enjoy2play wrote:so lag wont be better on new servers?
We will see if there will be less lag very soon.
enjoy2play wrote:so lag wont be better on new servers?
r4go wrote:ovi12 wrote:Should probably update ESOC twitter with this
we want your hotwebsite my hero <3
last time i cryed was because i stood on Lego
ovi12 wrote:r4go wrote:ovi12 wrote:Should probably update ESOC twitter with this
we want your hotwebsite my hero <3
Is only for you my love not public I am too shy but when I am with you you make me feel strong <3
_NiceKING_ wrote:enjoy2play wrote:so lag wont be better on new servers?
We will see if there will be less lag very soon.
Metis wrote:_NiceKING_ wrote:enjoy2play wrote:so lag wont be better on new servers?
We will see if there will be less lag very soon.
AOE III is not a server-based game. ESO just holds the player database and acts as a matchmaking site to set up the peer-to-peer networks within which the online game is played. Lag in the game is entirely dependent on the individual players' computers and their Internet connections. Five players in a 3v3 can have 50 Mbps connections and the latest gaming computers and the game will still lag terribly if the sixth is on slow WiFi and on an old laptop that will barely run the game. What the new servers hopefully will do is decrease the frequency of PR not updating properly, friends lists not reporting those online or in games correctly, failure to join game rooms, database maintenance issues and ESO downtime in general.
medinos wrote:The FTJ will be fixed too this is huge changes you people just dumb I guess...
medinos wrote:The FTJ will be fixed too this is huge changes you people just dumb I guess...
Increased server stability
Jerom wrote:It doesn't relate to the FTJ which is not going to be fixed. I dont even think it can be fixed. People shouldnt pull things straight from their bumhole and then pretend it to be a fact.
Metis wrote:Fail to join (FTJ) mainly is the result of network protocols that are setup to block certain packets. It takes some knowledge, skill and time to properly set up some routers' firewalls to allow AOE III full access, without just using the "shotgun" approach of setting DMZ on and thus putting your gaming computer at risk. Other routers seem to play the game just fine with no tweaking necessary. This issue has been discussed at great length in the forums.
Where the server upgrade may help, however, is that FTJ also has to do with the ESO system itself. In the early days, anyone could join a game room. However, when the games started, they sometimes went out of sync as soon as someone's firewall blocked a packet sent by another player on the peer-to-peer network. ES addressed this issue by detecting potential problems and blocking certain players from incompatible game rooms, thus FTJ. It might be that they went a bit too far here. If so, then new servers and a tweaked ESO system might (and "might is the relevant word) allow more to join game rooms. It's best though if players would learn how to set up their computer systems to allow the game proper access. In some cases it's nothing the player has access to but it's the ISP that's blocking ports on their end.
Metis wrote:Fail to join (FTJ) mainly is the result of network protocols that are setup to block certain packets. It takes some knowledge, skill and time to properly set up some routers' firewalls to allow AOE III full access, without just using the "shotgun" approach of setting DMZ on and thus putting your gaming computer at risk. Other routers seem to play the game just fine with no tweaking necessary. This issue has been discussed at great length in the forums.
Where the server upgrade may help, however, is that FTJ also has to do with the ESO system itself. In the early days, anyone could join a game room. However, when the games started, they sometimes went out of sync as soon as someone's firewall blocked a packet sent by another player on the peer-to-peer network. ES addressed this issue by detecting potential problems and blocking certain players from incompatible game rooms, thus FTJ. It might be that they went a bit too far here. If so, then new servers and a tweaked ESO system might (and "might is the relevant word) allow more to join game rooms. It's best though if players would learn how to set up their computer systems to allow the game proper access. In some cases it's nothing the player has access to but it's the ISP that's blocking ports on their end.
Metis wrote:Fail to join (FTJ) mainly is the result of network protocols that are setup to block certain packets. It takes some knowledge, skill and time to properly set up some routers' firewalls to allow AOE III full access, without just using the "shotgun" approach of setting DMZ on and thus putting your gaming computer at risk. Other routers seem to play the game just fine with no tweaking necessary. This issue has been discussed at great length in the forums.
Where the server upgrade may help, however, is that FTJ also has to do with the ESO system itself. In the early days, anyone could join a game room. However, when the games started, they sometimes went out of sync as soon as someone's firewall blocked a packet sent by another player on the peer-to-peer network. ES addressed this issue by detecting potential problems and blocking certain players from incompatible game rooms, thus FTJ. It might be that they went a bit too far here. If so, then new servers and a tweaked ESO system might (and "might is the relevant word) allow more to join game rooms. It's best though if players would learn how to set up their computer systems to allow the game proper access. In some cases it's nothing the player has access to but it's the ISP that's blocking ports on their end.
none of it is unfixable, it's just the only fix is to get a new router/ispJerom wrote:Metis wrote:Fail to join (FTJ) mainly is the result of network protocols that are setup to block certain packets. It takes some knowledge, skill and time to properly set up some routers' firewalls to allow AOE III full access, without just using the "shotgun" approach of setting DMZ on and thus putting your gaming computer at risk. Other routers seem to play the game just fine with no tweaking necessary. This issue has been discussed at great length in the forums.
Where the server upgrade may help, however, is that FTJ also has to do with the ESO system itself. In the early days, anyone could join a game room. However, when the games started, they sometimes went out of sync as soon as someone's firewall blocked a packet sent by another player on the peer-to-peer network. ES addressed this issue by detecting potential problems and blocking certain players from incompatible game rooms, thus FTJ. It might be that they went a bit too far here. If so, then new servers and a tweaked ESO system might (and "might is the relevant word) allow more to join game rooms. It's best though if players would learn how to set up their computer systems to allow the game proper access. In some cases it's nothing the player has access to but it's the ISP that's blocking ports on their end.
The problem is that a significant portion of FTJ issues seem to be unfixable, or borderline unfixable nowadays.
_NiceKING_ wrote:You may use VPN to fix FTJ problems.
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