Good ol Ivan wrote:SquidTheSid wrote:Good ol Ivan wrote:Cometk wrote:Every fortress-age exclusive unit scales off of Fortress stats, so both changes are in fact similar in that they introduce discrepancies.
What are Mahouts
What are Howdahs
Pretty sure there are many more, but that's just from the top of my head.
Bad examples. Howdah and Mahout have colonial stats and shadowtech to the fortress age (20%). The reason for this is that India used to have a HC card that let them get elephants an age early (its description is in the stringtabley.xml file)
I don't remember no such card... But, okay, let's play your game:
Make thoroughbreds move cuirrs to age 2 from age 3 (and, yes, make cuirrs have colo stats). Test it so you can tell whether it's unba or not. It's unba? Don't change Thoroughberds and let cuirrs stay with their colonial stats. Because then it's literally the same what ES/BHG/whatever did with elephants. That way you can say France also "used" to have a HC card (that we never saw) that would let them get cuirrs an age early (and it's description would be in the stribtabley.xml files).
You don't remember a card because it was cut. There are a lot of cut HC cards (like Boxer Rebellion turning all villagers into Disciples, or Ronin Scourge which turned all samurai into ronin). Again, look at the stringtabley.xml file.
Also, since skirmishers have colonial age stats, should we move them all to colonial age? How about Meteor Hammers and Iron Flails? Why don't we make
all fortress age units available in colonial age? Colonial falcs are totally balanced, right?
I think you missed the point I was making with changing Thoroughbreds. The 25% is in lieu of a shadowtech, and cuirassiers get a cheaper base cost/train time to compensate. If EP doesn't want to go that route, then a fortress age shadowtech is a good solution