Gendarme wrote:30% ranged resistance is equivalent to 43% more ranged HP, and they have 33% more HP than musketeers already, so that adds up to 90% more ranged HP, while costing 80% more than musketeers (although food gathers quicker than coin). Musketeers have a higher base attack yes, so their ranged attack is better against everything that is not hand cavalry—which is a large part of why musketeers and dragoons are not really similar units. Musketeers die extremely easily to skirmishers, because they are not positioned behind your army like dragoons are. You will be surprised to see how quick musketeers drop dead against an opponent who knows how to micro his skirmishers well.
Edit: Oh and also, dragoons have many homecity upgrades, and you do not have to spend time and resources to upgrade them to veteran dragoons.
... Yes. You put your dragoons. Behind the rest of your troops. Because, if you were putting then on the-Front-Of the rest of your troops, they would die too quickly. That is the point I was making. Musketeers are good meatshields. Dragoons are not good meatshields.
Has anyone told you yet, that you can use the search function of the forums to find every single answer you are looking for? Or... use it to get some gist about what type of players are you trying to teach basics of aoe when they kindly respond to you?
Just a general observation.
I think one of us must have completely misunderstood some part of what the other said. The point that I was triyng to make, on the discussion, was that Musketeers and Dragoons fullfill very different roles: As such, saiyng that you shouldnt use one because the other is "so much better" would be a moot point.
I was under the impression Papist and Gendarme disagreed with me on this point? Or is there something I misunderstood?
Papist wrote:You claimed that musketeers do almost as much damage to cav in melee as dragoons do at range. This is incorrect. Dragoons do 26x3 whereas veteran musketeers do 16x3 in melee. While the fact that hand cav have ranged resistance narrows the gap a bit, it does not come close to eliminating it. Now consider that musks only get their multiplier in melee and that dragoons get it all the time, and it's abundantly clear why dragoons are the superior anticav unit.
But melee attack is every 1.5 seconds, goons fire every 3 seconds so its 16x3x2 in terms of equal time so technically musketeers are stronger but only if they are in melee, especially in terms of population. Dragoons are still better age 3 because they are more cost effective and mobile. Once pop space gets tight (usually age 4) and pure dps and pop effectiveness becomes more important than cost I would argue musketeers become the better choice. Also when natural resources run out i would rather make musketeers simply because mills are cheaper and food gathers so much faster.
Just a quick headsup: Yojimbos are actually available in stables too for some reason. Idk if it is a bug with my client, but it is this way on RE and EP. Prolly doesn't change the fact that they aren't great.
Oh btw. long time lurker here, hope i will manage to stay active with AoE 3 and in this community.