Thoughts on this Card?
-
- Crossbow
- Posts: 7
- Joined: Sep 27, 2015
Thoughts on this Card?
What are everyone's thoughts on the Advanced Scouts card?
Advanced Scouts
-This Card can be sent in Age 2
-Scouts can now be trained from your Town Center and their combat ability is enhanced.
-This Card may be sent ONE time
-Native Scout: Changes All Actions Damage by 200.00%
-Native Scout: Changes Hitpoints by 50.00%
-Native Scout enabled
I was thinking of using this has some form of rush tactic with settlers and maybe minute men tomorrow when i have time but i would like opinions on it, Would it work? Is it at all useful? Since it is an Age 2 Card i feel as it wouldn't be good at all but it's mainly for fun and trying out new things/ways to win.
Advanced Scouts
-This Card can be sent in Age 2
-Scouts can now be trained from your Town Center and their combat ability is enhanced.
-This Card may be sent ONE time
-Native Scout: Changes All Actions Damage by 200.00%
-Native Scout: Changes Hitpoints by 50.00%
-Native Scout enabled
I was thinking of using this has some form of rush tactic with settlers and maybe minute men tomorrow when i have time but i would like opinions on it, Would it work? Is it at all useful? Since it is an Age 2 Card i feel as it wouldn't be good at all but it's mainly for fun and trying out new things/ways to win.
Thoughts on this Card?
You'll win 100% of games if you do scout rush players below pr 20.
If your enemy knows how to play, it's shit.
If your enemy knows how to play, it's shit.
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
Thoughts on this Card?
If I was optimistic I would say that these guys are sijple coyotes or similar.
The facct that they cost only wood and a shipment makes them be so bad. This card is available for Native civs only, so you have better options.
This is Aizamk.
http://www.twitch.tv/aiz11/c/6293211
The facct that they cost only wood and a shipment makes them be so bad. This card is available for Native civs only, so you have better options.
This is Aizamk.
http://www.twitch.tv/aiz11/c/6293211
Thoughts on this Card?
It wouldn't be that horrid if they didn't cost 90w each to build. The problem is this would be crushed by 6musk + MM + TC so hard. You could probably cheese a corporal with it.
- DerMaxinator
- Dragoon
- Posts: 272
- Joined: Apr 1, 2015
- ESO: DerMax
- Location: Dresden
Thoughts on this Card?
I think i recall Aizamk scout rushing in one of his streams. It was pretty funny, but the siege is completely useless. I think its only good when you want to troll once in a while
Ain't no skills in makin' vills
Thoughts on this Card?
Sending an age 2 card that doesn't directly do anything is not worth it. Hell, cards that don't directly give you something aren't worth it in sup anyways.
Thoughts on this Card?
That''s kind of the only way to make this card useful, a shame that it only works in FFA because you need so much time to set it up.yemshi wrote:If I was optimistic I would say that these guys are sijple coyotes or similar.
The facct that they cost only wood and a shipment makes them be so bad. This card is available for Native civs only, so you have better options.
This is Aizamk.
http://www.twitch.tv/aiz11/c/6293211
Thoughts on this Card?
That's a troll card, right up there with the Spanish 9 holcan rush.
The function of man is to live, not to exist.
-
- Pro Player
- Posts: 10282
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Thoughts on this Card?
Actually 15 attack 180 hp 5.5 speed is pretty OP, and the most OP thing is they have no counter (I dont think they are tagged as anything). Plus they can go in stealth mode. For all of this, 90 wood isnt even that expansive. The problem is you have to waste a card for those, plus they are trained from tc. If this card also gave let's say 3 of those scouts, it could be almost viable
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Thoughts on this Card?
You can build them at a native embassy,
- Mr_Bramboy
- Retired Contributor
- Posts: 8219
- Joined: Feb 26, 2015
- ESO: [VOC] Bram
- Location: Amsterdam
Thoughts on this Card?
10/10 card' my entire family recommends this card purely because of its beauty and because of its repression in the current TP meta.
Thoughts on this Card?
You could make a whole deck around this card and buff them really hard, just watch the VOD that yemshi posted, the scouts actually have a lot of potential.kaiserklein wrote:Actually 15 attack 180 hp 5.5 speed is pretty OP, and the most OP thing is they have no counter (I dont think they are tagged as anything). Plus they can go in stealth mode. For all of this, 90 wood isnt even that expansive. The problem is you have to waste a card for those, plus they are trained from tc. If this card also gave let''s say 3 of those scouts, it could be almost viable
Thoughts on this Card?
Advanced scouts is the native version of the Russian priests strategy. The TWC civs don't need it though - their standard play is good enough that there is no need to jeopardize their chances with a troll strat. Those scouts might have decent stats, but why would you give up on any sort of early pressure to make them?
The function of man is to live, not to exist.
- Good ol Ivan
- Howdah
- Posts: 1345
- Joined: Mar 31, 2015
- ESO: ivanelterrible
Thoughts on this Card?
Wasn't this card nerfed at some point because native scouts were actually too OP?
lol
lol
Thoughts on this Card?
good troll strat card imo
Thoughts on this Card?
Pro: This card can be used to smash the expert comp into oblivion. It just doesn't seem to know how to deal with mass scouts.
Con: It will not work verse players who have been playing for a while.
Question: What wins between a Dutch pure envoy spam and a native scout spam?
Con: It will not work verse players who have been playing for a while.
Question: What wins between a Dutch pure envoy spam and a native scout spam?
"He's just got more stuff, and sometimes just having more stuff, despite the fact you have better positioning or better micro just doesn't matter because sometimes when you just got more stuff you just win the game." - ZutaZuta
Thoughts on this Card?
Native scout. You can only make 5 Envoys.
Who is online
Users browsing this forum: No registered users and 20 guests