What skills does each civilization develop?

Pakistan inyourpc
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Re: What skills does each civilization develop?

Post by inyourpc »

All skrims died no problems, Just delete market and switch to full cav for better pathing.
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Re: What skills does each civilization develop?

Post by RefluxSemantic »

I dont know about not using the market. I usually use standard vill ratios for different stages of the game, so when I notice Im floating res I try to fix these vill ratios.

Beyond that, a ton of res imbalances come from coin/food running out, or from vills idling. Its probably good to use the market here. If you really want to improve, just analyze your recs to learn if your standard vill distribution is correct or not.
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Holy See Imperial Noob
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Re: What skills does each civilization develop?

Post by Imperial Noob »

iNcog wrote:Otto develops your ability to resist flaming
Funny to have Otto and flame retardant in one sentence.
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Netherlands edeholland
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Re: What skills does each civilization develop?

Post by edeholland »

psychonautics wrote:this quote reminds me of some hltv copy pastas
Check out AoE3 copy-pastas thread. Crossposted the above there.
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Latvia harcha
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Re: What skills does each civilization develop?

Post by harcha »

if you want to develop such skills as scouting and adaptation, also being active on the map, don't main japan
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Canada dansil92
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Re: What skills does each civilization develop?

Post by dansil92 »

I would say that a great civ to learn macro with would be Iro. The reason i say this is that you have a wood-food only macro age 2 (can help practice general vill distribution), and in age 3 you have to plan for how many kanya you may or may not need to train so it requires some thinking ahead to not float resources
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Latvia harcha
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Re: What skills does each civilization develop?

Post by harcha »

if you want to practice herding play brit
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: What skills does each civilization develop?

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Post by dansil92 »

If you want to practice losing vills, play brit
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Colombia jorgeguerra
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Re: What skills does each civilization develop?

Post by jorgeguerra »

Japan, the skill of winning games without ever leaving your base.
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Canada s_deboer
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Re: What skills does each civilization develop?

Post by s_deboer »

I play Dutch so I make liberal use of the market early game to buy wood. 1300w shipments not enough :(
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Re: What skills does each civilization develop?

Post by Kap_AOE3 »

dansil92 wrote:If you want to practice losing vills, play brit
Im OP losing vills as brit 21
:pop:
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Re: What skills does each civilization develop?

Post by Le Hussard sur le toit »

Playing ports trains you to lose.
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Re: What skills does each civilization develop?

Post by chris1089 »

At my level no-one knows timings, and if they do them they are late. So usually as port I can win half my games by just sitting in base until I have 60 vils.
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Re: What skills does each civilization develop?

Post by Le Hussard sur le toit »

At my level you are obliged to play on shitty RE maps with no hunts so your best bet is to embrace losing (or play an other civ, but who wants that ?).
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Re: What skills does each civilization develop?

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Post by Le Hussard sur le toit »

Russia teaches you to idle your TC.
Port teaches you to have inactive vills and no units.
(also teach you that you need to call colonial militia before your TC is destroyed).
Japan teaches you to boom blindly before being badly beaten by a bowerful biming.
India teaches you that musk-type units beats skirms.
Dutch teaches you that 50 vills is more than enough.
Germany teaches you to donate XP to your opponent for free (technically called "raiding").
Sioux teaches you to move cav around the map aimlessly (technically called "raiding").
Azzy teaches you that you have to macro correctly to make an FI works.
China teaches you that training units is for losers.
Spain teaches you that pikes are great.
Otto teaches you to outmicro your opponent.
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Re: What skills does each civilization develop?

Post by [Armag] diarouga »

Le Hussard sur le toit wrote: Otto teaches you to outmicro your opponent.
What ?
Georgia Qosashvili93
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Re: What skills does each civilization develop?

Post by Qosashvili93 »

No botto teaches u how to make cry your oponent
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Re: What skills does each civilization develop?

Post by Le Hussard sur le toit »

[Armag] diarouga wrote:
Le Hussard sur le toit wrote: Otto teaches you to outmicro your opponent.
What ?
Don't feed the troll.
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Re: What skills does each civilization develop?

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Post by princeofkabul »

using market is a skill. Don't use it when it's not necessary, use it to fill patches in critical moments.
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Re: What skills does each civilization develop?

Post by aligator92 »

Le Hussard sur le toit wrote:Russia teaches you to idle your TC.
Port teaches you to have inactive vills and no units.
(also teach you that you need to call colonial militia before your TC is destroyed).
Japan teaches you to boom blindly before being badly beaten by a bowerful biming.
India teaches you that musk-type units beats skirms.
Dutch teaches you that 50 vills is more than enough.
Germany teaches you to donate XP to your opponent for free (technically called "raiding").
Sioux teaches you to move cav around the map aimlessly (technically called "raiding").
Azzy teaches you that you have to macro correctly to make an FI works.
China teaches you that training units is for losers.
Spain teaches you that pikes are great.
Otto teaches you to outmicro your opponent.
So playing french, brits or iro is useless?
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France chronique
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Re: What skills does each civilization develop?

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Post by chronique »

Le Hussard sur le toit wrote: Spain teaches you that pikes are great.
Spain teache you that pikes are bad, dog is human's best friend, and how takes care about your parents (aka 2 falc)
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Re: What skills does each civilization develop?

Post by Le Hussard sur le toit »

aligator92 wrote:
So playing french, brits or iro is useless?
Brits was already done.
I guess French teaches you that hand cav is op, and Iro teaches you to shrug off flaming ?
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Latvia harcha
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Re: What skills does each civilization develop?

Post by harcha »

iro teaches you to always say "first!"
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: What skills does each civilization develop?

Post by Squamiger »

im wondering about the idea that boomy, turtle civs teach macro and fast aggressive civs teach micro. I feel like in general, aggressive civs operate on very tight margins, to be able to squeeze out the most effective timings. So macro is really important in the early game. E.G. vill macro for Aztec to be able to immediately train 5 coyotes when the warhut is finished and keep vill production and make houses, or the macro for Russia to keep vill production and musk or strel production at once.

With boomier turtle-y civs like Ports or Brits or Japan, it feels like you have more time to correct macro mistakes, and more room for error since you just have more resources in general. Meanwhile, you really need to worry about micro, since you need to be able to hold pushes from aggressive civs with less military in your base.

Like, it feels like if you are the aggressive one, you get full map control and therefore the way you arrange your villagers on the map is really important. But if you are the defensive one, you can't necessarily macro how you want anyways (because you are being denied res from raids and pushes), but you adjust for that by 1.) having a better eco in general (or a good shipment curve, like China) and 2.) microing hard on fights to win against a more numerous enemy army
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Re: What skills does each civilization develop?

Post by Mr_Bramboy »

Squamiger wrote:im wondering about the idea that boomy, turtle civs teach macro and fast aggressive civs teach micro.
This is true. Boomy civs have to generally focus relatively more on the macro than on the micro in the largest portion of the game, while aggressive civs have to generally focus relatively more on the micro than on the macro for the largest portion of the game. We like to hate on the Botto FF, but timings like these teach valuable skills to newer players. Playing defensive musk huss teaches a different field of skill.

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