Treaty Fanpatch: First Release

No Flag _PI
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Treaty Fanpatch: First Release

Post by _PI »

Hello everyone,

As you may know, I'm one of the individuals working on the Treaty Fanpatch (currently it's principle developer). We are still working on getting it integrated into the ESOC Launcher and figuring out what exactly that will entail. However, we are fairly satisfied with its current state and would like to open it up to a wider audience to test and provide feedback at this point. So, despite the fact that we do not have a launcher right now, consider this a "first release".

Since this needs to be installed by hand, it kind of goes without saying that we do not accept responsibility if you do not make a backup and wind up damaging your AOE3 installation.

Install instructions:
    1. Unzip the downloaded zip file.
    2. Navigate to your Age of Empires 3 bin directory.
    3. Make a backup copy of the art and data folders (to allow you to easily restore their current state).
    4. Copy the art and data folders from the unzipped file over the existing art and data directories in your bin folder.

Download The Patch Here: http://www.mediafire.com/download/768o9o9eci73ld6/4-15-2016_Treaty_Fanpatch.zip
Changes Here: https://docs.google.com/document/d/1RsmR8gfVjbG48ItGVJHjQC7dWspzlPgtUtPxx1DXXW0/edit?usp=sharing
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United States of America Cometk
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Re: Treaty Fanpatch: First Release

Post by Cometk »

nice.
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Re: Treaty Fanpatch: First Release

Post by _NiceKING_ »

_PI wrote:Standard Army now produces 3 Chu Ko Nu and 2 Keshik instead of 3 Chu Ko Nu and 2 Steppe Rider

I do not have 3 Chu Ko Nu and 2 Keshik combo. Have you removed it?
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Re: Treaty Fanpatch: First Release

Post by EAGLEMUT »

HYPUU
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momuuu wrote: theres no way eaglemut is truly a top player
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Re: Treaty Fanpatch: First Release

Post by _PI »

_NiceKING_ wrote:
_PI wrote:Standard Army now produces 3 Chu Ko Nu and 2 Keshik instead of 3 Chu Ko Nu and 2 Steppe Rider

I do not have 3 Chu Ko Nu and 2 Keshik combo. Have you removed it?


Nope, that's a bug. I've fixed it and uploaded the corrected files (same link as before). Please download them again and overwrite your existing files.
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Re: Treaty Fanpatch: First Release

Post by _NiceKING_ »

_PI wrote:
_NiceKING_ wrote:
_PI wrote:Standard Army now produces 3 Chu Ko Nu and 2 Keshik instead of 3 Chu Ko Nu and 2 Steppe Rider

I do not have 3 Chu Ko Nu and 2 Keshik combo. Have you removed it?


Nope, that's a bug. I've fixed it and uploaded the corrected files (same link as before). Please download them again and overwrite your existing files.

ok tnx
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Re: Treaty Fanpatch: First Release

Post by swedenpaul »

Great decision _PI!
"If you want a perfectly balanced game, play chess." - Metis
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Re: Treaty Fanpatch: First Release

Post by fightinfrenchman »

Can't wait to test out in the basement!
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No Flag mnogud
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Re: Treaty Fanpatch: First Release

Post by mnogud »

should be in the news
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Re: Treaty Fanpatch: First Release

Post by _NiceKING_ »

Should be in the news when it has a launcher.
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Re: Treaty Fanpatch: First Release

Post by iNcog »

Nice, well played treaty guys. ;)

I look forward to having it in the launcher, ready to go on a crusade at any time to make it happen if you guys want. x)
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Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: Treaty Fanpatch: First Release

Post by _NiceKING_ »

There is a bug with French homecity. I cannot unlock some very important cards.

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Bavaria Gichtenlord
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Re: Treaty Fanpatch: First Release

Post by Gichtenlord »

_NiceKING_ wrote:There is a bug with French homecity. I cannot unlock some very important cards.

Image

I think I know the fix for it. Going to tell it PI later
r]
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Re: Treaty Fanpatch: First Release

Post by _H2O »

looks like the removed the pre-req card which means you cannot unlock it to get to the next step in the chain :P
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Re: Treaty Fanpatch: First Release

Post by iNcog »

Sounds messy to remove cards, just kill off their effect to 0 and have their icon show up with an X or something
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Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: Treaty Fanpatch: First Release

Post by _NiceKING_ »

They just need to change one line to fix it.
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Re: Treaty Fanpatch: First Release

Post by iNcog »

k then, it's fine :D
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Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: Treaty Fanpatch: First Release

Post by _PI »

_NiceKING_ wrote:They just need to change one line to fix it.


Yep, I will get on top of that once I get home today. My apologies.
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Re: Treaty Fanpatch: First Release

Post by zoom »

Are you aware of Imperial Meteor Hammer improvement bug as well as "0.8" multipliers actually being 0.75 now?
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Re: Treaty Fanpatch: First Release

Post by yurashic »

During the Treaty Titans Invitational tournament it was mentioned many times that British are the new OP civilization. Could a good treaty player explain why it is like that?

I have no clue how a civilization without skirmishers and engineering school is OP. I think that if you win the culverin fight and just make skirmishers and dragoons there is nothing British can do about it.
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Re: Treaty Fanpatch: First Release

Post by _PI »

zoom wrote:Are you aware of Imperial Meteor Hammer improvement bug as well as "0.8" multipliers actually being 0.75 now?


No, could you please elaborate further? If there's specific things to address, I'll roll them into some changes and release a second version later on this week.
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Re: Treaty Fanpatch: First Release

Post by _NiceKING_ »

Btw text should be edited too. There are many descriptions that give you "wrong" info.
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Re: Treaty Fanpatch: First Release

Post by _PI »

_NiceKING_ wrote:Btw text should be edited too. There are many descriptions that give you "wrong" info.


Please produce a list as you notice these things. I inherited this halfway through, so there's some changes that may not have stringtable updates due to me never implementing them. More than happy to fix them if you point them out, though.
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Re: Treaty Fanpatch: First Release

Post by _NiceKING_ »

_PI wrote:
_NiceKING_ wrote:Btw text should be edited too. There are many descriptions that give you "wrong" info.


Please produce a list as you notice these things. I inherited this halfway through, so there's some changes that may not have stringtable updates due to me never implementing them. More than happy to fix them if you point them out, though.

You should also change Flying Crow cost to 250 gold (now it's 400)

[spoiler=Should be changed]Image
Image
Image
Image
Image[/spoiler]
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Re: Treaty Fanpatch: First Release

Post by Gichtenlord »

yurashic wrote:During the Treaty Titans Invitational tournament it was mentioned many times that British are the new OP civilization. Could a good treaty player explain why it is like that?

I have no clue how a civilization without skirmishers and engineering school is OP. I think that if you win the culverin fight and just make skirmishers and dragoons there is nothing British can do about it.

Strongest eco after 40, strong musks, strong cav, big start army, cherokee fit well into their army, infinite 2 rocket cards.
Engineering school is not really needed as long as you always have 1 culv queued in your foundry.
Brit is a pure macro civ, thus scale higher in strength the better you get
r]

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