URUMI
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- Lancer
- Posts: 874
- Joined: Mar 20, 2015
URUMI
What are Urumi considered in unit countering? Anyone know? I kind of assume their only tag is infantry but I've always wondered. They don't get eels hard by skirms and they aren't LI but cav seems the best way to kill them
URUMI
Close-combat Skirmishers without a cavalry penalty, technically.
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- Lancer
- Posts: 874
- Joined: Mar 20, 2015
URUMI
zoom wrote:Close-combat Skirmishers without a cavalry penalty, technically.
so basically their only tag is infantry?
URUMI
No' "Urumi", "Hand Infantry", "Infantry".
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- Lancer
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URUMI
zoom wrote:No' "Urumi", "Hand Infantry", "Infantry".
neuron wrote:Their damage model is of melee skirms, but theyre not countered like skirms.
so are lancers / canons their only counter or not even lancers?
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- Jaeger
- Posts: 3680
- Joined: Feb 21, 2015
URUMI
hand cav, light infantry (coyote), canons.
URUMI
Because they're close-combat, they are more easily countered than Skirmishers in general, but because they don't have any penalties against cavalry, they don't have as hard a counter.
URUMI
I''d hazard a guess that heavy cavalry breaks even at best.marco1698 wrote:Many cav just rape Urumi. They remember me coyote
URUMI
Lancer like cavalry (sowars, mahouts, spanish lancer, tiger claws to an extend, everything with multiplier against the tag "infantry") kills them the fastest but in general kiting is great.
Don't let the things you can't change dictate your life.
URUMI
Per cost I'd be very surprised if Urumi lose to Hussars, for instance. Especially considering how cheap Urumi are.
URUMI
They are basically a high attack/resist/hp skirmisher without negative multipliers. For guys wearing loinclothes they sure take a lot f hits to go down. They are an OP tank unit in the early ages, and will easily cut through skirmishers or strelets. The only way to take them down is with cavalry, and even then they need to be outnumbered.
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URUMI
Actually the best way to take them down is to just focus-fire them from range. After that, heavy cavalry...
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- Jaeger
- Posts: 3680
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URUMI
Hussar crushes urumi and you can train them whereas urumi = shipment "cost" + [strike]600[/strike]500f (not that cheap).zoom wrote:Per cost I''d be very surprised is Urumi lose to Hussars, for instance. Especially considering how cheap Urumi are.
Other things being equal, it''s no contest imo.
URUMI
What I said is completely regardless of unit availability. I think one Urumi beats one Hussar while costing 20 resources more.
Also, "7 Urumi Swordsmen" costs 500f.
Also, "7 Urumi Swordsmen" costs 500f.
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- Jaeger
- Posts: 3680
- Joined: Feb 21, 2015
URUMI
How can you assess that ? What's the method ?
URUMI
The cost, you mean? Projection according to game creators: 160f, 60c.shaolinstar wrote:How can you assess that ? What''s the method ?
Edit: Another method would be to look at the shipments.
URUMI
IMO Urumi aren''t that bad, but 0.75 against cavalry, lower ranged resistance and another unit of splash radius would do nicely. Also, they lack the mercenary tag and all Urumi shipments should take 60 seconds to arrive instead of 40.jerom wrote:Well, urumis are super broken of course, but the idea still is that cav beats them.
- [Armag] diarouga
- Ninja
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URUMI
Hit and run with skirms, otherwise canons/cav.
URUMI
The 7 urumi shipment is too strong. It can kill like 25 musks.
Stagger mode would work a bit better vs them, as urumi is like a cannon with 1 radius.
Urumis have ranged resist and ranged attack without a range. They do not have melee damage. This is funny but true.
Mass cav kills them. I've seen urumis even raping flaming arrows, with taking a lot of damage and time to kill as they are simply doing ranged attack without a range vs a 75% RR.
Stagger mode would work a bit better vs them, as urumi is like a cannon with 1 radius.
Urumis have ranged resist and ranged attack without a range. They do not have melee damage. This is funny but true.
Mass cav kills them. I've seen urumis even raping flaming arrows, with taking a lot of damage and time to kill as they are simply doing ranged attack without a range vs a 75% RR.
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URUMI
Solid reasoning confirmed.subzero wrote:The 7 urumi shipment is too strong. It can kill like 25 musks.
Stagger mode would work a bit better vs them, as urumi is like a cannon with 1 radius.
Urumis have ranged resist and ranged attack without a range. They do not have melee damage. This is funny but true.
Mass cav kills them. I''ve seen urumis even raping flaming arrows, with taking a lot of damage and time to kill as they are simply doing ranged attack without a range vs a 75% RR.
It is slightly too strong a shipment though, mostly owing to the 40 second shipment time.
URUMI
Id be of the opinion that it is quite a bit too strong.
The value of the shipment itself is okay, but the added benefit of making your army composition that more well rounded also really adds to the strength of the shipment. You finally get what you need in age 3 to round out the skirm goon composition: an melee unit that rapes just about anything it gets close to.
The value of the shipment itself is okay, but the added benefit of making your army composition that more well rounded also really adds to the strength of the shipment. You finally get what you need in age 3 to round out the skirm goon composition: an melee unit that rapes just about anything it gets close to.
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