhaps their eco should be nerfed just slightly, but would need to be done in a way which doesn''t further mess up their early game. Just maybe: how about increasing their house cost, but give them an extra wood crate? Just a thought.
Weak in 1v1? They''re even op.
Eh, I would disagree.
Elo 1v1 stats suggest Brits have only a 45% win rate in 1v1s, only behind Spain, Ports and Dutch. They are a fine civ but their early game is average if not weak.
Nerf their late game who cares?
There''s more in this game than sup 1v1s in GP. And I don''t even play treaty.
Currently they''re too strong.
Eh, I guess you are right. I''m just biased because I mostly play Germans, and I don''t find them particularly OP, just slightly above average.
Food trickle is terrible and it wouldn''t change anything.
What I had in mind was a particularly strong age 2 food/coin trickle though. Either way, I feel the answer is making that card OP enough to fix Ports. Also you missed the Dutch. I don''t play nilla so I wouldn''t know good they are.
Russians: Decent early game, yucky mid game, Oprichnik and fort spam in late game. Strange but interesting combination. There are many possibilities... I have an interesting but probably terrible idea: Move "Sevastopol" to age 2 and make the card allow Russians slowly trainable batches of villies in block houses, but also increase inf training time, instead of musks insta-building forts. Also Increase Oprichnik training time and LOS.
Still, they would be too weak.
It''s a start. What would you suggest?
Slow them? Like 1 less vill
Slowly training villies and a 5 villies start?
Something about that just doesn''t sound right... but eh alright it''s better than nothing.
GS is right imo, don''t need to nerf the rush
It''s not just about the rush - I just think the agra gives too much early map control. Problem is on the unit composition yes, but there is no fixing that but nerfing the units themselves...
No! Otherwise water becomes useless
Don''t underestimate how powerful 1 single monitor can be. Besides there''s more in water control than just monitors, as broken as monitors are.
Not at all! Nerf the revo, that''s too op
Wat
Hum, well we don''t want to see someone walling the whole map but walls in your base are fine.
Yeah but in some maps walling is just too cheap and quick, some people can easily and literally wall the entire map.