What skills does each civilization develop?
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- Gendarme
- Posts: 5996
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Re: What skills does each civilization develop?
I dont know about not using the market. I usually use standard vill ratios for different stages of the game, so when I notice Im floating res I try to fix these vill ratios.
Beyond that, a ton of res imbalances come from coin/food running out, or from vills idling. Its probably good to use the market here. If you really want to improve, just analyze your recs to learn if your standard vill distribution is correct or not.
Beyond that, a ton of res imbalances come from coin/food running out, or from vills idling. Its probably good to use the market here. If you really want to improve, just analyze your recs to learn if your standard vill distribution is correct or not.
- Imperial Noob
- Lancer
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- Location: Well hello DEre
Re: What skills does each civilization develop?
Funny to have Otto and flame retardant in one sentence.iNcog wrote:Otto develops your ability to resist flaming
- edeholland
- ESOC Community Team
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Re: What skills does each civilization develop?
Check out AoE3 copy-pastas thread. Crossposted the above there.psychonautics wrote:this quote reminds me of some hltv copy pastas
- harcha
- Gendarme
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- ESO: hatamoto_samurai
Re: What skills does each civilization develop?
if you want to develop such skills as scouting and adaptation, also being active on the map, don't main japan
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Re: What skills does each civilization develop?
I would say that a great civ to learn macro with would be Iro. The reason i say this is that you have a wood-food only macro age 2 (can help practice general vill distribution), and in age 3 you have to plan for how many kanya you may or may not need to train so it requires some thinking ahead to not float resources
- harcha
- Gendarme
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Re: What skills does each civilization develop?
if you want to practice herding play brit
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Re: What skills does each civilization develop?
If you want to practice losing vills, play brit
- jorgeguerra
- Crossbow
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- Location: München
Re: What skills does each civilization develop?
Japan, the skill of winning games without ever leaving your base.
Re: What skills does each civilization develop?
I play Dutch so I make liberal use of the market early game to buy wood. 1300w shipments not enough :(
- Kap_AOE3
- Musketeer
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Re: What skills does each civilization develop?
Im OP losing vills as brit 21dansil92 wrote:If you want to practice losing vills, play brit
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- Howdah
- Posts: 1149
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Re: What skills does each civilization develop?
Playing ports trains you to lose.
ESOC : came for the game, stayed for the drama.
Re: What skills does each civilization develop?
At my level no-one knows timings, and if they do them they are late. So usually as port I can win half my games by just sitting in base until I have 60 vils.
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- Howdah
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Re: What skills does each civilization develop?
At my level you are obliged to play on shitty RE maps with no hunts so your best bet is to embrace losing (or play an other civ, but who wants that ?).
ESOC : came for the game, stayed for the drama.
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- Howdah
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Re: What skills does each civilization develop?
Russia teaches you to idle your TC.
Port teaches you to have inactive vills and no units.
(also teach you that you need to call colonial militia before your TC is destroyed).
Japan teaches you to boom blindly before being badly beaten by a bowerful biming.
India teaches you that musk-type units beats skirms.
Dutch teaches you that 50 vills is more than enough.
Germany teaches you to donate XP to your opponent for free (technically called "raiding").
Sioux teaches you to move cav around the map aimlessly (technically called "raiding").
Azzy teaches you that you have to macro correctly to make an FI works.
China teaches you that training units is for losers.
Spain teaches you that pikes are great.
Otto teaches you to outmicro your opponent.
Port teaches you to have inactive vills and no units.
(also teach you that you need to call colonial militia before your TC is destroyed).
Japan teaches you to boom blindly before being badly beaten by a bowerful biming.
India teaches you that musk-type units beats skirms.
Dutch teaches you that 50 vills is more than enough.
Germany teaches you to donate XP to your opponent for free (technically called "raiding").
Sioux teaches you to move cav around the map aimlessly (technically called "raiding").
Azzy teaches you that you have to macro correctly to make an FI works.
China teaches you that training units is for losers.
Spain teaches you that pikes are great.
Otto teaches you to outmicro your opponent.
ESOC : came for the game, stayed for the drama.
- [Armag] diarouga
- Ninja
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- Location: France
Re: What skills does each civilization develop?
What ?Le Hussard sur le toit wrote: Otto teaches you to outmicro your opponent.
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- Dragoon
- Posts: 219
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- ESO: Qosashvili93
Re: What skills does each civilization develop?
No botto teaches u how to make cry your oponent
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- Howdah
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Re: What skills does each civilization develop?
Don't feed the troll.[Armag] diarouga wrote:What ?Le Hussard sur le toit wrote: Otto teaches you to outmicro your opponent.
ESOC : came for the game, stayed for the drama.
- princeofkabul
- Pro Player
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- Location: In retirement home with Sam and Vic
Re: What skills does each civilization develop?
using market is a skill. Don't use it when it's not necessary, use it to fill patches in critical moments.
Chairman of Washed Up clan
Leader of the Shady Swedes
Team Manager of the Blockhouse Boomers
Leader of the Shady Swedes
Team Manager of the Blockhouse Boomers
- aligator92
- Howdah
- Posts: 1519
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Re: What skills does each civilization develop?
So playing french, brits or iro is useless?Le Hussard sur le toit wrote:Russia teaches you to idle your TC.
Port teaches you to have inactive vills and no units.
(also teach you that you need to call colonial militia before your TC is destroyed).
Japan teaches you to boom blindly before being badly beaten by a bowerful biming.
India teaches you that musk-type units beats skirms.
Dutch teaches you that 50 vills is more than enough.
Germany teaches you to donate XP to your opponent for free (technically called "raiding").
Sioux teaches you to move cav around the map aimlessly (technically called "raiding").
Azzy teaches you that you have to macro correctly to make an FI works.
China teaches you that training units is for losers.
Spain teaches you that pikes are great.
Otto teaches you to outmicro your opponent.
- chronique
- Advanced Player
- Posts: 2060
- Joined: Jul 4, 2015
- ESO: poissondu44
- Location: France
Re: What skills does each civilization develop?
Spain teache you that pikes are bad, dog is human's best friend, and how takes care about your parents (aka 2 falc)Le Hussard sur le toit wrote: Spain teaches you that pikes are great.
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- Howdah
- Posts: 1149
- Joined: Oct 16, 2019
- ESO: LeHussardsurletoit
Re: What skills does each civilization develop?
Brits was already done.aligator92 wrote:
So playing french, brits or iro is useless?
I guess French teaches you that hand cav is op, and Iro teaches you to shrug off flaming ?
ESOC : came for the game, stayed for the drama.
- harcha
- Gendarme
- Posts: 5141
- Joined: Jul 2, 2015
- ESO: hatamoto_samurai
Re: What skills does each civilization develop?
iro teaches you to always say "first!"
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Re: What skills does each civilization develop?
im wondering about the idea that boomy, turtle civs teach macro and fast aggressive civs teach micro. I feel like in general, aggressive civs operate on very tight margins, to be able to squeeze out the most effective timings. So macro is really important in the early game. E.G. vill macro for Aztec to be able to immediately train 5 coyotes when the warhut is finished and keep vill production and make houses, or the macro for Russia to keep vill production and musk or strel production at once.
With boomier turtle-y civs like Ports or Brits or Japan, it feels like you have more time to correct macro mistakes, and more room for error since you just have more resources in general. Meanwhile, you really need to worry about micro, since you need to be able to hold pushes from aggressive civs with less military in your base.
Like, it feels like if you are the aggressive one, you get full map control and therefore the way you arrange your villagers on the map is really important. But if you are the defensive one, you can't necessarily macro how you want anyways (because you are being denied res from raids and pushes), but you adjust for that by 1.) having a better eco in general (or a good shipment curve, like China) and 2.) microing hard on fights to win against a more numerous enemy army
With boomier turtle-y civs like Ports or Brits or Japan, it feels like you have more time to correct macro mistakes, and more room for error since you just have more resources in general. Meanwhile, you really need to worry about micro, since you need to be able to hold pushes from aggressive civs with less military in your base.
Like, it feels like if you are the aggressive one, you get full map control and therefore the way you arrange your villagers on the map is really important. But if you are the defensive one, you can't necessarily macro how you want anyways (because you are being denied res from raids and pushes), but you adjust for that by 1.) having a better eco in general (or a good shipment curve, like China) and 2.) microing hard on fights to win against a more numerous enemy army
- Mr_Bramboy
- Retired Contributor
- Posts: 8219
- Joined: Feb 26, 2015
- ESO: [VOC] Bram
- Location: Amsterdam
Re: What skills does each civilization develop?
This is true. Boomy civs have to generally focus relatively more on the macro than on the micro in the largest portion of the game, while aggressive civs have to generally focus relatively more on the micro than on the macro for the largest portion of the game. We like to hate on the Botto FF, but timings like these teach valuable skills to newer players. Playing defensive musk huss teaches a different field of skill.Squamiger wrote:im wondering about the idea that boomy, turtle civs teach macro and fast aggressive civs teach micro.
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