Getting enemy's treasure's
Getting enemy's treasure's
Its fair both you and your opponent have the opportunity to steal the treasure or wait until someone goes for it first then come in for the steal. Its part of the game just because you saw it first doesn't mean youre entitled to it. If you can't handle losing treasures i hear farmville is just the perfect game for ya.
- thebritish
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Getting enemy's treasure's
i find that offensive360noob wrote:farmville is just the perfect game for ya.
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
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Getting enemy's treasure's
You should get your life priorities straight if you genuinely get offended by game recommendations.thebritish wrote:i find that offensive360noob wrote:farmville is just the perfect game for ya.
- thebritish
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Getting enemy's treasure's
umm, keep you mouth shut for game recommendationsivan wrote:You should get your life priorities straight if you genuinely get offended by game recommendations.thebritish wrote:i find that offensive
[spoiler]{Spoiler}
do i need to repeat myself?[/spoiler]
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
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Getting enemy's treasure's
No, you need to stop spamming.thebritish wrote:umm, keep you mouth shut for game recommendationsivan wrote:You should get your life priorities straight if you genuinely get offended by game recommendations.
[spoiler]{Spoiler}
do i need to repeat myself?[/spoiler]
And hey thats comming from me.
- thebritish
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Getting enemy's treasure's
i didnt asked him to recommend me a game, right?ivan wrote:No, you need to stop spamming.thebritish wrote:umm, keep you mouth shut for game recommendations
[spoiler]{Spoiler}
do i need to repeat myself?[/spoiler]
And hey thats comming from me.
-That means that he should not recommend me any games.
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
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Getting enemy's treasure's
No one asked you to post here, right?thebritish wrote:i didnt asked him to recommend me a game, right?ivan wrote:No, you need to stop spamming.
And hey thats comming from me.
-That means that he should not recommend me any games.
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Getting enemy's treasure's
i dont need to ask for anyones permissionivan wrote:No one asked you to post here, right?thebritish wrote:i didnt asked him to recommend me a game, right?
-That means that he should not recommend me any games.
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
- DerMaxinator
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Getting enemy's treasure's
I always that thought that hope dies at last :happytomato:gibson wrote:good try but I fear its hopeless....papist wrote:I am using logic.First come, first serve. He picks up first, its his.
Ain't no skills in makin' vills
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Getting enemy's treasure's
So if i find 90 wood and have low hp explorer i can shoot the guardian 1 time (not with crackshot) and go away till my explorer can crackshot again and has enough hp for the second guardian its still my treasure? I think in treaty its ok if its hm but in sup definetly not lol
Getting enemy's treasure's
how would he? hes just 12 years oldbenj89 wrote:so if you fight for a girl, is she yours because you saw her first? if you fight for a job position, do you deserve it more than someone else who saw the announcement after you? seems like you still havent figured out some important life lessons. I would like to give you credit for your logic, but even if I wanted to: property law and economic theories still dont agree with your intellectual superiority :sthebritish wrote:because if i fight for it, it is mine!
he cant just come and take it for free.
.[spoiler]{Spoiler}
use logic[/spoiler]
Legends say he's still laming bombards
[imgur][/imgur]
[imgur][/imgur]
- princeofkabul
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Getting enemy's treasure's
"The person who gets the most or best treasures is usually the player with the better, less redundant, scouting pattern, and understands the map better than the opponent"mitoe wrote:Well, I didn''t read everything, but people are crazy if they say treasures are really so imbalanced that they really determine the outcome of the game
Treasuring is a skill too, and it''s not as random as people think. The person who gets the most or best treasures is usually the player with the better, less redundant, scouting pattern, and understands the map better than the opponent (as treasures will often spawn in the same or similar locations on a lot of maps).
Likewise, being able to win a fight over a treasure is a skill too, same as being able to escape from the enemy explorer if they try to take the opportunity to kill yours. A good player shouldn''t lose because of these things. I don''t think it''s *usually* unfair (unless it''s 10% infantry hp or something else permanent. Why does this treasure even exist?), and actually adds more depth to the game if anything.
lol
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Getting enemy's treasure's
princeofkabul wrote:"The person who gets the most or best treasures is usually the player with the better, less redundant, scouting pattern, and understands the map better than the opponent"mitoe wrote:Well, I didnt read everything, but people are crazy if they say treasures are really so imbalanced that they really determine the outcome of the game
Treasuring is a skill too, and its not as random as people think. The person who gets the most or best treasures is usually the player with the better, less redundant, scouting pattern, and understands the map better than the opponent (as treasures will often spawn in the same or similar locations on a lot of maps).
Likewise, being able to win a fight over a treasure is a skill too, same as being able to escape from the enemy explorer if they try to take the opportunity to kill yours. A good player shouldnt lose because of these things. I dont think its *usually* unfair (unless its 10% infantry hp or something else permanent. Why does this treasure even exist?), and actually adds more depth to the game if anything.
lol
its kinda true, except that on most maps (standard ones anyway) i know where the livestock usually spawns, i also know where most op tres usually spawns. nonetheless, they dont always spawn there, and often u go to those place and there is nothing or just some useless stuff. so when both players understand the map good enough to make no difference anymore, then its no longer the scouting pattern that makes the difference, its just luck.
like getting the middle tp on gp, its just whoever spawns the closest to it, and not who has the most effecient right click into the middle =_= if 140f spawns just outside of your base, then the only reason your opponent would get it is actually if he has a really retarded scouting pattern and beehives to your base hoping to contest whatever he might find. this should only kinda work as sioux or perhaps civs with a 2nd scout.
- princeofkabul
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Getting enemy's treasure's
This theory works in some extent in garja maps, but in standards...
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Getting enemy's treasure's
Hey, he was just giving advice, not need to react this way.thebritish wrote:umm, keep you mouth shut for game recommendationsivan wrote:You should get your life priorities straight if you genuinely get offended by game recommendations.
[spoiler]{Spoiler}
do i need to repeat myself?[/spoiler]
It seems like we (almost everybody responding here) and thebritish just have a difference of opinion, no need to get mad about it.
And btw, thebritish, please dont think you are the only one using logic, thats just sad.
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Getting enemy's treasure's
not sure what u mean? most standard maps have patterns as well.princeofkabul wrote:This theory works in some extent in garja maps, but in standards...
Getting enemy's treasure's
So i could just use another example with the same text and you would realise how stupid this is:thebritish wrote:there is one treasure with +5 pop.mitoe wrote:Well, I didnt read everything, but people are crazy if they say treasures are really so imbalanced that they really determine the outcome of the game
Treasuring is a skill too, and its not as random as people think. The person who gets the most or best treasures is usually the player with the better, less redundant, scouting pattern, and understands the map better than the opponent (as treasures will often spawn in the same or similar locations on a lot of maps).
Likewise, being able to win a fight over a treasure is a skill too, same as being able to escape from the enemy explorer if they try to take the opportunity to kill yours. A good player shouldnt lose because of these things. I dont think its *usually* unfair (unless its 10% infantry hp or something else permanent. Why does this treasure even exist?), and actually adds more depth to the game if anything.
imagine you fight for it and lose your explorer, and your enemy gets the treasure and saves 100 wood for housing and gets a tp.
by all of this your opponent already have unfair advantage over you which means you will probably lose the game unless your micro is great.
there is a 10v10 musk fight
imagine you fight it and lose your 10 musks and your enemy gets xp and saves time for getting shipments and gets his military shipment earlier
by all of this your opponent already has a unfair advantage over you which means you will probably lose the game unless your micro is great
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Getting enemy's treasure's
this is already ingame fight based on micro and luck.wuangaga wrote:So i could just use another example with the same text and you would realise how stupid this is:thebritish wrote:there is one treasure with +5 pop.
imagine you fight for it and lose your explorer, and your enemy gets the treasure and saves 100 wood for housing and gets a tp.
by all of this your opponent already have unfair advantage over you which means you will probably lose the game unless your micro is great.
there is a 10v10 musk fight
imagine you fight it and lose your 10 musks and your enemy gets xp and saves time for getting shipments and gets his military shipment earlier
by all of this your opponent already has a unfair advantage over you which means you will probably lose the game unless your micro is great
this isnt connected with the treasures in anyway.
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
Getting enemy's treasure's
fighting over the treasure also a ingame fight based on micro and luck, thats the thing you dont getthebritish wrote:this is already ingame fight based on micro and luck.wuangaga wrote:So i could just use another example with the same text and you would realise how stupid this is:
there is a 10v10 musk fight
imagine you fight it and lose your 10 musks and your enemy gets xp and saves time for getting shipments and gets his military shipment earlier
by all of this your opponent already has a unfair advantage over you which means you will probably lose the game unless your micro is great
this isnt connected with the treasures in anyway.
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