Port Eco Theory analysis

User avatar
Canada forgrin
Howdah
Posts: 1873
Joined: Apr 27, 2015
ESO: Forgrin

Port Eco Theory analysis

  • Quote

Post by forgrin »

Google sheets link: https://docs.google.com/spreadsheets/d/ ... sJ/pubhtml


Was curious about how valuable eco theory actually is for Ports, assuming a 1-TP 5 huss semi ff on a 200w start.
Assumptions:
- 200w TP start
- 1 TP 5 huss semi-FF
- No treasures are collected
- Constant vill production, from as many TCs as possible. In my experience it is pretty much impossible to 3 TC pump vills in early fortress without dying, but this is a theoretical calculation.
- 100% perfect gathering rates (not realistic)

These assumptions are quite favorable to eco theory as they assume the best possible gathering situations.

Key Points:
- Value upon clicking up to fortress (roughly 8:00) is ~270w (~540vs).
- Compared to 1k wood shipped first in Fortress, the difference is ~1025vs after gathering is accounted for (with 1k wood superior). This advantage diminishes over time.
- Assuming 3 TC vill production, the breakeven point is at approximately 13 mins, around 3:30 after 1k wood is gathered. In practice this breakeven point would be somewhat later. I have included a 2 TC vill production scenario in Fortress for comparison, the breakeven point comes approximately 1 vill cycle later at around 13:30.

Tl;dr: Eco theory is pretty decent if you don't need the shipment until ~13 mins.
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
User avatar
United States of America dutchdude117
ESOC Community Team
Posts: 228
Joined: Apr 24, 2015
ESO: Dutchdude117
Location: USA California

Re: Port Eco Theory analysis

Post by dutchdude117 »

awesome analysis, this is the kind of stuff i love
France Le Hussard sur le toit
Howdah
Posts: 1149
Joined: Oct 16, 2019
ESO: LeHussardsurletoit

Re: Port Eco Theory analysis

Post by Le Hussard sur le toit »

Very nice ! 13 minutes is a long time in a real game though - especially if you run out of hunts.

I've also be wondering lately at what time port eco catch up compared to say Germany, France or England (in term of vills and iin term of ressources gathered.
ESOC : came for the game, stayed for the drama.
User avatar
France [Armag] diarouga
Ninja
NWC LAN Gold
Posts: 12710
Joined: Feb 26, 2015
ESO: diarouga
Location: France

Re: Port Eco Theory analysis

Post by [Armag] diarouga »

It's always hard to simulate Age of Empires but your analysis doesn't take into account the snowball effect (eco theory will allow constant vill production or chopping for an extra TP), and you can't really compare eco theory and 1k wood... If you go for a TP start, you send eco theory, period.

Now, if you don't build a TP in age 1, I haven't done the maths but I would skip it as 600c or 700f is usually better.
User avatar
Canada forgrin
Howdah
Posts: 1873
Joined: Apr 27, 2015
ESO: Forgrin

Re: Port Eco Theory analysis

Post by forgrin »

Le Hussard sur le toit wrote:Very nice ! 13 minutes is a long time in a real game though - especially if you run out of hunts.

I've also be wondering lately at what time port eco catch up compared to say Germany, France or England (in term of vills and iin term of ressources gathered.
Yes, it's quite interesting to see that, at the point when you receive your first fortress shipment and have ~35 vills, eco theory is still only worth about 425 wood (850 VS), roughly 7 mins after you've sent the shipment. Makes you think about, considering that most of Port's VS are spent on food gathering, whether spice trade is actually a much stronger option. I'll see about running the numbers on that tomorrow.

I can do some comparisons to other civs, but I do need the build orders. Germany and France should be pretty straightforward, Brits might be a little tough to model because of manor houses. If you can give me a BO with timings + how many manors and when, I can write the numbers up. Once you have the villager progression modeled, it's pretty easy to calculate the theoretical VS of gathering.
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
User avatar
Canada forgrin
Howdah
Posts: 1873
Joined: Apr 27, 2015
ESO: Forgrin

Re: Port Eco Theory analysis

Post by forgrin »

[Armag] diarouga wrote:It's always hard to simulate Age of Empires but your analysis doesn't take into account the snowball effect (eco theory will allow constant vill production or chopping for an extra TP), and you can't really compare eco theory and 1k wood... If you go for a TP start, you send eco theory, period.

Now, if you don't build a TP in age 1, I haven't done the maths but I would skip it as 600c or 700f is usually better.
I put a new section in the doc for you (bottom right).

You can have constant vill production without eco theory, in my experience, playing without eco theory, and i'm a 2nd lieut. It has no effect if you're getting raided/belled because it's entirely dependent on your vills gathering in the first place.

Additionally, eco theory does not really facilitate an extra TP. Look at the numbers; assuming ALL vills on wood during transition (and while training your first vill in 2 somehow), the extra wood eco theory gives you is.... 49. The extra food eco theory gives you before aging up? 82, which you don't really need as you can get idle-less 14v with one small food treasure no problem.

Now I don't think the card is trash, it's definitely good. The maths say that it scales hard. But if you think it's doing anything important before ~8 mins, you're kidding yourself.
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
User avatar
Great Britain Black_Duck
Dragoon
Posts: 347
Joined: Mar 4, 2018
ESO: Tom
Location: London
Clan: DUKC

Re: Port Eco Theory analysis

Post by Black_Duck »

forgrin wrote:
[Armag] diarouga wrote:It's always hard to simulate Age of Empires but your analysis doesn't take into account the snowball effect (eco theory will allow constant vill production or chopping for an extra TP), and you can't really compare eco theory and 1k wood... If you go for a TP start, you send eco theory, period.

Now, if you don't build a TP in age 1, I haven't done the maths but I would skip it as 600c or 700f is usually better.
I put a new section in the doc for you (bottom right).

You can have constant vill production without eco theory, in my experience, playing without eco theory, and i'm a 2nd lieut. It has no effect if you're getting raided/belled because it's entirely dependent on your vills gathering in the first place.

Additionally, eco theory does not really facilitate an extra TP. Look at the numbers; assuming ALL vills on wood during transition (and while training your first vill in 2 somehow), the extra wood eco theory gives you is.... 49. The extra food eco theory gives you before aging up? 82, which you don't really need as you can get idle-less 14v with one small food treasure no problem.

Now I don't think the card is trash, it's definitely good. The maths say that it scales hard. But if you think it's doing anything important before ~8 mins, you're kidding yourself.
50 wood in transition isnt bad especially when youre tight on res. Not to mention youre up slightly faster, have slightly more food etc. Its all a snowball that you seemed to have ignored.
Challenged_Macro wrote: Respect Mussolini guys,if hes triggered there is always a reason.
Mussolini wrote: I hope corona gets you, your family and all your fuckin relatives as you fuckin deserve it for being cocky
User avatar
Canada forgrin
Howdah
Posts: 1873
Joined: Apr 27, 2015
ESO: Forgrin

Re: Port Eco Theory analysis

Post by forgrin »

Black_Duck wrote:
forgrin wrote:
[Armag] diarouga wrote:It's always hard to simulate Age of Empires but your analysis doesn't take into account the snowball effect (eco theory will allow constant vill production or chopping for an extra TP), and you can't really compare eco theory and 1k wood... If you go for a TP start, you send eco theory, period.

Now, if you don't build a TP in age 1, I haven't done the maths but I would skip it as 600c or 700f is usually better.
I put a new section in the doc for you (bottom right).

You can have constant vill production without eco theory, in my experience, playing without eco theory, and i'm a 2nd lieut. It has no effect if you're getting raided/belled because it's entirely dependent on your vills gathering in the first place.

Additionally, eco theory does not really facilitate an extra TP. Look at the numbers; assuming ALL vills on wood during transition (and while training your first vill in 2 somehow), the extra wood eco theory gives you is.... 49. The extra food eco theory gives you before aging up? 82, which you don't really need as you can get idle-less 14v with one small food treasure no problem.

Now I don't think the card is trash, it's definitely good. The maths say that it scales hard. But if you think it's doing anything important before ~8 mins, you're kidding yourself.
50 wood in transition isnt bad especially when youre tight on res. Not to mention youre up slightly faster, have slightly more food etc. Its all a snowball that you seemed to have ignored.
1- sorry I wasn't clear, 50w is a rough calc assuming all vills on wood between 03:05 and 05:15, so not realistic. Considering you have to gather food to queue a vill plus gather the 275 coin for HD + ST + queue huss, it would be more like 30 wood at most. Plus if you gather 170 extra wood for a TP you're delaying ST and queuing your huss slower/potentially not getting 5 out, I bet you lose a lot of efficiency there.

Also just in general, these numbers are extremely generous to eco theory. They assume constant, uninterrupted gathering and never missing a chance to queue a vill, plus double/triple queuing whenever possible. I'm giving eco theory every excuse to be good here.
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
Vietnam duckzilla
Jaeger
Posts: 2497
Joined: Jun 26, 2016

Re: Port Eco Theory analysis

Post by duckzilla »

Should any civ actually send three villagers?

Assume that your first shipment arrives at 2:30 and your first fortress shipment (1k wood) arrives at 10:00 and is collected instantly. That leaves 7:30 minutes = 450 seconds of gathering for the three vills to get an advantage over the 1k wood. Chopping wood, they can gather 675w in the meantime, rendering them 32.5% worse than the 1k wood shipment. The break-even point is 13:30.

Shipping eco theory seems to be a better choice than sending three villagers would be, because 1. vills need houses and 2. eco theory scales with every new vill trained.
Whatever is written above: this is no financial advice.

Beati pauperes spiritu.
User avatar
Germany japanesegeneral
Lancer
Posts: 644
Joined: Mar 4, 2015
ESO: JapaneseGeneral
Location: Germany

Re: Port Eco Theory analysis

Post by japanesegeneral »

This thread makes me want to have Journals of AoE3 science. I think this examination would pass the peer review, since the analysis is quite well done. Though this does not give any advice to gameplay it does give indications, which is all it should.
6 petards a day keep the doctor away.
User avatar
Germany japanesegeneral
Lancer
Posts: 644
Joined: Mar 4, 2015
ESO: JapaneseGeneral
Location: Germany

Re: Port Eco Theory analysis

Post by japanesegeneral »

duckzilla wrote:Should any civ actually send three villagers?

Assume that your first shipment arrives at 2:30 and your first fortress shipment (1k wood) arrives at 10:00 and is collected instantly. That leaves 7:30 minutes = 450 seconds of gathering for the three vills to get an advantage over the 1k wood. Chopping wood, they can gather 675w in the meantime, rendering them 32.5% worse than the 1k wood shipment. The break-even point is 13:30.

Shipping eco theory seems to be a better choice than sending three villagers would be, because 1. vills need houses and 2. eco theory scales with every new vill trained.
From an amortisation point of view only, no civ should send 3v. That is one on the reason no one ships vills in tr. However that is not the only thing you should account for as diarouga pointed out. Having ressources earlier is a huge advantage. For example you could have (probably, did not do the math) additional 13 musks for 675 w which could mean the difference between loosing and winning the game.
6 petards a day keep the doctor away.
France Kaiserklein
Pro Player
Posts: 10282
Joined: Jun 6, 2015
Location: Paris
GameRanger ID: 5529322

Re: Port Eco Theory analysis

Post by Kaiserklein »

Don't open with a TP in age 1 unless you 10/10 tbh. So that means don't ship eco theory
Image
Image
Image
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9729
Joined: Feb 11, 2015
ESO: Garja

Re: Port Eco Theory analysis

Post by Garja »

Actually eco theory works better without TP imo. With TP you invest res to get better shipment curve and also neutralize the effect of eco theory early on (being short on resources due to chopping wood). Just like the naked FF I wouldnt mix TP start with eco theory unless I get very favorable treasures.
Image Image Image
User avatar
Great Britain chris1089
Retired Contributor
Posts: 2651
Joined: Feb 11, 2017
ESO: chris1089

Re: Port Eco Theory analysis

Post by chris1089 »

Sounds like eco theory is really slow
User avatar
Canada forgrin
Howdah
Posts: 1873
Joined: Apr 27, 2015
ESO: Forgrin

Re: Port Eco Theory analysis

Post by forgrin »

chris1089 wrote:Sounds like eco theory is really slow
Hey look, someone who gets it
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
User avatar
Canada forgrin
Howdah
Posts: 1873
Joined: Apr 27, 2015
ESO: Forgrin

Re: Port Eco Theory analysis

Post by forgrin »

duckzilla wrote:Should any civ actually send three villagers?

Assume that your first shipment arrives at 2:30 and your first fortress shipment (1k wood) arrives at 10:00 and is collected instantly. That leaves 7:30 minutes = 450 seconds of gathering for the three vills to get an advantage over the 1k wood. Chopping wood, they can gather 675w in the meantime, rendering them 32.5% worse than the 1k wood shipment. The break-even point is 13:30.

Shipping eco theory seems to be a better choice than sending three villagers would be, because 1. vills need houses and 2. eco theory scales with every new vill trained.
This is an interesting point and I think the other response addresses it well, though I do want to add something.

Proportionally to one's eco, shipping 3v is significantly more villager seconds than eco theory would be because it's early in the game and your vill numbers are low.

Having more vills also boosts the effectiveness of your market ups, etc. Eco theory's bonus is only in proportion to the number of working vills your have, no more or less. This means that eco theory just kinda sucks until you have a certain amount of vills, which seems obvious but some people seem convinced that it does some magic and gives you an extra TP in transition or something.
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
France Kaiserklein
Pro Player
Posts: 10282
Joined: Jun 6, 2015
Location: Paris
GameRanger ID: 5529322

Re: Port Eco Theory analysis

Post by Kaiserklein »

Ofc yiu send 3v lol, how is it comparable to 1000w at minute 8?
Image
Image
Image
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
User avatar
Malaysia Aizamk
Pro Player
ESOC WarChiefs Classic 2017
Posts: 1459
Joined: Feb 26, 2015
Location: ded

Re: Port Eco Theory analysis

  • Quote

Post by Aizamk »

Port sending eco theory first is one of the things that makes me shake my head. I probably haven’t sent it first in over 10 years except when pretending to be someone else. You can send it when you have established map control or when you’re up to 35 villagers or so but any earlier is highly questionable.
oranges.
Vietnam duckzilla
Jaeger
Posts: 2497
Joined: Jun 26, 2016

Re: Port Eco Theory analysis

Post by duckzilla »

Kaiserklein wrote:Ofc yiu send 3v lol, how is it comparable to 1000w at minute 8?
See, that's why you are a petty Lt.General and not a proper Field Marshal.
Whatever is written above: this is no financial advice.

Beati pauperes spiritu.
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9729
Joined: Feb 11, 2015
ESO: Garja

Re: Port Eco Theory analysis

Post by Garja »

Aizamk wrote:Port sending eco theory first is one of the things that makes me shake my head. I probably haven’t sent it first in over 10 years except when pretending to be someone else. You can send it when you have established map control or when you’re up to 35 villagers or so but any earlier is highly questionable.
That's cause you play Ports the FF way, even with 10/10. Or you rush for which an extra resource crate or unit shipment makes more sense.
Image Image Image
No Flag deleted_user
Ninja
Posts: 14364
Joined: Mar 26, 2015

Re: Port Eco Theory analysis

Post by deleted_user »

You also have to account for the opportunity cost of a colonial shipment?
User avatar
Canada forgrin
Howdah
Posts: 1873
Joined: Apr 27, 2015
ESO: Forgrin

Re: Port Eco Theory analysis

Post by forgrin »

deleted_user wrote:You also have to account for the opportunity cost of a colonial shipment?
I tried to do that by calculating the value upon clicking up to fortress (when Ports will have time to send a shipment after 700g-600g-700w). The value of eco theory at that point in the game is around 600f, so pretty mediocre.
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
User avatar
Canada dansil92
Retired Contributor
Posts: 2232
Joined: Nov 3, 2018
ESO: dansil92

Re: Port Eco Theory analysis

Post by dansil92 »

Part of the magic of eco theory is that every vill you train after it is now 1.1 vills and thus each vill pays for itself (on paper) 10% quicker. The crushing reality of course is that teching your discovery market techs does the same thing (with the exception of berries and farms/plantations). Its hard to justify.
Image
France Le Hussard sur le toit
Howdah
Posts: 1149
Joined: Oct 16, 2019
ESO: LeHussardsurletoit

Re: Port Eco Theory analysis

Post by Le Hussard sur le toit »

dansil92 wrote:Part of the magic of eco theory is that every vill you train after it is now 1.1 vills and thus each vill pays for itself (on paper) 10% quicker. The crushing reality of course is that teching your discovery market techs does the same thing (with the exception of berries and farms/plantations). Its hard to justify.
Eco theory improve the base stats right ? So it is in fact worth less than 1/10 vill as soon as you research your market techs.
ESOC : came for the game, stayed for the drama.
No Flag Astaroth
Howdah
Posts: 1037
Joined: Jul 21, 2019

Re: Port Eco Theory analysis

Post by Astaroth »

Honestly, a better (but obviously more annoying) test of eco theory would be something like this:

1. Decide on a couple of proper port strategies aside from atp/water (e.g. rush, straight FF, semi FF...) with a clear build order and goal (e.g. train only goons, train goon/cass, train goon/organ or whatever).
2. Perform these strategies both with Eco theory and without.
3. Pause the game at set intervals (eg minute 6/8/10/end of game) and check: how many vills, units, buildings and unspent res do you have?

Obviously there will be slight variations due to herding etc. (naturally, no treasures are allowed for this), but it can give you a rough idea of the difference in practice.

Who is online

Users browsing this forum: No registered users and 24 guests

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV