Page 1 of 1
Tip: hit and run
Posted: 08 Nov 2018, 09:20
by 500000vnd
Re: Tip: hit and run
Posted: 08 Nov 2018, 09:54
by macacoalbino
That is actually a cool way of know when to shot! Thanks!
Does that work if you are being snared?
Re: Tip: hit and run
Posted: 08 Nov 2018, 10:10
by 500000vnd
macacoalbino wrote:That is actually a cool way of know when to shot! Thanks!
Does that work if you are being snared?
Yes
Re: Tip: hit and run
Posted: 08 Nov 2018, 17:45
by Kazamkikaz
500000vnd wrote:macacoalbino wrote:That is actually a cool way of know when to shot! Thanks!
Does that work if you are being snared?
Yes
If you are being snared no way to walk 6 steps in 3 seconds
Re: Tip: hit and run
Posted: 09 Nov 2018, 13:14
by pecelot
Re: Tip: hit and run
Posted: 10 Nov 2018, 08:23
by 500000vnd
im posting about hiting and running, why do you mention the pull trick here?
Re: Tip: hit and run
Posted: 10 Nov 2018, 18:47
by Lunatic_Fringe
Do you mean that hitting and running every 3 seconds is the optimal way to kite?
Re: Tip: hit and run
Posted: 12 Nov 2018, 15:50
by pecelot
because then units usually walk 50% faster
Re: Tip: hit and run
Posted: 12 Nov 2018, 16:19
by Gendarme
Lunatic_Fringe wrote:Do you mean that hitting and running every 3 seconds is the optimal way to kite?
He is saying that you can count 6 steps instead of counting 3 seconds, because counting 3 seconds is presumably harder than counting 6 steps.
Re: Tip: hit and run
Posted: 14 Nov 2018, 16:43
by Kaiserklein
Do people actually count the seconds to know when they have to shoot??
Re: Tip: hit and run
Posted: 14 Nov 2018, 17:09
by Gendarme
Not a chance in hell.
Re: Tip: hit and run
Posted: 14 Nov 2018, 19:38
by Garja
Mostly use the firing sound
Re: Tip: hit and run
Posted: 14 Nov 2018, 19:40
by tabben
Garja wrote:Mostly use the firing sound
Relying on not having sound bug
Re: Tip: hit and run
Posted: 14 Nov 2018, 20:08
by Garja
exactly
Re: Tip: hit and run
Posted: 14 Nov 2018, 23:51
by pecelot
I've never had a sound bug, I doubt it even exists tbh, plebs
Re: Tip: hit and run
Posted: 15 Nov 2018, 04:17
by Kaiserklein
Idk it's just a kind of rythm when you hit and run, which I think you get quite quickly through experience
Re: Tip: hit and run
Posted: 15 Nov 2018, 05:31
by yemshi
Or dont play with sound :O
Re: Tip: hit and run
Posted: 15 Nov 2018, 05:57
by 500000vnd
Kaiserklein wrote:Idk it's just a kind of rythm when you hit and run, which I think you get quite quickly through experience
i count this, and i can count from 0 to 6 in my mouth for 3s , and i no need to look at steps
Re: Tip: hit and run
Posted: 15 Nov 2018, 06:05
by 500000vnd