In 2010 - 2012 I played treaty again for a little. I have 75 Games of treaty logged. Thats an average of 0.07 Games per day or 25 games per year. I was able to play games with the best treaty players some of whom had played thousands of games during that same time period. It doesn't take much of a stretch to imagine that with a few hundred games I could play all the civs
. But you keep laughing about my "63% spain" over 75 games.
Yes they do. "No OP" which means no france, japan, china, russia. They also don't cry about unbalanced maps. Instead they pick andes if they are good, deccan if they are okay, and orinocco (NR55 for the wallz) if they are bad.
If you want to go back to your first point then thats fine.
I think your view of the game is pretty simple based on how you described what skills are involved in supremacy and treaty. Treaty maxes out all your tech options and your eco options. That makes it a much less dynamic game mode. There also are no build orders. You can't punish someone for going to eco heavy in a treaty game. You also have full vision so you cannot easily play the distraction game or surprise your opponent. Instant training units and severe lag remove micro and make it all about who is clicking on the make unit buttons the most. Since the most important thing is maintaining 200 pop over anything else, spending your apm on anything other than making units is usually not a good idea.
Also the concept of "Running" is not very strong if you have high mechanical skill. With instant units its really easy to punish someone who is trying to move around all the time by being way more efficient than they are.
I always get baited into having this discussion. Even the top treaty guys will usually agree that "rush" is more challenging. At least they did in 2012
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