Tip: hit and run

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Vietnam 500000vnd
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Tip: hit and run

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Post by 500000vnd »

soldiers walk 6 steps in 3 seconds, a shot takes 3 seconds as long as 6 steps.

:pop: :pop: :pop: 8-) :lol:
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Brazil macacoalbino
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Re: Tip: hit and run

Post by macacoalbino »

That is actually a cool way of know when to shot! Thanks!
Does that work if you are being snared?
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Vietnam 500000vnd
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Re: Tip: hit and run

Post by 500000vnd »

macacoalbino wrote:That is actually a cool way of know when to shot! Thanks!
Does that work if you are being snared?

Yes
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Portugal Kazamkikaz
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Re: Tip: hit and run

Post by Kazamkikaz »

500000vnd wrote:
macacoalbino wrote:That is actually a cool way of know when to shot! Thanks!
Does that work if you are being snared?

Yes

If you are being snared no way to walk 6 steps in 3 seconds :roll:
My Youtube channel

"If you can't win the fight
don't take the fight"-Aizamk 2016
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Poland pecelot
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Re: Tip: hit and run

Post by pecelot »

what about the pull trick :uglylol: :uglylol: :maniac: :maniac: :maniac: :maniac: :pop: :pop: :coin: :salt: :ear: :ear: :ugly: :ugly: :ugly: :ugly: :ugly: :ugly:
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Vietnam 500000vnd
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Re: Tip: hit and run

Post by 500000vnd »

pecelot wrote:what about the pull trick :uglylol: :uglylol: :maniac: :maniac: :maniac: :maniac: :pop: :pop: :coin: :salt: :ear: :ear: :ugly: :ugly: :ugly: :ugly: :ugly: :ugly:

im posting about hiting and running, why do you mention the pull trick here? :P
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Canada Lunatic_Fringe
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Re: Tip: hit and run

Post by Lunatic_Fringe »

Do you mean that hitting and running every 3 seconds is the optimal way to kite?
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Poland pecelot
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Re: Tip: hit and run

Post by pecelot »

because then units usually walk 50% faster :maniac:
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Sweden Gendarme
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Re: Tip: hit and run

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Post by Gendarme »

Lunatic_Fringe wrote:Do you mean that hitting and running every 3 seconds is the optimal way to kite?
He is saying that you can count 6 steps instead of counting 3 seconds, because counting 3 seconds is presumably harder than counting 6 steps.
Pay more attention to detail.
France Kaiserklein
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Re: Tip: hit and run

Post by Kaiserklein »

Do people actually count the seconds to know when they have to shoot??
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Sweden Gendarme
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Re: Tip: hit and run

Post by Gendarme »

Not a chance in hell.
Pay more attention to detail.
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Italy Garja
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Re: Tip: hit and run

Post by Garja »

Mostly use the firing sound
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Sweden tabben
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Re: Tip: hit and run

Post by tabben »

Garja wrote:Mostly use the firing sound

Relying on not having sound bug :hehe:
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Italy Garja
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Re: Tip: hit and run

Post by Garja »

exactly
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Poland pecelot
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Re: Tip: hit and run

Post by pecelot »

I've never had a sound bug, I doubt it even exists tbh, plebs
France Kaiserklein
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Re: Tip: hit and run

Post by Kaiserklein »

Idk it's just a kind of rythm when you hit and run, which I think you get quite quickly through experience
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Germany yemshi
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Re: Tip: hit and run

Post by yemshi »

Or dont play with sound :O
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Vietnam 500000vnd
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Re: Tip: hit and run

Post by 500000vnd »

Kaiserklein wrote:Idk it's just a kind of rythm when you hit and run, which I think you get quite quickly through experience

i count this, and i can count from 0 to 6 in my mouth for 3s , and i no need to look at steps
:P
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Vietnam 500000vnd
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Re: Tip: hit and run

Post by 500000vnd »

Lunatic_Fringe wrote:Do you mean that hitting and running every 3 seconds is the optimal way to kite?

:food: :wood: :coin:
yes, because this help me to kill all your stray villager
:lol: 8-) :? :kinggreen:

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