_NiceKING_ wrote:Explorers are now tagged as Heavy Infantry.
Bandeirantes (2 Explorer) shipment now reduces the HP of all explorers by 200.
Why give explorers HI tag if you already nurfed the ports explorers by reducing 200HP?
Good question. Our initial testing after we put in the Heavy Infantry tag showed that they were still a little too strong, so we wanted to reduce the HP of each individually. As _H2O said, this still might not be enough but we don't have enough testing in yet to decide that for sure yet.
swedenpaul wrote:_PI wrote:I'm not going to join into the current pissing contest here ...
There is no "pissing contest" here. It's just two players pointing out their opinion about the ridiculousness of instant gendarmes.
When you start off by immediately saying "the ridiculousness of" and also say that because of Gichtenlord expressing his opinions you've "lost faith" in the team developing the patch, I would consider that to be a pissing contest and yelling/attacking our team. I'm not going to comment further on this, but try to understand that we can't act on "that's ridiculous". You need to give actionable suggestions like "Gendarme seem like they're still too good for their cost, and the instant train time gives French an unnecessary advantage on other maps", and leave it at that. We'll see that and factor it into our discussions.
swedenpaul wrote:_PI wrote: However, we are not modifying it right now because it could affect balance more than we'd like before the invitational.
As long as in the final version, the problem is solved, I'm convenient. Although I don't see what could affect balance so drastically in removing the train time.
My apologies, let me clarify. I meant that in reference to the Gendarme changes we are currently discussing as a whole. We felt it was better to simply leave Gendarme in their current state rather than make any changes directly before a tournament, as we don't believe it will drastically impact the highest levels of play as they are right now.
swedenpaul wrote:_PI wrote: Gichtenlord, Dicktator, Lukas, Milky, Charlemagen, and others are all providing input and different points of view on what changes need to be made ...
Why not also take a look at what the remaining community thinks about certain issues, I mean those are the best treaty players, still they might not know every single bug or detail, and it for sure only enhances the whole situation when more players are involved.
As I already said, we appreciate constructive feedback and factor it into our decision making. However, it is impractical to think that we have the capacity to incorporate every single member of the community into the discussions and testing, especially in the early stages of development. That would be an even more significant drain on our time to coordinate, for what is likely less valuable input than that of the absolute top-tier players for whom balance is a bigger issue. The cost compared to the benefit it brings is not there, especially early on.
Once it is officially released, we will be closely monitoring the opinions of the community and contrasting that to the opinions of top-tier players to see where additional tweaks are needed.