Re: A new format for competitive play
Posted: 02 Dec 2019, 13:42
These rules are more for a fun-tournament, but i think most players will be tilted in the first games with this. I think the civ-wheel spin (like in the GUA tourney) is more entertaining and reduces the complaints.
Here's a different approach. Just add a civ-rule.
1) You could also ask the question, what civ-pool should a PR35+ be required to play? (I'd say at least 5-8)
minimum (3/8 Nilla), (2 TWC and TAD) = 5/14, civ reset after this or without
basic (5/8 Nilla), (3 TWC and TAD) = 8/14, civ reset after this or without
(adjust numbers for Bo3, Bo5, Bo7)
2) You could make a Civ-Package like in a Trading Card game, and tell the caster or admin the one you want to pick.
Nilla civ pack contains eg. 5x Nilla, 1x TWC, 1 TAD (or 2 TWC and TAD)
TWC + TAD civ pack contains eg. 3x Nilla, 4x TWC/TAD
(adjust numbers for Bo3, Bo5, Bo7)
Participants can still choose their best civs and it would also lead to some suprises after a few games.
It only disadvantages the low-civ pool players, a civ-reset benefits them.
Here's a different approach. Just add a civ-rule.
1) You could also ask the question, what civ-pool should a PR35+ be required to play? (I'd say at least 5-8)
minimum (3/8 Nilla), (2 TWC and TAD) = 5/14, civ reset after this or without
basic (5/8 Nilla), (3 TWC and TAD) = 8/14, civ reset after this or without
(adjust numbers for Bo3, Bo5, Bo7)
2) You could make a Civ-Package like in a Trading Card game, and tell the caster or admin the one you want to pick.
Nilla civ pack contains eg. 5x Nilla, 1x TWC, 1 TAD (or 2 TWC and TAD)
TWC + TAD civ pack contains eg. 3x Nilla, 4x TWC/TAD
(adjust numbers for Bo3, Bo5, Bo7)
Participants can still choose their best civs and it would also lead to some suprises after a few games.
It only disadvantages the low-civ pool players, a civ-reset benefits them.