deleted_user wrote:What's the Wonder order for an Indian mirror that is a boom-fest urumi war (after the Agra)?? I'm starting to play this dumb civ because of the random civ generator.
I feel like you *need* Tower of Victory for the big urumi right click.
The mansadbars from the Charminar Gate are really nice, but if it's forgone at least you get to ship a mansadbar urumi. Mahouts seem kind of useless vs honored sepoy.
I like going to III with the Taj Mahal because the 800c lets me go straight IV, but cease fire is kind of useless.
Agra -> Taj -> Charminar is the perject combination of safeness, age speed and instant army pop on age 4 in the mirror. That's not to say you can't play around with the other options, every indian age 4 wonder is a luxury honestly with the isane bonuses they provide.
Mansabdar > tower bonus nearly every time. Unit combat 15 seconds every 7:30 doesn't compare, though this is one of the few MU where you would get a lot of value from inspiration as the big fight is one melee mess and can be over a lot quicker than ranged battles so it's actually probably quite close. Of course if they didn't age 4 and you didn't get the scout off you'll be facepalming as your 1200w sits on the floor while their army ravages your base. Also now that you can train mansabdar urumi's the balance tips even more.
As to the point about mahouts vs sepoys ... You better be thanking your lucky stars he's making sepoys vs urumis in age 4! That's a good thing. If they are going sepoy/urumi it also means they won't have many of their own mahouts as this is so damn food heavy they'll be gathering from side hunts very fast which increase walking time / more exposure to raids. Mahouts are the best counter to urumis so not having these is bad. Your anti-cav for the first 5-10 mins in age 4 should be zambs, they are so much better at picking off mahouts, enemy wont have many gurhkas to snipe. The mobility is huge as your sepoy will all be snared by urumis anyways. When shipments start running out though if you want to transition to sepoys then that's fine, though staying zambs is also fine.
If you want to be greedy with this wonder build you can send 1000w on immediately aging and build a 2nd tc, (don't need 1000c.) I'm pretty sure I did this build twice in EPL1 in 2 indian mirrors so they should be on youtube somwhere. Edit: yea final game of this series:
https://www.youtube.com/watch?v=5wYAKVNvA60. More eco, faster and zamb/mahout/urumi vs sepoy/mahout urumi. Didn't even have age 4 mahouts (which is for sure a mistake) against age 4 mahouts.