starting crate

No Flag draztik
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starting crate

Post by draztik »

What is the general rule considering starting crates ? I can read on Goodspeed guide about britts :
"With 200w and no gold crate, simply build a manor.
With 300w, build a TP and chop 35w for the manor.
With 200w and 100g, Mine 75 gold (usually get most of this from treasures), build a market
first and trade gold for wood, then get a manor + hunting dogs."

If there always 3 differents "starting crates" for each civs, same as brittains ?
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Canada JulyBurnsOrange
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Re: starting crate

Post by JulyBurnsOrange »

Not a big fan of the last one where you build a market and sell gold for wood, better to get a manor out first imo for teh extra vill sooner and just chop or try and find a wood treasure for a market.
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European Union Asateo
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Re: starting crate

Post by Asateo »

It depends on the civ, france makes a market and buys wood when it has a 100c start, india can't do anything with coin.

Most strats on the strategy wall will have a "what to do with which crate start" section.

Sometimes things change: like Mitoe said in his recent brit guide (and prob. others before) if you have a small wood treasure in base, you can chope for 2nd manor even if you have 200w start as brit.

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No Flag draztik
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Re: starting crate

Post by draztik »

To be more clear, I just wanted to know if each civ starts the game with 3 differents combinations of crates like brittain.
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Brazil macacoalbino
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Re: starting crate

Post by macacoalbino »

Yeah all civs have 5 possibilities f+w, f+g, f, g, w

The only civ which is always getting the same crates is China

Please someone correct me if I'm wrong
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France bwinner
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Re: starting crate

Post by bwinner »

macacoalbino wrote:Yeah all civs have 5 possibilities f+w, f+g, f, g, w

The only civ which is always getting the same crates is China

Please someone correct me if I'm wrong

You can also have Nothing so that's 6 possibilities
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Italy Garja
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Re: starting crate

  • Quote

Post by Garja »

You cannot have nothing. One crate is always f/w/g. Then second one can be food if it didn't spawn already.
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Netherlands momuuu
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Re: starting crate

Post by momuuu »

The chances are allocated like this right:
1/3 food crate
1/6 wood crate
1/6 wood + food
1/6 coin
1/6 coin + food
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New Zealand JakeyBoyTH
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Re: starting crate

Post by JakeyBoyTH »

It is a crate thing for you to do.
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No Flag draztik
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Re: starting crate

Post by draztik »

So there is many differents theories about starting crates lol
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Germany aligator92
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Re: starting crate

Post by aligator92 »

draztik wrote:So there is many differents theories about starting crates lol

No. What macaco said is true. Maybe Jerom's post is even better. I just never paid attention to how likely the different spawns are
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Re: starting crate

Post by momuuu »

aligator92 wrote:
draztik wrote:So there is many differents theories about starting crates lol

No. What macaco said is true. Maybe Jerom's post is even better. I just never paid attention to how likely the different spawns are

My post was a question though
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Brazil macacoalbino
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Re: starting crate

Post by macacoalbino »

Idk about probablilities but one must know what to do in each of these 5 cases for any given MU
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Re: starting crate

Post by momuuu »

yeah, if an age 1 TP civ gets +100w + 100f you should probably resign if its not yet at 2 minutes XD
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Brazil macacoalbino
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Re: starting crate

Post by macacoalbino »

Unless youre playing an age 1 tp civ yourself... :hmm:
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Netherlands Goodspeed
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Re: starting crate

Post by Goodspeed »

Jerom wrote:
aligator92 wrote:
draztik wrote:So there is many differents theories about starting crates lol

No. What macaco said is true. Maybe Jerom's post is even better. I just never paid attention to how likely the different spawns are

My post was a question though
It's correct except the last "wood" should be food, assume typo
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Re: starting crate

Post by momuuu »

Goodspeed wrote:
Jerom wrote:
Show hidden quotes

My post was a question though
It's correct except the last "wood" should be food, assume typo

Rather a slip of mind, I fixed it.

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