Theoretically Speaking......

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United States of America bittersalt123
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Theoretically Speaking......

Post by bittersalt123 »

What is the longest an AOE3 game could theoretically last for a 1x1?

I'm guessing it could last until the sun supernovas and kills us all.
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Re: Theoretically Speaking......

Post by Googol »

I guess you could try on NR 1440 Carrabean FFA 8 players, no warships :flowers:
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Re: Theoretically Speaking......

Post by deleted_user0 »

Theoretically it can be a tie/never ending game.

If other player revos without any resource income and there is a water without the flag, can be the case that no unit can reach the fish boat/warship. Especially if revo player didn't build arti foundry.
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Re: Theoretically Speaking......

Post by bittersalt123 »

I think that's true but human error does seem to shorten a lot of games. If both players played perfectly then I don't see how it couldn't last forever.
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Re: Theoretically Speaking......

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Post by Kawapasaka »

Eventually a minor difference in civ/deck that favours the late-game will take affect and one player will inevitably win.
The longest recent tournament game I can remember (Tabben vs Turk India mirror) makes perfect sense when you think about it, an India mirror is made for stalemates: Crappy, awkward cav and extremely efficient anti-cav creating an endless RI war, no church training speed upgrades making all follow-ups slow and neutered as well as making minor eco differences irrelevant as neither player can pump out units faster than they produce resources anyway, no anti-infantry artillery and the only siege artillery being so pop-heavy and single-purpose that training it is discouraged, making walls and camping more dominant. Big swings are basically impossible past a certain point. Deleting vills might've been a smart move at certain points in that game. :uglylol:
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Re: Theoretically Speaking......

Post by bittersalt123 »

Googol wrote:I guess you could try on NR 1440 Carrabean FFA 8 players, no warships :flowers:
You can still transport with fishing ships.
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Re: Theoretically Speaking......

Post by thomasgreen6 »

Practically speaking, there was this game: viewtopic.php?f=19&t=15851
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Re: Theoretically Speaking......

Post by Googol »

bittersalt123 wrote:
Googol wrote:I guess you could try on NR 1440 Carrabean FFA 8 players, no warships :flowers:
You can still transport with fishing ships.
You can easily snipe those with land units and towers don't you ? :roll:
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Re: Theoretically Speaking......

Post by bittersalt123 »

Googol wrote:
bittersalt123 wrote:
Googol wrote:I guess you could try on NR 1440 Carrabean FFA 8 players, no warships :flowers:
You can still transport with fishing ships.
You can easily snipe those with land units and towers don't you ? :roll:
I'm sure players would adapt and fill 50 ships with some units and try to invade. Yes it would be difficult but not impossible to land that way.
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Re: Theoretically Speaking......

Post by Googol »

bittersalt123 wrote:
Googol wrote:
Show hidden quotes
You can easily snipe those with land units and towers don't you ? :roll:
I'm sure players would adapt and fill 50 ships with some units and try to invade. Yes it would be difficult but not impossible to land that way.
You can get wall spam on the coastline with cannons and towers behind it. Making it impossible to disembark. If you want we can try playing it.
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Re: Theoretically Speaking......

Post by bittersalt123 »

Googol wrote:
bittersalt123 wrote:
Show hidden quotes
I'm sure players would adapt and fill 50 ships with some units and try to invade. Yes it would be difficult but not impossible to land that way.
You can get wall spam on the coastline with cannons and towers behind it. Making it impossible to disembark. If you want we can try playing it.
maybe I could fit just enough petards where you can't protect the coast 100%. I'd make 100 petards and maybe 4 survive. I mean if my pc didn't lag to hell I would be interested so maybe I'll take you up on your offer around January when I buy a new pc that doesn't lag badly.
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Re: Theoretically Speaking......

Post by Googol »

bittersalt123 wrote:
Googol wrote:
Show hidden quotes
You can get wall spam on the coastline with cannons and towers behind it. Making it impossible to disembark. If you want we can try playing it.
maybe I could fit just enough petards where you can't protect the coast 100%. I'd make 100 petards and maybe 4 survive. I mean if my pc didn't lag to hell I would be interested so maybe I'll take you up on your offer around January when I buy a new pc that doesn't lag badly.
Sounds good then, however how are we gonna do No Rush 24 hours ? Shall we just build up to imperial age get all the upgrades and buildings up, and then agree to leave the pc for 23 hours ? Then come back ?
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Re: Theoretically Speaking......

Post by bittersalt123 »

Googol wrote:
bittersalt123 wrote:
Show hidden quotes
maybe I could fit just enough petards where you can't protect the coast 100%. I'd make 100 petards and maybe 4 survive. I mean if my pc didn't lag to hell I would be interested so maybe I'll take you up on your offer around January when I buy a new pc that doesn't lag badly.
Sounds good then, however how are we gonna do No Rush 24 hours ? Shall we just build up to imperial age get all the upgrades and buildings up, and then agree to leave the pc for 23 hours ? Then come back ?
That would be a hell of an experiment lol. If anything we'll have the longest recorded game in AOE3 history and the longest fight. I'd still think no matter what the lag might be insane so we'll put our graphics to lowest when we return to try and find a resolution to the games end.
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Who needs water when you've got Brawndo – The Thirst Mutilator?

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Re: Theoretically Speaking......

Post by dansil92 »

I wonder if the res float would overflow
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Re: Theoretically Speaking......

Post by bittersalt123 »

dansil92 wrote:I wonder if the res float would overflow
Googol and I will soon find the answer to the universe.
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Who needs water when you've got Brawndo – The Thirst Mutilator?

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Re: Theoretically Speaking......

Post by dansil92 »

bittersalt123 wrote:
dansil92 wrote:I wonder if the res float would overflow
Googol and I will soon find the answer to the universe.
This is like, uncommentedpannen level analysis of aoe3. I eagerly await your discoveries
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