tedere12 wrote:I prefer to do the 500f ageup and 5 4 13
Post rec then, please.
tedere12 wrote:I prefer to do the 500f ageup and 5 4 13
richard wrote:tedere12 wrote:I prefer to do the 500f ageup and 5 4 13
Post rec then, please.
momuuu wrote:On Florida, I think going 500f might just be the way to go. Don't really see what you'd do with 400w. Unless you're refraining from pressuring at all.
momuuu wrote:I'd say that plays into india's advantage. Even though india can definitely survive an early push from russia, it isn't really pretty and actually also costs india quite a bit. If you don't really overcommit as russia, then I definitely think it can be worth it. I think if you age 400w and then go 700f then you're not playing to your strengths and not using the fact that india doesn't have the ability to cav start.
tedere12 wrote:richard wrote:tedere12 wrote:I prefer to do the 500f ageup and 5 4 13
Post rec then, please.
I don't have a rec but if someone is willing to play this mu and get rekt, im here
lemmings121 wrote:ok, I actually did some tests, on single player where i had the restart option to play the same spawn several times, I tested with a pretty lucky age1, wood start with a 40 gold tres in base + 100f treasure. did civil servants then hunting eagles, age without idle time with 4 vills on wonder, @4:50 one time, 4:45 the other (did twice just to be sure..) then in the same spawn with the same tres, but only with eagles, i got 4 mins ageing with 4 vills. Thats a huge diference, having the 505050 upgrade ready early is nice, but you need 4 idle vills (on wonder) during age up to pay for the time lost, and still age a bit later. Im not sure if its worth it to go for early civil servants, unless you get gold tres early. (in a less ideal scenario where you chop the whole extra 75g75w and dont get free 100f you get really behind in time)
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
macacoalbino wrote:Wait, is it worth it to age with 4vills on the wonder ever?
lemmings121 wrote:macacoalbino wrote:Wait, is it worth it to age with 4vills on the wonder ever?
Imo you should avoid it, I would rather cut vills at 14 to make sure to age with 1 or 2 on wonder at a reasonable time.
richard wrote:lemmings121 wrote:macacoalbino wrote:Wait, is it worth it to age with 4vills on the wonder ever?
Imo you should avoid it, I would rather cut vills at 14 to make sure to age with 1 or 2 on wonder at a reasonable time.
From the mathematical point of view, cutting vills is worse than putting extra vills on wonder, for the following reason:
Putting an extra vill on wonder means you lose constant amount of ressources (the ressources that vill would have gathered while he in fact was on wonder).
Cutting vills means you lose linear amount of ressources over time. (Considering an infinitely long game, you lose more and more ressources over time. The total amount of ressources in reality still is finite ofc, because games are finite).
macacoalbino wrote:richard wrote:Show hidden quotes
From the mathematical point of view, cutting vills is worse than putting extra vills on wonder, for the following reason:
Putting an extra vill on wonder means you lose constant amount of ressources (the ressources that vill would have gathered while he in fact was on wonder).
Cutting vills means you lose linear amount of ressources over time. (Considering an infinitely long game, you lose more and more ressources over time. The total amount of ressources in reality still is finite ofc, because games are finite).
Dont forget to consider that having extra vills on wonder means you gather less during transition which in turn means less (or delayed) market upgrades as well.
Forgoing a vill to get a decent ageup time and get better upgrades may be more effective then, gotta do the math to be sure
Users browsing this forum: No registered users and 9 guests
Which top 10 players do you wish to see listed?
Which streams do you wish to see listed?