DracoWolfgand wrote:The Chinese: See, the thing that makes the Fliyng Crow interestings is that they are effectivelly a Heavy Cannon-esque unit that can be unlocked as early as the-Colonial-Age. With that said: They take a long while to mass, and are still slightly inferior to the actual European Heavy Cannons.
I wouldn't say flying crows are worse than heavy cannons, on the contrary, i'd take flying crows over heavy cannons for pretty much any situation except maybe if i was facing a horde of strelets
Flamethrowers and Mortars are... Not TERRIBLE at their respective jobs( Killing infantry units and buildings ), but as usual, not great either. The main disadvantage of the Flamethrowers is that, as you said, their limited range and the fact they are technically classified as a heavy infantry unit( WHY!? ) makes then kind of useless against light infantry, as in opposed to the Falconet, which can butcher light infantry like there is no tomorrow.
I think flamethrowers have a better dps vs infantry than falconets (per cost), but yeah their range sucks tbh
The Japanese: Again: The Flaming Arrows lack of( Well... Okay, not COMPLETE lack of on their case, but very limited ) splash damage cripples their efficiency against infantry severely. They are actually more comparable to the Arrow Knight then to the Falconet in my eyes: Maybe a bit better then it against infantry, but on the overral, they are a building destroyer and artillery killer.
I disagree here. Flaming arrows are quite effective against infantry, of course not as much as falconets but still a very concrete threat
-Also-Though it may be unfair to point it out, its range is still shorter then the Culverin, meaning in a actual matchup between these anti-artillery units, the Culverin pretty much always wins.
Nothing wrong here, culvs are supposed to counter flaming arrows
I agree that the Morutaru is decent at the role it is suppose to take, though, but it suffers from what I decided to dub "The Mortar syndrom" in that, due to it being incredibly over specialized and there being other units that can take its role, you will rarely find yourself actually using then.
Well, i think you should be judging the unit based on the role it is supposed to have, so, by that criteria, i'd say morutarus are a pretty strong unit
The Indians: Siege Elephants are indeed actually pretty good: Essentially the Indian replacement for Horse Artillery, perhaps even being superior to it due to its higher hitpoints. Like Horse Artillery, it can take a niche role as a artillery unit that can actually use hit-and-run tactics. Sadly, it also suffers from most of the same problems as Horse Artillery, though... Meaning: It is expensive and, relatively to its cost, doesnt actually hit quite as hard as other artillery units. PLUS, as you mentioned it is considered a light cavalry unit for some reason, meaning it actually-Can-Be used by countering Skirmishers.
Siege elephants are nothing like horse artillery; horse artillery is a improved version of a falconet, siege elephants are actually supposed to be a culv/mortar mix, pretty much like arrow knights. I don't you should compare horse artillery with siege elephants
pecelot wrote:Japan's strength is also about having excellent shipments: two 2-falcs equivalent in age 3 that can even be shipped to a Daimyo; you've lost a ,,falc" war? not to worry, begin another!
You forgot to mention that, as japan, you don't lose the falc war in the first place