Intervention card for Japan
- Atomiswave
- Lancer
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Intervention card for Japan
Do I need intervention card for Japan? I don't see it so often in typical japanese decks....
Re: Intervention card for Japan
yes it's a good card, but you will mostly be sending unit upgrades in age 3 so probably wont be needed
Re: Intervention card for Japan
I don't even know what you get with this card if you aren't allied with the British
Re: Intervention card for Japan
It is indeed a unit shipment though... @tedere12 @top8
You usually use it for the first age III push (like if you went some eco FF, or semi or even naked FF)to get a decent amount of clubs together with your yumi/ (nagis). They function as your anticav since unupgraded ashi are "bad" at that point.
It's just a different unit comp which may come in handy vs china or semi FF's of euro civs since you don't have the needed ashi ups yet
You usually use it for the first age III push (like if you went some eco FF, or semi or even naked FF)to get a decent amount of clubs together with your yumi/ (nagis). They function as your anticav since unupgraded ashi are "bad" at that point.
It's just a different unit comp which may come in handy vs china or semi FF's of euro civs since you don't have the needed ashi ups yet
Re: Intervention card for Japan
kami_ryu wrote:I don't even know what you get with this card if you aren't allied with the British
You basically get the 400export batch +1/3 of its units. More or less. Speak:
11besteiros/clubs
5 grens
4 gardeners
4 dopps
9 redcoats
6 cossacks
9 stadhouders
EDIT: changed the numbers
Re: Intervention card for Japan
The besteiros, clubs, redcoats and stadhouders are the worthwhile ones out of the bunch. If you're going really yumi heavy and age so quickly that you cant really affort to upgrade yumi and ashi then I think the intervention card might be word it for the clubs.
Re: Intervention card for Japan
It's ok in the current meta where Japan has to compromise toward unit shipments and in general more short-mid term cards. 11 clubs is pretty good shipment imo as long as you need that unit type. 11 bestieros also quite decent. Bear in mind all consulate units have stats which are better than those of the respective units of the same age.
- P i k i l i c
- Howdah
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Re: Intervention card for Japan
Yes, 5 grens and 6 cossacksMitoe wrote:I'm pretty sure you get 5-6 grens and 5-6 cossacks, but other than that your list seems to be correct. @yemshi
- sirwilliam23
- Crossbow
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Re: Intervention card for Japan
japan age 3 unit upgrade cards are so op like nagi 30% hp boost etc. even if i have a batch of 5 nagi, i believe 30% hp boost will be better than 4 dopples or 5 grenadiers.
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- Atomiswave
- Lancer
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Re: Intervention card for Japan
I think stadhouders are best of the bunch, but we should bear in mind that primaraly ports and sometimes japanese are currently two most viable consulate options. So it comes down to bestieros or yamaguchi, which are not particularly good age 3 units.
- edeholland
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Re: Intervention card for Japan
China also needs the intervention because it's one of their best anti-cav shipments. Japan doesn't have that problem really.
Re: Intervention card for Japan
Which is also why it is useless for India. Even 9 unupgraded sepoy are better than the 9 redcoats because of the consulate effect.
Re: Intervention card for Japan
Point is in a FF strat you still need an autoupgraded anticav shipment and japan doesn't have that.
Re: Intervention card for Japan
Except Intervention.
Re: Intervention card for Japan
I would only intervention for clubs as Japan and that only if you have a mass they can cover mode for
- Atomiswave
- Lancer
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Re: Intervention card for Japan
Garja wrote:Point is in a FF strat you still need an autoupgraded anticav shipment and japan doesn't have that.
As I recall, Yabasume fulfills your criteria. Starts as disciplined in age 3.
However, it's not good anticav unit, and 4 is low value for full card investment in fortress.
Re: Intervention card for Japan
Ye yabusame is sort of antiartillery so not very cost-efficient anticav. I usually send 1k gold if I want some yabusame.
- Atomiswave
- Lancer
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Re: Intervention card for Japan
Small digression, is way of the bow worth sending after nerf? Is 2 range and los worth full card investment?
Re: Intervention card for Japan
11 clubs are actually annoying, especially with naginatas
Nagi+club is the best combo to break German age 3 early timing
Nagi+club is the best combo to break German age 3 early timing
Re: Intervention card for Japan
This might be an interesting addition: on RE the japan FI strat is somewhat viable due to the age 4 wonder giving you 1600xp instead of the 600xp it claims to give you.
A very specific FI was discovered. In this build, you actually get the cm card and then build 2 additional town centers. In the case where you'd face heavy pressures, it'd be very good to use the consulate card for beisteiros. If you are attempting to FI, the fact that they auto upgrade is very beneficial. Beisteiros also dont have a negative bonus towards cavalry (and also only a bonus against ranged cav) so they function as a good all around unit. Given the fact that they would also automatically upgrade to age 4 unlike other unit shipments, these units were by far the preferred unit to ship (over 8 ashi or 9 yumi).
So thats one usage of intervention that is still relevant for RE.
A very specific FI was discovered. In this build, you actually get the cm card and then build 2 additional town centers. In the case where you'd face heavy pressures, it'd be very good to use the consulate card for beisteiros. If you are attempting to FI, the fact that they auto upgrade is very beneficial. Beisteiros also dont have a negative bonus towards cavalry (and also only a bonus against ranged cav) so they function as a good all around unit. Given the fact that they would also automatically upgrade to age 4 unlike other unit shipments, these units were by far the preferred unit to ship (over 8 ashi or 9 yumi).
So thats one usage of intervention that is still relevant for RE.
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Re: Intervention card for Japan
Garja wrote:Ye yabusame is sort of antiartillery so not very cost-efficient anticav. I usually send 1k gold if I want some yabusame.
yabusame is kind of a suicide antiart ( no pun intended) . They usually die in the process but kill the art. This makes them superior to flaming arrows in some cases , ebcause they dont get countered by culvs, which kill arrows easily. However yabs are kinda to expensive for a suicide unit, and often times you end up trading inefficent res wise. So they only really worth it if you have a massive eco lead and desperatly need those cannons gone.
breeze wrote: they cant even guess how much f***ing piece of stupid retarded they look they are trying to give lesson to people who are over pr35 and know the best mu. im pretty sure that we need a page that only pr30+ post and then we could have a nice discussins.
Re: Intervention card for Japan
The idea behind yabusame tho is to snipe art and recycle them as anticav. In that case their cost is justified. I think it's key to abuse their 18 range and also the instant 1.5 rof.
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