Thoughts on this Card?

Opinion on the card Advanced Scouts?

Completely useless.
26
65%
It's an Age 2 Card, Military are better.
1
3%
It has potential.
7
18%
It has its pros and cons.
4
10%
This tactic is amazing.
1
3%
Who do you think you are rushing like this? You scum!
1
3%
 
Total votes: 40

No Flag chiefmaster
Crossbow
Posts: 7
Joined: Sep 27, 2015

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Post by chiefmaster »

What are everyone's thoughts on the Advanced Scouts card?

Advanced Scouts
-This Card can be sent in Age 2
-Scouts can now be trained from your Town Center and their combat ability is enhanced.
-This Card may be sent ONE time
-Native Scout: Changes All Actions Damage by 200.00%
-Native Scout: Changes Hitpoints by 50.00%
-Native Scout enabled


I was thinking of using this has some form of rush tactic with settlers and maybe minute men tomorrow when i have time but i would like opinions on it, Would it work? Is it at all useful? Since it is an Age 2 Card i feel as it wouldn't be good at all but it's mainly for fun and trying out new things/ways to win.
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India _DB_
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Joined: May 20, 2015

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Post by _DB_ »

You'll win 100% of games if you do scout rush players below pr 20.

If your enemy knows how to play, it's shit.
Doing what you like is Freedom...
Liking what you do is Happiness...
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Germany yemshi
Jaeger
Posts: 2311
Joined: Jun 3, 2015
ESO: yemshi
Location: Germany

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Post by yemshi »

If I was optimistic I would say that these guys are sijple coyotes or similar.
The facct that they cost only wood and a shipment makes them be so bad. This card is available for Native civs only, so you have better options.
This is Aizamk.
http://www.twitch.tv/aiz11/c/6293211
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Canada forgrin
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Post by forgrin »

It wouldn't be that horrid if they didn't cost 90w each to build. The problem is this would be crushed by 6musk + MM + TC so hard. You could probably cheese a corporal with it.
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
You have not set your flag, click to select your flag. Marco1698

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Post by Marco1698 »

Useless
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Germany DerMaxinator
Dragoon
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Post by DerMaxinator »

I think i recall Aizamk scout rushing in one of his streams. It was pretty funny, but the siege is completely useless. I think its only good when you want to troll once in a while :P
Ain't no skills in makin' vills
Netherlands momuuu
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Post by momuuu »

Sending an age 2 card that doesn't directly do anything is not worth it. Hell, cards that don't directly give you something aren't worth it in sup anyways.
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No Flag Wuangaga
Lancer
Posts: 584
Joined: Jun 6, 2015

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Post by Wuangaga »

yemshi wrote:If I was optimistic I would say that these guys are sijple coyotes or similar.
The facct that they cost only wood and a shipment makes them be so bad. This card is available for Native civs only, so you have better options.
This is Aizamk.
http://www.twitch.tv/aiz11/c/6293211
That''s kind of the only way to make this card useful, a shame that it only works in FFA because you need so much time to set it up.
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United States of America Papist
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Post by Papist »

That's a troll card, right up there with the Spanish 9 holcan rush.
The function of man is to live, not to exist.
France Kaiserklein
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Post by Kaiserklein »

Actually 15 attack 180 hp 5.5 speed is pretty OP, and the most OP thing is they have no counter (I dont think they are tagged as anything). Plus they can go in stealth mode. For all of this, 90 wood isnt even that expansive. The problem is you have to waste a card for those, plus they are trained from tc. If this card also gave let's say 3 of those scouts, it could be almost viable
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Germany yemshi
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Post by yemshi »

You can build them at a native embassy,
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Netherlands Mr_Bramboy
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Post by Mr_Bramboy »

10/10 card' my entire family recommends this card purely because of its beauty and because of its repression in the current TP meta.
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No Flag Wuangaga
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Post by Wuangaga »

kaiserklein wrote:Actually 15 attack 180 hp 5.5 speed is pretty OP, and the most OP thing is they have no counter (I dont think they are tagged as anything). Plus they can go in stealth mode. For all of this, 90 wood isnt even that expansive. The problem is you have to waste a card for those, plus they are trained from tc. If this card also gave let''s say 3 of those scouts, it could be almost viable
You could make a whole deck around this card and buff them really hard, just watch the VOD that yemshi posted, the scouts actually have a lot of potential.
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United States of America Papist
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Post by Papist »

Advanced scouts is the native version of the Russian priests strategy. The TWC civs don't need it though - their standard play is good enough that there is no need to jeopardize their chances with a troll strat. Those scouts might have decent stats, but why would you give up on any sort of early pressure to make them?
The function of man is to live, not to exist.
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No Flag Good ol Ivan
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Post by Good ol Ivan »

Wasn't this card nerfed at some point because native scouts were actually too OP?
lol
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United States of America _H2O
ESOC Business Team
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Post by _H2O »

good troll strat card imo
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No Flag Einfein
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Post by Einfein »

Pro: This card can be used to smash the expert comp into oblivion. It just doesn't seem to know how to deal with mass scouts.

Con: It will not work verse players who have been playing for a while.

Question: What wins between a Dutch pure envoy spam and a native scout spam?
"He's just got more stuff, and sometimes just having more stuff, despite the fact you have better positioning or better micro just doesn't matter because sometimes when you just got more stuff you just win the game." - ZutaZuta
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Germany yemshi
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Post by yemshi »

Native scout. You can only make 5 Envoys.

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