outposts
-
- Pro Player
- Posts: 2549
- Joined: Jun 28, 2015
Re: outposts
while i do agree with you, especially the idea to increase the firepower if vills are in the outpost ( kinda like in aoe 2 ) sounds neat , I think that buffing outpost would buff Turtle civs and turtle play to much. Just imagine a port who seabooms and walls and has stronger outpost which act similar as tcs do that doesnt sound like a thing you want to have
breeze wrote: they cant even guess how much f***ing piece of stupid retarded they look they are trying to give lesson to people who are over pr35 and know the best mu. im pretty sure that we need a page that only pr30+ post and then we could have a nice discussins.
- britishmusketeer
- Howdah
- Posts: 1845
- Joined: Feb 28, 2015
Re: outposts
lordraphael wrote:while i do agree with you, especially the idea to increase the firepower if vills are in the outpost ( kinda like in aoe 2 ) sounds neat , I think that buffing outpost would buff Turtle civs and turtle play to much. Just imagine a port who seabooms and walls and has stronger outpost which act similar as tcs do that doesnt sound like a thing you want to have
+1
Re: outposts
I'm not saying it's something that should be done just like that, any modification has big consequences, but I think this port problem comes from the fact that sea boom is too op and port IV is too op too, if you deal with that you can upgrade outposts, which would make I think the games much more interesting (maybe even in treaty even though I don't know much about it)
- medinos
- Lancer
- Posts: 740
- Joined: Jun 18, 2015
- ESO: AlexBoye,Daddysmurf
- Location: GRAND LINE
Re: outposts
ramex12 wrote:I think outposts are too bad. I'd like to see them better on ep, with a little more hp and more attack for sure, and maybe a multiplier when there are vils in it, what do you guys think?
Yeah the cards of out posts would be epic then...
But I think FF would be too easy then...
-
- Dragoon
- Posts: 486
- Joined: Feb 16, 2015
Re: outposts
Ok. so I have always wondered. if you knew you were going to fight in one place would an outpost be better than say 3 musks. They have a decent attack and a lot of hit points so in some situations could they be cost effective?
Re: outposts
They are quite bad. Outposts in this game are designed very differently from "towers" in most games though; they are essentially only meant to buy time to counteract raids, by my impression.
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
Re: outposts
medinos wrote:ramex12 wrote:I think outposts are too bad. I'd like to see them better on ep, with a little more hp and more attack for sure, and maybe a multiplier when there are vils in it, what do you guys think?
Yeah the cards of out posts would be epic then...
But I think FF would be too easy then...
half of the civs FF every game anyways
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
Re: outposts
purplesquid wrote:Ok. so I have always wondered. if you knew you were going to fight in one place would an outpost be better than say 3 musks. They have a decent attack and a lot of hit points so in some situations could they be cost effective?
if you are both playing age 2, yes, otherwise it depends
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
- Method_man714
- Lancer
- Posts: 586
- Joined: Mar 12, 2015
- ESO: Therotivator
Re: outposts
lordraphael wrote:while i do agree with you, especially the idea to increase the firepower if vills are in the outpost ( kinda like in aoe 2 ) sounds neat , I think that buffing outpost would buff Turtle civs and turtle play to much. Just imagine a port who seabooms and walls and has stronger outpost which act similar as tcs do that doesnt sound like a thing you want to have
That actually sounds very nice
hazzarov: can u fk off callen
Re: outposts
The only purpose of outpost in the current patch is to give good line of sight and being able to save vils in it, and maybe to do better against some very fast rushes, when the unit counts are low it tends to drive your opponents away, otherwise at a certain point they become pretty useless in a big battle, way worse than 3 musks at least... Just compare the damage dealt by the 3 musks with the outpost damage...
Re: outposts
ramex12 wrote:The only purpose of outpost in the current patch is to give good line of sight and being able to save vils in it, and maybe to do better against some very fast rushes, when the unit counts are low it tends to drive your opponents away, otherwise at a certain point they become pretty useless in a big battle, way worse than 3 musks at least... Just compare the damage dealt by the 3 musks with the outpost damage...
Though the 3 musks can die fast and an outpost can pop units in the middle of a fight
last time i cryed was because i stood on Lego
Re: outposts
Problem is that semi-ff is already too strong, if you buff towers and make them viable defence colonial play will go to hell...
Re: outposts
thebritish wrote:medinos wrote:ramex12 wrote:I think outposts are too bad. I'd like to see them better on ep, with a little more hp and more attack for sure, and maybe a multiplier when there are vils in it, what do you guys think?
Yeah the cards of out posts would be epic then...
But I think FF would be too easy then...
half of the civs FF every game anyways
You mean spain and china?
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
Re: outposts
yemshi wrote:thebritish wrote:Show hidden quotes
half of the civs FF every game anyways
You mean spain and china?
French FF's every game. Rarely it stays age 2.
German FF's every game too.
Iro
otto FF's occasionally
Sioux FF's every game too
Portuquese FF's too.
I gae you 7 civs and your 2, thats 9. Out of 14 civs, 9 civs is more than 50% which is half of the civs
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
Re: outposts
Many of them do semi ffs. But yes age 2 is largely a transitional period where you can position yourself to do well in fortress. This is because of fast age up politician making it hard to punish
Re: outposts
To be honest I don't think out posts would make a huge difference in colo or fortress play, if the civs are balanced enough, an outpost is still expensive and your opponent can probably age up as well instead of pushing and having you wasted 250w
Re: outposts
The way map control works in this game a tower is too expensive to help
Re: outposts
Outposts are yet another thing that can be revamped after everything else...if we ever get to that point.
-
- Pro Player
- Posts: 10282
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Re: outposts
I think they could get 2500 hp instead of 2000. That would also buff a bit russia, because atm their bh has lower hp than normal rax, with 2500 hp it would be the same
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: outposts
Buffed towers would be too good. While they should be better for their cost, they would need to be changed in a couple of ways to end up balanced; just buffing their attack/hp and leaving it at that just encourages campy play. I think that they should have lower attack and hp, but only cost 100 wood and take less time to build. This way they function more like towers in AoE2 - they are cheap defensive structures that add to your forces, but are not overwhelming. They also need to either get rid of their building limit, or increase it dramatically (15 instead of 7) - only having 7 means that you can't really invest in static defenses long term, and therefore have no use for tower/wall buff cards.
It would also be cool if there were a way to disable tower attacks at their bases like in AoE2 - players would have to micro to avoid tower fire.
It would also be cool if there were a way to disable tower attacks at their bases like in AoE2 - players would have to micro to avoid tower fire.
The function of man is to live, not to exist.
Re: outposts
thebritish wrote:yemshi wrote:Show hidden quotes
You mean spain and china?
French FF's every game. Rarely it stays age 2.
German FF's every game too.
Iro
otto FF's occasionally
Sioux FF's every game too
Portuquese FF's too.
I gae you 7 civs and your 2, thats 9. Out of 14 civs, 9 civs is more than 50% which is half of the civs
So just to quote millions of people:
FF | Semi-FF
And just because you ageup at some point you don't FF.
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
Re: outposts
there isnt any difference between FF and SEMI-FF anyway.
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
- oxaloacetate
- Dragoon
- Posts: 337
- Joined: Apr 4, 2015
Re: outposts
thebritish wrote:there isnt any difference between FF and SEMI-FF anyway.
There is.
We watched the tragedy unfold
We did as we were told
We bought and sold
It was the greatest show on earth
We did as we were told
We bought and sold
It was the greatest show on earth
Re: outposts
It's half on an FF if you look at the word carefully.
Who is online
Users browsing this forum: No registered users and 34 guests