swedenpaul wrote:Gichtenlord wrote:[
It is only a problem for 2lt and below, because they dont know how to make a proper army composition + army positioning. These are things you can fix by improving
So you're target group for the patch is only the highest of the highest players?
@_H2O _H2O wrote:notification
as there was often the idea of combining the patches, I have a question regarding the sup patch, isn't there port villager only 80 food?
The simple answer to your question is: Yes, because balance matters most at the highest levels of play where skill should be relatively even between both players, so minor things like map imbalance, civ imbalance, etc have a significant impact on the outcome of the game. We cannot balance around lower level players, because often the solution at a lower level of play is "Play Better", and solving their problems by changing the game would make the balance significantly worse at the highest levels of play.
A good example of this would be making India train at the exact same rate as everyone else. My suggestion is get better at macromanagement, keep units in queue constantly, and never miss a production cycle. Sure, it's more difficult, but you're rewarded by playing better. At the highest levels, India's train rate disadvantage on infantry is a good offset to the speed at which they can forward base and the quality of all of their units (which is very high for their cost, they have some of the best infantry of any civilization).
Giving them equal train rates to a European civilization would make them able to forward base quickly, have equal production capacity to a European civilization, and equal-or-better core units. That alone would make them overpowered at the highest levels of play.