If you're going to patch something, patch this
If you're going to patch something, patch this
IMO one of the biggest issues of this game is that skirms don't adequately counter musks. Now, of course you can kite (however you spell it) and whiddle down your opponents musks. True. However, that doesn't always work. Ashigarus, for example, will end up outrunning your skirms, And in a standing fight of equal resources, musks beat skirms. That's right, and I might provide video of gameplay for it soon, proving that in general, musks beat skirms in standing fights. Now, since skirms are supposed to be the counter to heavy infantry like musks, I'm a little outraged. If you're going to patch something, buff skirms so they beat the units theyre supposed to counter in a fair fight.
Re: If you're going to patch something, patch this
You make my day man.
Skirmisher is already a strong unit.
But japan has too many upgrades for units which makes them OP until a point of the game. But thats a civ midgame unabalance issue rather than skirmishers in general.
Skirmisher is already a strong unit.
But japan has too many upgrades for units which makes them OP until a point of the game. But thats a civ midgame unabalance issue rather than skirmishers in general.
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Re: If you're going to patch something, patch this
Ye seriously, all these posts do sound like trolling. It doesn't seem your ideas are proving to be very popular, so you might as well take a break and reconsider your game knowledge.
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Re: If you're going to patch something, patch this
#buffffffffffffrance
- [Armag] diarouga
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Re: If you're going to patch something, patch this
lol the british is back!
#BZ10
#BZ10
Re: If you're going to patch something, patch this
This guy isnt thebritish.
Thebritish said more strange/idiot things like ashi raid isnt a problem because cassadors has the same speed so you can raid with cassadors too...
This guy has some point even its not correct. I mean thats true that japan ashis get too strong unti a point of the game and they basicly kill everything. But yeah he shouldnt be so loud like now anyway.
Thebritish said more strange/idiot things like ashi raid isnt a problem because cassadors has the same speed so you can raid with cassadors too...
This guy has some point even its not correct. I mean thats true that japan ashis get too strong unti a point of the game and they basicly kill everything. But yeah he shouldnt be so loud like now anyway.
Re: If you're going to patch something, patch this
New shitposter confirmed.
It's not thebritish, he would never want skirms to be buffed.
It's not thebritish, he would never want skirms to be buffed.
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Re: If you're going to patch something, patch this
I think skirms do a fine job of killing HI, its the Light cav where its just a stand still. dragoons should have a melee resist so that skirms can counter them, Because its basically the saem thing for cav vs goons too. If a hand cav gets in close without goon kiting they are basically doing the same damage to each other but the HC has more HP. The goon is not resisting the unit is meant to counter like all other counter units resist is tuned to. That would be like making a new heavy infantry with a range resist. They would be pretty near unbeatable. like how pesky goons are now. Its one of the reasons I love india is that I can make urumi that slaughter big groups of goons.
Re: If you're going to patch something, patch this
There's an arsenal tech called counter infantry rifling that gives +1.0 to bonus vs musketeers ya know...
Crossbows need to be buffed though, 1.3x multiplier is pitiful.
Crossbows need to be buffed though, 1.3x multiplier is pitiful.
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Re: If you're going to patch something, patch this
Honestly skirms are just the strongest unit. By strongest, I mean that you won't find any other unit that can get that many free kills by kiting and staying at range. Ofc then some units have better stats (like strelets) or are more mobile (like goons), but I feel like skirms are those units that get the best trades you can dream of, when microed well and well covered. For example it's not worth trying to kill 5 skirms with 50 musks when the skirms are at 20 range, because you will lose like 10 musks when being kited which is worth more than 5 skirms. Does anyone know a unit that can get such insane trades ? (no jinetes plz)
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: If you're going to patch something, patch this
Kaiserklein wrote:Honestly skirms are just the strongest unit. By strongest, I mean that you won't find any other unit that can get that many free kills by kiting and staying at range. Ofc then some units have better stats (like strelets) or are more mobile (like goons), but I feel like skirms are those units that get the best trades you can dream of, when microed well and well covered. For example it's not worth trying to kill 5 skirms with 50 musks when the skirms are at 20 range, because you will lose like 10 musks when being kited which is worth more than 5 skirms. Does anyone know a unit that can get such insane trades ? (no jinetes plz)
Heavy cannons on strelets, no stagger mode.
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Re: If you're going to patch something, patch this
Dark templars on vcs, ultralisks 7-3 vs marines 0-0.
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Re: If you're going to patch something, patch this
forgrin wrote:Kaiserklein wrote:Honestly skirms are just the strongest unit. By strongest, I mean that you won't find any other unit that can get that many free kills by kiting and staying at range. Ofc then some units have better stats (like strelets) or are more mobile (like goons), but I feel like skirms are those units that get the best trades you can dream of, when microed well and well covered. For example it's not worth trying to kill 5 skirms with 50 musks when the skirms are at 20 range, because you will lose like 10 musks when being kited which is worth more than 5 skirms. Does anyone know a unit that can get such insane trades ? (no jinetes plz)
Heavy cannons on strelets, no stagger mode.
If strelets are guard (they should since heavies are involved) I'm not even sure it's a better trade lol
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: If you're going to patch something, patch this
Nah I'm a 1st lt and I beat a captain who played Dutch, as Japan. I made pure age 2 Ashis and he tried to hit and run but it didn't matter and he got rekked.
Re: If you're going to patch something, patch this
Kaiserklein wrote:forgrin wrote:Kaiserklein wrote:Honestly skirms are just the strongest unit. By strongest, I mean that you won't find any other unit that can get that many free kills by kiting and staying at range. Ofc then some units have better stats (like strelets) or are more mobile (like goons), but I feel like skirms are those units that get the best trades you can dream of, when microed well and well covered. For example it's not worth trying to kill 5 skirms with 50 musks when the skirms are at 20 range, because you will lose like 10 musks when being kited which is worth more than 5 skirms. Does anyone know a unit that can get such insane trades ? (no jinetes plz)
Heavy cannons on strelets, no stagger mode.
If strelets are guard (they should since heavies are involved) I'm not even sure it's a better trade lol
Depends, if it's 40 strelets they will all die but if it's 200 they will lose less than 40
Also I doubt you can kill 10 musks with 5 skirms, maybe 7-8
last time i cryed was because i stood on Lego
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Re: If you're going to patch something, patch this
If you hit and run you'll kill at least 10 musks. Not 10 ashis though.
Re: If you're going to patch something, patch this
Ashi with the speed bonus are their own separate issue. Skirm beats musk easily (this is vet skirm vs normal musk which is most reasonable application), they have 37 more effective HP due to RR and 12 more attack only costing 20 more resources. Therefore you need something like twice the musk count to deal with skirms if you can somehow get within range without losing musk, so practically you need more like 3x more counting the ones you'll lose getting into range.
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Re: If you're going to patch something, patch this
forgrin wrote:Kaiserklein wrote:Honestly skirms are just the strongest unit. By strongest, I mean that you won't find any other unit that can get that many free kills by kiting and staying at range. Ofc then some units have better stats (like strelets) or are more mobile (like goons), but I feel like skirms are those units that get the best trades you can dream of, when microed well and well covered. For example it's not worth trying to kill 5 skirms with 50 musks when the skirms are at 20 range, because you will lose like 10 musks when being kited which is worth more than 5 skirms. Does anyone know a unit that can get such insane trades ? (no jinetes plz)
Heavy cannons on strelets, no stagger mode.
U fool strelets> all
Re: If you're going to patch something, patch this
Zhanson10 wrote:Nah I'm a 1st lt and I beat a captain who played Dutch, as Japan. I made pure age 2 Ashis and he tried to hit and run but it didn't matter and he got rekked.
That's it, I'm convinced!
Re: If you're going to patch something, patch this
lesllamas wrote:Zhanson10 wrote:Nah I'm a 1st lt and I beat a captain who played Dutch, as Japan. I made pure age 2 Ashis and he tried to hit and run but it didn't matter and he got rekked.
That's it, I'm convinced!
I've seen acergame do the same vs high level players. In fact I remember when he made pure sepoy and annihilated kynesies equal number of longbow men
Re: If you're going to patch something, patch this
I've played colosseum and made pure longbow men and got beat by pure janissary
Re: If you're going to patch something, patch this
To be fair, there is some credence to the point that ranged heavy infantry is dominant in the Colonial Age, and in some match-ups the entire game.
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