New Maps for EPL2/Next Patch

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Netherlands Goodspeed
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Re: New Maps for EPL2/Next Patch

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Post by Goodspeed »

It's not necessarily bad map design, it just favors early pressure. One way to offset it would be to have both players start with an outpost wagon.

You need more gimmicks :sad:

These maps look good though
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Re: New Maps for EPL2/Next Patch

Post by vividlyplain »

Mr_Bramboy wrote:@vividlyplain One piece of criticism I've been forwarded is the fact that your mines are only on either the top or bottom side on Bering Strait. Take a look at the minimap.

Image

Imagine the blue player pressures red. Blue only has to pressure the south side of red's base to deny all gold mining and there is no other place for red to go. This is bad map design. I suggest adding more mines on the smaller islands in the middle, and perhaps removing some of the mines in the north/south if the change results in too many gold mines on the map.
Will take this under advisement. Thanks.
Goodspeed wrote:It's not necessarily bad map design, it just favors early pressure. One way to offset it would be to have both players start with an outpost wagon.

You need more gimmicks :sad:

These maps look good though
Thanks. Will consider this too.

I do fear that this specific gimmick might make RE iro great again.
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Netherlands Goodspeed
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Re: New Maps for EPL2/Next Patch

Post by Goodspeed »

Why? You can't have them start with an outpost wagon? Has to be a regular travois?
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Re: New Maps for EPL2/Next Patch

Post by [Armag] diarouga »

Goodspeed wrote:Why? You can't have them start with an outpost wagon? Has to be a regular travois?
I think you can.
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Re: New Maps for EPL2/Next Patch

Post by vividlyplain »

Goodspeed wrote:Why? You can't have them start with an outpost wagon? Has to be a regular travois?
maybe i'm thinking of the fort wagon that won't build for TWC civs? or perhaps i'm totally wrong and need a certain MUT to guide me
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Re: New Maps for EPL2/Next Patch

Post by Mr_Bramboy »

Just tested it. Iroquois can (only) build a warhut from an outpost wagon.
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Re: New Maps for EPL2/Next Patch

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Post by n0el »

Might have to make a new unit that builds a siberia style outpost.
mad cuz bad
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Re: New Maps for EPL2/Next Patch

Post by Le Hussard sur le toit »

vividlyplain wrote:
I do fear that this specific gimmick might make RE iro great again.
Or Russia for that matter, if they get a blockhouse wagon... But it would be nice to make it work with a Siberia style wagon !
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Re: New Maps for EPL2/Next Patch

Post by vividlyplain »

Mr_Bramboy wrote:Just tested it. Iroquois can (only) build a warhut from an outpost wagon.
i just tested by sending team outposts as otto to three TWC allies and all three built actual outposts

perhaps it is a different wagon in the code
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Re: New Maps for EPL2/Next Patch

Post by Mr_Bramboy »

vividlyplain wrote:
Mr_Bramboy wrote:Just tested it. Iroquois can (only) build a warhut from an outpost wagon.
i just tested by sending team outposts as otto to three TWC allies and all three built actual outposts

perhaps it is a different wagon in the code
Strange. I used scenario editor to give Iroquois the "VIL Outpost Wagon".
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Re: New Maps for EPL2/Next Patch

Post by vividlyplain »

I'm looking for another outpost wagon. There are two different banks (one dutch and one asian) so maybe this is also true of outpost wagons.
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Re: New Maps for EPL2/Next Patch

Post by EAGLEMUT »

I just dug into this a bit and apparently the ability to build War Huts was added to EP as a "bugfix", while on RE you can't build anything as WC civs. Personally, I question this decision, since a War Hut isn't really of equivalent effective value. Although less thematically-appropriate, it would perhaps be more balanced to just give TWC civs the asian siberia-style outpost instead.
vividlyplain wrote:
Mr_Bramboy wrote:Just tested it. Iroquois can (only) build a warhut from an outpost wagon.
i just tested by sending team outposts as otto to three TWC allies and all three built actual outposts

perhaps it is a different wagon in the code
Nah, the AI is just cheating, you can't do that as a player.
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Re: New Maps for EPL2/Next Patch

Post by vividlyplain »

EAGLEMUT wrote:I just dug into this a bit and apparently the ability to build War Huts was added to EP as a "bugfix", while on RE you can't build anything as WC civs. Personally, I question this decision, since a War Hut isn't really of equivalent effective value. Although less thematically-appropriate, it would perhaps be more balanced to just give TWC civs the asian siberia-style outpost instead.
vividlyplain wrote:
Mr_Bramboy wrote:Just tested it. Iroquois can (only) build a warhut from an outpost wagon.
i just tested by sending team outposts as otto to three TWC allies and all three built actual outposts

perhaps it is a different wagon in the code
Nah, the AI is just cheating, you can't do that as a player.
on EP if you ship team 2 outposts a human can choose either an outpost OR a war hut if they are a TWC civ (or at least i tested it with iro)
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Re: New Maps for EPL2/Next Patch

Post by vividlyplain »

@EAGLEMUT i found this in the techtree

Code: Select all

	<Tech name ='HCBastionsTeam' type ='Normal'>
<DBID>2601</DBID>
<DisplayNameID>37292</DisplayNameID>
<Cost resourcetype ='Ships'>1.0000</Cost>
<ResearchPoints>40.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\techs\hc_team_defenses_bastion\hc_team_defenses</Icon>
<RolloverTextID>37291</RolloverTextID>
<Flag>HomeCity</Flag>
<Flag>TeamTech</Flag>
<Effects>
<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='OutpostWagon' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='TextOutput'>41945</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Outpost</Target></Effect>
</Effects>
</Tech>
Perhaps it's possible to use a trigger for non-euro civs so it works?
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Re: New Maps for EPL2/Next Patch

Post by EAGLEMUT »

Good catch, the whole thing appears to be a mess. I've debated possible solutions internally and will try to get a proper fix in, to make this shipment (and outpost wagons themselves) less broken.
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Re: New Maps for EPL2/Next Patch

Post by Interjection »

I rather enjoyed the 1v1 matches on Deccan during NWC, I would quite like to see another map with extra crates that doesn't become a wall fest in team
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Re: New Maps for EPL2/Next Patch

Post by vividlyplain »

Interjection wrote:I rather enjoyed the 1v1 matches on Deccan during NWC, I would quite like to see another map with extra crates that doesn't become a wall fest in team
my vietnam map is no tp (but has 4 nat posts) and has deccan crates

it is also quite open so would be harder to wall
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Re: New Maps for EPL2/Next Patch

Post by Interjection »

Oh nice, I'll have a look
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Re: New Maps for EPL2/Next Patch

Post by vividlyplain »

Interjection wrote:Oh nice, I'll have a look
message me on discord if you don't have that map
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Re: New Maps for EPL2/Next Patch

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Post by Zutazuta »

Mr_Bramboy wrote:@vividlyplain One piece of criticism I've been forwarded is the fact that your mines are only on either the top or bottom side on Bering Strait. Take a look at the minimap.

Image

Imagine the blue player pressures red. Blue only has to pressure the south side of red's base to deny all gold mining and there is no other place for red to go. This is bad map design. I suggest adding more mines on the smaller islands in the middle, and perhaps removing some of the mines in the north/south if the change results in too many gold mines on the map.
Disagree. That brings strategic element into play. As long as it's consistent (and he says it is), it's no different than planning around a TP route, native settlement, hunt scarcity, etc. Not every map should have a million resources, tps, and hunts.
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Re: New Maps for EPL2/Next Patch

Post by zoom »

somppukunkku wrote:stage maps are gettingh out of cuntrol
As are the Thars of the world; Fraser River enhances the map-pool bias further. I guess it just wouldn't be EP otherwise.

Other than some resource spawn tuning, these maps do look really good, though.
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Re: New Maps for EPL2/Next Patch

Post by dansil92 »

Due to some reasonable complaints regarding tapirs being invisible on tuparro, I offer a potential reskin of the map, preserving the original resource spawns and animals/ natives:
2020-04-13 21.44.13.png
Is this preferred? or should time travel be explored to prevent the bayou texture set ever being created?
Image
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Re: New Maps for EPL2/Next Patch

Post by vividlyplain »

dansil92 wrote:Due to some reasonable complaints regarding tapirs being invisible on tuparro, I offer a potential reskin of the map, preserving the original resource spawns and animals/ natives:
2020-04-13 21.44.13.png
Is this preferred? or should time travel be explored to prevent the bayou texture set ever being created?
whoa... you created your own thread... get outta mine :P
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Re: New Maps for EPL2/Next Patch

Post by chronique »

Looks better on the map, but wow this orange from the mini map remain me some stuff :P
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Re: New Maps for EPL2/Next Patch

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Post by I_HaRRiiSoN_I »

can we get rid of the middle 4TP line on Tupparo though, seems like the 2 spawn variations are so huge in terms of gameplay difference

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