Are 14 different civs too many??
Are 14 different civs too many??
Lately I've been thinking about this game a bit and I came to an interesting point: Does this game have too many civs for competitive play?
If you think about it, it's ridiculous. Take British; during a tourney you will face an opponent, but you don't know what civ he's gonna play. This means you have to prepare for 14 different match ups! And now I'm only talking about British. Take French, and again you have to prepare yourself for 14 different match ups. How much time do you actually have to spend to know what to do in every match up? Isn't this too hard for people overall?
Do you think the game was better if it didn't have 14 different civs? What civ should be "deleted" in your opinion?
Discuss!
If you think about it, it's ridiculous. Take British; during a tourney you will face an opponent, but you don't know what civ he's gonna play. This means you have to prepare for 14 different match ups! And now I'm only talking about British. Take French, and again you have to prepare yourself for 14 different match ups. How much time do you actually have to spend to know what to do in every match up? Isn't this too hard for people overall?
Do you think the game was better if it didn't have 14 different civs? What civ should be "deleted" in your opinion?
Discuss!
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Re: Are 14 different civs too many??
If you plan properly, you only have to prepare 14 match ups for a tournament match, and if you read your opponents well it can be reduced to 4-5.
The problem with 14 civs is that there are 169 match ups, and thus tons of imbalanced match ups. Its impossible to tweak match ups individually while messing up other match ups. So esoc patch or not, the game is really alwats going to be slightly imbalanced, and will always have quite a few match ups that are literally unplayable if you also want to have a shot at winning.
The problem with 14 civs is that there are 169 match ups, and thus tons of imbalanced match ups. Its impossible to tweak match ups individually while messing up other match ups. So esoc patch or not, the game is really alwats going to be slightly imbalanced, and will always have quite a few match ups that are literally unplayable if you also want to have a shot at winning.
- fightinfrenchman
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Re: Are 14 different civs too many??
No game can ever have perfect balance, so honestly there is nothing wrong with having lots of civs. Personally I would prefer more
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Re: Are 14 different civs too many??
I think the large amount of civs in this game has both positives and negatives. The positives include much variety, cool units and match ups, and just an overall good feeling of being able to use so many different civs. The main negative is it makes many match ups unfair, and therefore making the game less competitive. Personally, I think the positives outweigh the negatives considering this game has little money available to win, and should mostly be played for fun. For instance, the old fan patch made all the civs very similar, and had pretty good balance (I think), but just got boring to most because each civ had close to the same play-style.
We could make the game more competitive by doing many things, but they would take much fun out of the game. An example would be eliminating treasures (or same treasures every map in same spots), this surely would eliminate much of the luck in the game.
We could make the game more competitive by doing many things, but they would take much fun out of the game. An example would be eliminating treasures (or same treasures every map in same spots), this surely would eliminate much of the luck in the game.
Re: Are 14 different civs too many??
farran34 wrote:I think the large amount of civs in this game has both positives and negatives. The positives include much variety, cool units and match ups, and just an overall good feeling of being able to use so many different civs. The main negative is it makes many match ups unfair, and therefore making the game less competitive. Personally, I think the positives outweigh the negatives considering this game has little money available to win, and should mostly be played for fun. For instance, the old fan patch made all the civs very similar, and had pretty good balance (I think), but just got boring to most because each civ had close to the same play-style.
We could make the game more competitive by doing many things, but they would take much fun out of the game. An example would be eliminating treasures (or same treasures every map in same spots), this surely would eliminate much of the luck in the game.
I don't think unbalanced matchups are a problem. If you want to play competitively just restrict yourself to the top 2-4 civs like everyone else does and ignore the rest.
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Re: Are 14 different civs too many??
14 civs is exactly why this game is so hard to master. On RE patch, its more simple because there are quite some gaps in matchups.
The uniqueness is why this game is so enticing, for me. I like most civs, and like using specific units from time to time
The uniqueness is why this game is so enticing, for me. I like most civs, and like using specific units from time to time
Re: Are 14 different civs too many??
MCJim wrote:What civ should be "deleted" in your opinion?
If Iro is deleted, imo not a lot of people will care about it.
I think very less players play Ports too, but I find ports more interesting civ to play than iro so I won't like to see them deleted.
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- Gendarme
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Re: Are 14 different civs too many??
I prefer only a few civs, so it's probably fine if the rest are scratched.
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A slushie a day keeps the refill thread at bay
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Re: Are 14 different civs too many??
i would like the civ that lets u make laser bears, to combat moesbar's hacks (80 food/40 gold)
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Re: Are 14 different civs too many??
That's why the real pro players play one civ. Look dyddyd or Jui for example. Also on Starcraft you can see like the best pro players used to play one race. Overall, i would not delete any civ, to give the possibility to play all the various civilizations, according to your tastes
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Re: Are 14 different civs too many??
I like the variety because then different match ups are fair on different maps. I guarantee that for any given match up a map could be made to make that match up 100% fair. Thus to me is one of the things I think is interesting about the game; you are playing against the map as much as your opponent's civ. . .
Re: Are 14 different civs too many??
Variety and entertainment are far more important than balance.
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Re: Are 14 different civs too many??
Just play the game.
- britishmusketeer
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Re: Are 14 different civs too many??
When you get to around pr30, you generally have enough understanding of the game to be able to pick up a new civ and have a good idea of what do do in each of its 14 matchups. As for tournament preparation, high level players will have at least a few civs that they have played so many games with, that they will have played every matchup countless times with that civ.
Re: Are 14 different civs too many??
AOE games are not supposed to be 100% balanced. They're somewhat balanced per expansion (euro, twc, tad) or per civ feature (take fre-brits MU for example).
That said for competitive play (tourney) the logic is usually just to have 1-2 strong strategy for each civ and when that doesn't work you change the civ. If there is no valid alternative then you mirror.
Trying to beat every civ with a single one is very desireable but not really possible.
That said for competitive play (tourney) the logic is usually just to have 1-2 strong strategy for each civ and when that doesn't work you change the civ. If there is no valid alternative then you mirror.
Trying to beat every civ with a single one is very desireable but not really possible.
Re: Are 14 different civs too many??
yurashic wrote:Just play the game.
Lol
Play the game and STFU you crybaby!
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Re: Are 14 different civs too many??
Marco1698 wrote:That's why the real pro players play one civ. Look dyddyd or Jui for example. Also on Starcraft you can see like the best pro players used to play one race. Overall, i would not delete any civ, to give the possibility to play all the various civilizations, according to your tastes
Top players don't play 1 civ at all. dyddyd isn't a "pro" btw
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Are 14 different civs too many??
pr 38 is pro in my bookKaiserklein wrote:Marco1698 wrote:That's why the real pro players play one civ. Look dyddyd or Jui for example. Also on Starcraft you can see like the best pro players used to play one race. Overall, i would not delete any civ, to give the possibility to play all the various civilizations, according to your tastes
Top players don't play 1 civ at all. dyddyd isn't a "pro" btw
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Re: Are 14 different civs too many??
Marco1698 wrote:That's why the real pro players play one civ. Look dyddyd or Jui for example. Also on Starcraft you can see like the best pro players used to play one race. Overall, i would not delete any civ, to give the possibility to play all the various civilizations, according to your tastes
wrong just utterly wrong. Most good players can play a good number of civs. Besides you cannot compare aoe and sc2 races in sc2 are completly different with different macro and micro mechanics. Add this on top of the brutaly competitive level and it becomes clear why no players play all 3 races in tournaments. However this doesnt mean that they cannot play those other races . Players like taeja were famous for playing rdm at a very high level although he only played terran in tournaments.
breeze wrote: they cant even guess how much f***ing piece of stupid retarded they look they are trying to give lesson to people who are over pr35 and know the best mu. im pretty sure that we need a page that only pr30+ post and then we could have a nice discussins.
Re: Are 14 different civs too many??
of course I mean expert/top player, not who plays as jobKaiserklein wrote:Marco1698 wrote:That's why the real pro players play one civ. Look dyddyd or Jui for example. Also on Starcraft you can see like the best pro players used to play one race. Overall, i would not delete any civ, to give the possibility to play all the various civilizations, according to your tastes
Top players don't play 1 civ at all. dyddyd isn't a "pro" btw
Re: Are 14 different civs too many??
I didn't write they can play one civ,I said they decide to choose one civ and play itlordraphael wrote:Marco1698 wrote:That's why the real pro players play one civ. Look dyddyd or Jui for example. Also on Starcraft you can see like the best pro players used to play one race. Overall, i would not delete any civ, to give the possibility to play all the various civilizations, according to your tastes
wrong just utterly wrong. Most good players can play a good number of civs. Besides you cannot compare aoe and sc2 races in sc2 are completly different with different macro and micro mechanics. Add this on top of the brutaly competitive level and it becomes clear why no players play all 3 races in tournaments. However this doesnt mean that they cannot play those other races . Players like taeja were famous for playing rdm at a very high level although he only played terran in tournaments.
- thebritish
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Re: Are 14 different civs too many??
IMO, we need more civilisations because from all of these 14 civs, only 5-6 are very good while others are good(3-4) and the rest just suck (4-5)
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- [Armag] diarouga
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Re: Are 14 different civs too many??
He only plays one civ which means he'll get rekt in tournaments.
Re: Are 14 different civs too many??
about dyddyd91, him with little training he can get high level with any civ..
and kaiserklein nob
and kaiserklein nob
Kaiser sucks
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grunt the best
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Garja Noob
grunt the best
Kickass God
BSOP OP
- [Armag] diarouga
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Re: Are 14 different civs too many??
look wrote:and kaiserklein nob
:O
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