Darwin_ wrote:gustavusadolphus wrote:Show hidden quotes
Why not consider you just lost fair and square and maybe you were out played?
That is definitely the case in some games, but I have played afternoons of EP unrated doing the same matchups again and again: India vs. China, Jap vs. French, India vs. Russia. India and Japs are two of my main civs on TAD, both EP and RE (I mostly play EP). Truthfully, I really only started to notice how much my crates were affecting how much I won when I spent like 5 hours one afternoon playing as India vs. China. I think we played 10 games in total, and I lost 3 or 4 of them. All of those games I started with a coin crate and/or 300w, meaning I couldnt 10/10 or fast 14 vill agra, which seemed to be the deciding factor in this player and civ matchup for whatever reason. On the other hand, China always gets the same crates, meaning that he could learn from one game from the next and evolve his strategy based on the same starting factors. I, on the other hand, could not learn and evolve in the same way. If I thought of a better way I could do my build, I couldnt always do it the next game because I would get different crates. Me winning or loosing that specific matchup should not hinge on luck, thats just ridiculous. I see what you are saying about how we should learn to adapt and such, and you are right in your thinking, but there are builds/strategies in RTS games that are just objectively better than others. And when luck determines what options each player has, and the options are not of equal strength for both civs, that is just an imbalance, plain and simple.
I just think have all options almost all the time turns only the best build orders into consideration for use resulting in repetitive play. Closing off some options sometimes will force a different style fo play and sometimes a different outcome in the end often one you were not expecting. Honestly the unexpected is what I love in games and many aspects of life. to bring another game into play the Total War series of games ahs the option to auto-resolve battles instead of playing them out. Now this feature is nice when dealing with a mundane attack on a small scale but when the odds are close on either side you play the battle out. Often times the odds can be heavily stacked against you and you still can eek out a victory either due to luck or just pulling off an unexpected tactic. The game would not be very fun if battles were all based of a build order with the same reuslts each time.